hymer
2013-02-20, 12:03 PM
If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.
Here. (http://www.d20srd.org/srd/monsters/troll.htm)
Do you take that to mean that the troll must hit the same opponent twice with its claws, or that if it strikes two different people with its claws, it may rend one of them? Or something other entirely?
The troll is most likely to down one opponent before moving on to the next, and so attack the same target with both claws. But it may down someone with one claw and then hit another with the remaining claw.
On the tweaking: If you take away the troll's regeneration, and give it a Spell Resistance of 10+HD, and also +2 bonus to all saves vs. magical effects, should that alter the troll's CR? How do you feel that balances? I'd be trying to make it slightly more caster-aggravating and melee-friendly without actually altering the overall difficulty.
Edit: While we're at it, why do trolls have Track as a feat, when they have -1 Survival?
Here. (http://www.d20srd.org/srd/monsters/troll.htm)
Do you take that to mean that the troll must hit the same opponent twice with its claws, or that if it strikes two different people with its claws, it may rend one of them? Or something other entirely?
The troll is most likely to down one opponent before moving on to the next, and so attack the same target with both claws. But it may down someone with one claw and then hit another with the remaining claw.
On the tweaking: If you take away the troll's regeneration, and give it a Spell Resistance of 10+HD, and also +2 bonus to all saves vs. magical effects, should that alter the troll's CR? How do you feel that balances? I'd be trying to make it slightly more caster-aggravating and melee-friendly without actually altering the overall difficulty.
Edit: While we're at it, why do trolls have Track as a feat, when they have -1 Survival?