velikch
2013-02-21, 05:07 PM
Okay, first off - hi everyone! I've been lurking your forums for longer than I can remember (a decade?) but never felt the need to actually join until now...that is, now that I have a VERY difficult question that could summarily be given to "DM discretion" (or may actually have a solid answer out there that I just haven't been able to find myself).
So Eldritch Disciple has a few nifty abilities that I really like, but my question specifically has to do with Eldritch Spellweave (which lets me add an eldritch essence invocation to any divine spell I cast, as per the wording) and the particular problem is that it increases the spell's casting time to 1 full round action (assuming its casting time is less than 1 full round action).
The problem with this is when you cross this wording with spells such as "Close Wounds" (Spell Compendium). What do you do when the spell has a casting time of "Immediate" and you are using it outside your own turn? Does your initiative reset and you lose the rest of your round? Or does it make sense to assume (despite the fact that there's no errata to this effect) that it only works on divine spells that you cast during your turn?
So Eldritch Disciple has a few nifty abilities that I really like, but my question specifically has to do with Eldritch Spellweave (which lets me add an eldritch essence invocation to any divine spell I cast, as per the wording) and the particular problem is that it increases the spell's casting time to 1 full round action (assuming its casting time is less than 1 full round action).
The problem with this is when you cross this wording with spells such as "Close Wounds" (Spell Compendium). What do you do when the spell has a casting time of "Immediate" and you are using it outside your own turn? Does your initiative reset and you lose the rest of your round? Or does it make sense to assume (despite the fact that there's no errata to this effect) that it only works on divine spells that you cast during your turn?