Acanous
2013-02-20, 11:33 PM
I'm building a Cleric for an ongoing campaign, and decided I'd like to play Neutral Human, with a penchant for Necromancy.
The last time I played a Cleric, it was in 3.5, a C/N who folowed the God of roads, and had every single luck feat.
So the playstyle is obviously going to be very different.
I'm coming in at lv 6, and the DM has approved blowing WBL to come in with undead minions (Humanoid or Animal only, Zombies or Skeletons only)
I'm on 25 Pathfinder Point-buy.
Stat Array:
STR 10
DEX 12
CON 12
INT 12
WIS 20
CHA 12
The Human +2 goes into Wis, of course, from base 18.
Now, this is the DM's first game, so I don't want to come in over-powered and throwing my divine weight around. For that reason, I've gone more of a defensive role, which I've written in to his background and made the whole thing make sense.
I don't want to intentionally GIMP myself, however, in case the party needs to roll out some bigger guns.
Cleric of: Sarenrae
Archetype: Separatist. Domains: Undeath, Ressurrection
Granted Powers: Rebuke Death, Death's Kiss
Level: 6
Feats: Armor Prof. Heavy, Tower Shield Prof., Craft Wonderous Item, Craft Magic Arms and Armor
Skills:
Craft Armor: +10
Knowledge: Religeon: +10
Sense Motive: +14
Spellcraft: +10
Starting gold: 16,000
Self-Crafted Gear (1/3rd cost)
Masterwork Mithral Full Plate: 1650
Masterwork Living Steel Tower Shield: 180
Cost: 610 GP
Enchanting (1/2 cost)
Amulet of Natural Armor +2 4000
Belt of Incredible Dexterity +2 4000
Armor: +2 4000
Shield +2 4000
Weapon +2 8000
Pearl of Power (1st) 1000
Cost: 13310 GP
Purchased Gear (Regular price)
Masterwork Consecrated Morningstar: 458
Sanctified Shield 100
Golden Holy Symbol 100
Holy Text, Extravagant 100
Carriage 100
Bathtub, Collapsable 15
Cot 1
Blanket 0.5
Soap (2) 0.02
Heatstone 20
Grooming Kit 1
Artisan's Tools, Common (Craft: Armor) 5
Artisan's Tools, Common (Spellcraft) 5
Mess Kit 2
Cleric's Vestiments 5
Artisan's outfit 1
Traveller's outfit 1
Explorer's outfit (Free)
Basket 0.4
Cost: 914.92 GP
Created undead: Two Skeleton Horses (100 GP) and one Skeleton coachman (25 GP)
AC: Base 10, Dex +2, Full plate +11, Tower Shield +6, Profane Bonus +1, Natural Armor +2 =32
HP: 37
BAB: 4
{table=head]Save|Base|Ability|total
Fort|5|1|6
Ref|2|1|3
Will|5|5|10[/table]
Weapon is +1 Consecrated Merciful Morningstar.
1040.08 GP left to spend.
Spells!
{table=head]Level|Base|Ability|Domain|Total
0| 4|0|0|4
1| 3|2|1|6
2| 3|1|1|5
3| 2|1|1|4[/table]
Spells:
0: Stabilize, Virtue, Purify Food and Drink, Light
1: Bless, Diagnose Disease, Divine Favor, Remove Sickness, Decompose Corpse, D: Cure Light Wounds
2: Admonishing Ray, Blessing of Courage and Life, Bull's Strength, Effortless Armor, D: Ghoul Touch
3: Create Food and Water, Bestow Curse, Channel Vigor, D: Animate Dead
I'm being restricted to "Pathfinder Core", which means no races/setting/adventure path books, but the Ultimate X books are in.
The last time I played a Cleric, it was in 3.5, a C/N who folowed the God of roads, and had every single luck feat.
So the playstyle is obviously going to be very different.
I'm coming in at lv 6, and the DM has approved blowing WBL to come in with undead minions (Humanoid or Animal only, Zombies or Skeletons only)
I'm on 25 Pathfinder Point-buy.
Stat Array:
STR 10
DEX 12
CON 12
INT 12
WIS 20
CHA 12
The Human +2 goes into Wis, of course, from base 18.
Now, this is the DM's first game, so I don't want to come in over-powered and throwing my divine weight around. For that reason, I've gone more of a defensive role, which I've written in to his background and made the whole thing make sense.
I don't want to intentionally GIMP myself, however, in case the party needs to roll out some bigger guns.
Cleric of: Sarenrae
Archetype: Separatist. Domains: Undeath, Ressurrection
Granted Powers: Rebuke Death, Death's Kiss
Level: 6
Feats: Armor Prof. Heavy, Tower Shield Prof., Craft Wonderous Item, Craft Magic Arms and Armor
Skills:
Craft Armor: +10
Knowledge: Religeon: +10
Sense Motive: +14
Spellcraft: +10
Starting gold: 16,000
Self-Crafted Gear (1/3rd cost)
Masterwork Mithral Full Plate: 1650
Masterwork Living Steel Tower Shield: 180
Cost: 610 GP
Enchanting (1/2 cost)
Amulet of Natural Armor +2 4000
Belt of Incredible Dexterity +2 4000
Armor: +2 4000
Shield +2 4000
Weapon +2 8000
Pearl of Power (1st) 1000
Cost: 13310 GP
Purchased Gear (Regular price)
Masterwork Consecrated Morningstar: 458
Sanctified Shield 100
Golden Holy Symbol 100
Holy Text, Extravagant 100
Carriage 100
Bathtub, Collapsable 15
Cot 1
Blanket 0.5
Soap (2) 0.02
Heatstone 20
Grooming Kit 1
Artisan's Tools, Common (Craft: Armor) 5
Artisan's Tools, Common (Spellcraft) 5
Mess Kit 2
Cleric's Vestiments 5
Artisan's outfit 1
Traveller's outfit 1
Explorer's outfit (Free)
Basket 0.4
Cost: 914.92 GP
Created undead: Two Skeleton Horses (100 GP) and one Skeleton coachman (25 GP)
AC: Base 10, Dex +2, Full plate +11, Tower Shield +6, Profane Bonus +1, Natural Armor +2 =32
HP: 37
BAB: 4
{table=head]Save|Base|Ability|total
Fort|5|1|6
Ref|2|1|3
Will|5|5|10[/table]
Weapon is +1 Consecrated Merciful Morningstar.
1040.08 GP left to spend.
Spells!
{table=head]Level|Base|Ability|Domain|Total
0| 4|0|0|4
1| 3|2|1|6
2| 3|1|1|5
3| 2|1|1|4[/table]
Spells:
0: Stabilize, Virtue, Purify Food and Drink, Light
1: Bless, Diagnose Disease, Divine Favor, Remove Sickness, Decompose Corpse, D: Cure Light Wounds
2: Admonishing Ray, Blessing of Courage and Life, Bull's Strength, Effortless Armor, D: Ghoul Touch
3: Create Food and Water, Bestow Curse, Channel Vigor, D: Animate Dead
I'm being restricted to "Pathfinder Core", which means no races/setting/adventure path books, but the Ultimate X books are in.