Keljoric Tulkas
2013-02-20, 09:18 PM
I am currently looking to make an Alchemist/Herbalist for a no magic campaign...
I have a few ideas for making Alchemy weapons and non magic potions but would love some input on other peoples ideas and some adjustment ideas for some of my own creations.
The first item I came up with was a solution to lack of healing potions.
Light Pain Relief - 1d6 + 1/2 per rank in alchemy temporary HP, last 5 rounds
Med Pain Relief - 2d6 + 1/2 per rank of alchemy temporary HP, last 5 rounds
Major Pain Relief - 3d6 + 1/2 per rank of alchemy temporary HP, last 5 rounds
HP gained this way are lost first.
If more then 3 potions are consumed within 24hr the character experiances "Addiction Withdrawl" and sufers a -1 to an attribute (decided on roll of 1d6)
I have currently not worked out a craft (alchemy) DC or a creation cost for these items but would love some input
I have a few ideas for making Alchemy weapons and non magic potions but would love some input on other peoples ideas and some adjustment ideas for some of my own creations.
The first item I came up with was a solution to lack of healing potions.
Light Pain Relief - 1d6 + 1/2 per rank in alchemy temporary HP, last 5 rounds
Med Pain Relief - 2d6 + 1/2 per rank of alchemy temporary HP, last 5 rounds
Major Pain Relief - 3d6 + 1/2 per rank of alchemy temporary HP, last 5 rounds
HP gained this way are lost first.
If more then 3 potions are consumed within 24hr the character experiances "Addiction Withdrawl" and sufers a -1 to an attribute (decided on roll of 1d6)
I have currently not worked out a craft (alchemy) DC or a creation cost for these items but would love some input