ZDPhoenix
2013-02-22, 05:07 AM
Update: Changed for current topic. Didn't want to start another thread.
My Paladin has made it to level 10 without dying in a Carrion Crown campaign. I think that's going to change soon, as we're in book 4 and I'm starting to take QUITE the beating.
I like the idea of an Aasimar Synthesist. I've posted the Stat Block I've made in Hero Lab below.
Thanks in advance, gang for any suggestions! I'd love some help. I'd search around to see if anyone else has thought of these, but search is still down and I'm failing at using google as a forum searcher.
UPDATE:
Here's the Stat Block. What do you think? Any suggestions on changes?
Also, I'm using Hero Lab and I'm wondering if it added everything up right here.
No magic items or anything added yet. Really didn't know what to add, to buff up my AC, or what have you.
STAT BLOCK POSTED IN SPOILER BELOW.
Hyperion
Male Aasimar Summoner (Synthesist) 10
CG Large Outsider (native)
Init +2; Senses bond senses (10 rounds/day), darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 29, touch 11, flat-footed 27 (+2 shield, +2 Dex, -1 size, +16 natural)
hp 89 (10d8+40)
Fort +11, Ref +9, Will +14; +2 vs. [evil]
Resist acid 5, cold 5, electricity 5; SR 21
--------------------
Offense
--------------------
Speed 40 ft., flight (30 feet, average)
Melee Claw x2 (Claws) +16 x2 (2d6+9/x2) and
. . Claw x2 (Claws) +16 x2 (2d6+9/x2) and
. . Rend (Rend) +16 (2d6+13/x2)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities Mending (3/day), Summon Monster V (7/day)
Summoner (Synthesist) Spells Known (CL 10):
4 (2/day) Teleport, Purified Calling
3 (4/day) Stoneskin, Lake of Fire (DC 17), Rejuvenate Eidolon, Restore Eidolon (DC 17)
2 (5/day) Create Pit (DC 16), Wind Wall, Invisibility, Restore Eidolon, Lesser (DC 16), Summon Eidolon
1 (6/day) Shield, Enlarge Person (DC 15), Mage Armor, Ant Haul (DC 15), Compel Hostility
0 (at will) Acid Splash, Light, Mage Hand, Open/Close (DC 14), Detect Magic, Mending
--------------------
Statistics
--------------------
Str 29, Dex 14, Con 18, Int 15, Wis 17, Cha 19
Base Atk +8; CMB +18; CMD 30 (can't be Tripped)
Feats Angel Wings, Angelic Blood, Extra Evolution, Improved Natural Attack (Claw x2 [Claws]), Rending Fury
Traits Magical Talent (Thicken Skin) (1/day) (Sp), Sacred Touch
Skills Acrobatics +6 (+10 jump), Appraise +5, Bluff +7, Diplomacy +6, Fly +5, Handle Animal +8, Intimidate +5, Linguistics +10, Perception +10, Ride +6, Spellcraft +15, Stealth -2, Survival +6, Swim +14, Use Magic Device +15
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan, Varisian
SQ aspects (limbs [arms]), eidolon link, fused eidolon, fused link, magic/aligned attacks, maker's jump (1/day), share spells with eidolon, shielded meld
Other Gear 147 GP
--------------------
Special Abilities
--------------------
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Bond Senses (10 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Flight (30 feet, Average) You can fly!
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Magic/Aligned Attacks (Ex) Your natural attacks are magic and share your alignment.
Magical Talent (Thicken Skin) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Maker's Jump (1/day) (Sp) At 6th level, whenever the synthesist is fused with his eidolon, the synthesist can cast dimension door as a spell-like ability using his caster level. This ability only affects the fused synthesist and eidolon. The synthesist can use this abi
Rending Fury Need half the normal number of attacks to deal rend damage
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws.
Spell Resistance (21) You have Spell Resistance.
Summon Monster V (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
My Paladin has made it to level 10 without dying in a Carrion Crown campaign. I think that's going to change soon, as we're in book 4 and I'm starting to take QUITE the beating.
I like the idea of an Aasimar Synthesist. I've posted the Stat Block I've made in Hero Lab below.
Thanks in advance, gang for any suggestions! I'd love some help. I'd search around to see if anyone else has thought of these, but search is still down and I'm failing at using google as a forum searcher.
UPDATE:
Here's the Stat Block. What do you think? Any suggestions on changes?
Also, I'm using Hero Lab and I'm wondering if it added everything up right here.
No magic items or anything added yet. Really didn't know what to add, to buff up my AC, or what have you.
STAT BLOCK POSTED IN SPOILER BELOW.
Hyperion
Male Aasimar Summoner (Synthesist) 10
CG Large Outsider (native)
Init +2; Senses bond senses (10 rounds/day), darkvision 60 ft.; Perception +10
--------------------
Defense
--------------------
AC 29, touch 11, flat-footed 27 (+2 shield, +2 Dex, -1 size, +16 natural)
hp 89 (10d8+40)
Fort +11, Ref +9, Will +14; +2 vs. [evil]
Resist acid 5, cold 5, electricity 5; SR 21
--------------------
Offense
--------------------
Speed 40 ft., flight (30 feet, average)
Melee Claw x2 (Claws) +16 x2 (2d6+9/x2) and
. . Claw x2 (Claws) +16 x2 (2d6+9/x2) and
. . Rend (Rend) +16 (2d6+13/x2)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities Mending (3/day), Summon Monster V (7/day)
Summoner (Synthesist) Spells Known (CL 10):
4 (2/day) Teleport, Purified Calling
3 (4/day) Stoneskin, Lake of Fire (DC 17), Rejuvenate Eidolon, Restore Eidolon (DC 17)
2 (5/day) Create Pit (DC 16), Wind Wall, Invisibility, Restore Eidolon, Lesser (DC 16), Summon Eidolon
1 (6/day) Shield, Enlarge Person (DC 15), Mage Armor, Ant Haul (DC 15), Compel Hostility
0 (at will) Acid Splash, Light, Mage Hand, Open/Close (DC 14), Detect Magic, Mending
--------------------
Statistics
--------------------
Str 29, Dex 14, Con 18, Int 15, Wis 17, Cha 19
Base Atk +8; CMB +18; CMD 30 (can't be Tripped)
Feats Angel Wings, Angelic Blood, Extra Evolution, Improved Natural Attack (Claw x2 [Claws]), Rending Fury
Traits Magical Talent (Thicken Skin) (1/day) (Sp), Sacred Touch
Skills Acrobatics +6 (+10 jump), Appraise +5, Bluff +7, Diplomacy +6, Fly +5, Handle Animal +8, Intimidate +5, Linguistics +10, Perception +10, Ride +6, Spellcraft +15, Stealth -2, Survival +6, Swim +14, Use Magic Device +15
Languages Celestial, Common, Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan, Varisian
SQ aspects (limbs [arms]), eidolon link, fused eidolon, fused link, magic/aligned attacks, maker's jump (1/day), share spells with eidolon, shielded meld
Other Gear 147 GP
--------------------
Special Abilities
--------------------
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Bond Senses (10 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Flight (30 feet, Average) You can fly!
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Magic/Aligned Attacks (Ex) Your natural attacks are magic and share your alignment.
Magical Talent (Thicken Skin) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Maker's Jump (1/day) (Sp) At 6th level, whenever the synthesist is fused with his eidolon, the synthesist can cast dimension door as a spell-like ability using his caster level. This ability only affects the fused synthesist and eidolon. The synthesist can use this abi
Rending Fury Need half the normal number of attacks to deal rend damage
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws.
Spell Resistance (21) You have Spell Resistance.
Summon Monster V (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.