TheG
2013-02-22, 05:38 AM
Hello forum, i would share with you some of my thoughts on Locate City Fell Drain trick, with other divination spell, due to avoid the mass distruction effect and be focused on encounter:
The Base:
Detect Magic
(Player's Handbook v.3.5, p. 219)
Divination
Level: Bard 0, Blighter 0, Beguiler 0, Healer 0, Adept 0, Wu Jen 0, Wizard 0, Sorcerer 0, Cleric 0, Druid 0, Nentyar Hunter 1, Vigilante 1, Ebonmar Infiltrator 1, Hoardstealer 1, Dread Necromancer 1,
Components: V, S,
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No
or
Detect Secret Doors
(Player's Handbook v.3.5, p. 220)
Divination
Level: Bard 1, Sorcerer 1, Wizard 1, Hoardstealer 1, Ebonmar Infiltrator 1, Vigilante 1, Beguiler 1, Knowledge 1,
Components: V, S,
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No
or
Locate Water
(Sandstorm)
Divination
Level: Cleric 1, Druid 1, Ranger 1, Sorcerer 1, Wizard 1,
Components: V, S, AF, DF,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Cone-shaped emanation
Duration: Concentration, up to 10 min./level
Saving Throw: None
Spell Resistance: No
Metamagic:
Snowcasting
(Frostburn, p. 50)
[General]
You add ice or snow to your spell's components to make them more powerful.
Benefit
If you add a handful of snow or ice as an additional material component to a spell when you cast it, the spell gains the cold descriptor. (..)
+
Flash Frost Spell
( Player's Handbook II, p. 91)
[Metamagic]
Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost.
Prerequisite
Benefit
This metamagic feat can be applied only to spells that have the cold descriptor and that affect an area. A fl ash frost spell deals an extra 2 points of cold damage per level of the spell to all targets in the area.(..) A fl ash frost spell uses up a spell slot one level higher than the spell's actual level.
here it is the first problem i met: Detect Magic is a lv0 spell so 0x2dmg=0 but i remembrer there was some rule or trick about 0lv spell counted as 1/2 lv or if the final level of the spell (slot) is counted with metamagic adj. (so lv min +1 in this case). Otherwise do you know some other trick to make it +1 dmg?
however, finishing touch:
Fell Drain
( Libris Mortis: The Book of the Dead, p. 27)
[Metamagic]
Living foes damaged by your spell also gain a negative level.
Benefit
You can alter a spell that deals damage to foes so that any living creature that is dealt damage also gains a negative level. (..) A fell draining spell uses up a spell slot two levels higher than the spell's actual level.
Now, i don't remember waht the sage said about Fell Drain and damage over rounds ('cose i would use the same ruling for ongoing spell for both felldrain and Flash Frost ) but just 1 minute of draining cone seems a lot to me.. in worst case scenario turn the head of the pg and re-affect any creature.... LOL
Starting package:
Human Spellcaster 1 (http://dndtools.eu/classes/spellcaster/) , 2 flaws
Feats: 1Lv 1Human 1Class 1Flaw 1Flaw
Snowcasting
FlashFrost (+1)
Fell Drain (+2)
Easy Metamagic #1
Easy Metamagic#2
Total Spell Lv Adj. +1
Enjoy your (2+bonus spells) 1 minute cone of draining energy + slippery ground + detect magic + some damage(1or2 depending on the rules)
The Base:
Detect Magic
(Player's Handbook v.3.5, p. 219)
Divination
Level: Bard 0, Blighter 0, Beguiler 0, Healer 0, Adept 0, Wu Jen 0, Wizard 0, Sorcerer 0, Cleric 0, Druid 0, Nentyar Hunter 1, Vigilante 1, Ebonmar Infiltrator 1, Hoardstealer 1, Dread Necromancer 1,
Components: V, S,
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No
or
Detect Secret Doors
(Player's Handbook v.3.5, p. 220)
Divination
Level: Bard 1, Sorcerer 1, Wizard 1, Hoardstealer 1, Ebonmar Infiltrator 1, Vigilante 1, Beguiler 1, Knowledge 1,
Components: V, S,
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 1 min./level (D)
Saving Throw: None
Spell Resistance: No
or
Locate Water
(Sandstorm)
Divination
Level: Cleric 1, Druid 1, Ranger 1, Sorcerer 1, Wizard 1,
Components: V, S, AF, DF,
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Cone-shaped emanation
Duration: Concentration, up to 10 min./level
Saving Throw: None
Spell Resistance: No
Metamagic:
Snowcasting
(Frostburn, p. 50)
[General]
You add ice or snow to your spell's components to make them more powerful.
Benefit
If you add a handful of snow or ice as an additional material component to a spell when you cast it, the spell gains the cold descriptor. (..)
+
Flash Frost Spell
( Player's Handbook II, p. 91)
[Metamagic]
Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost.
Prerequisite
Benefit
This metamagic feat can be applied only to spells that have the cold descriptor and that affect an area. A fl ash frost spell deals an extra 2 points of cold damage per level of the spell to all targets in the area.(..) A fl ash frost spell uses up a spell slot one level higher than the spell's actual level.
here it is the first problem i met: Detect Magic is a lv0 spell so 0x2dmg=0 but i remembrer there was some rule or trick about 0lv spell counted as 1/2 lv or if the final level of the spell (slot) is counted with metamagic adj. (so lv min +1 in this case). Otherwise do you know some other trick to make it +1 dmg?
however, finishing touch:
Fell Drain
( Libris Mortis: The Book of the Dead, p. 27)
[Metamagic]
Living foes damaged by your spell also gain a negative level.
Benefit
You can alter a spell that deals damage to foes so that any living creature that is dealt damage also gains a negative level. (..) A fell draining spell uses up a spell slot two levels higher than the spell's actual level.
Now, i don't remember waht the sage said about Fell Drain and damage over rounds ('cose i would use the same ruling for ongoing spell for both felldrain and Flash Frost ) but just 1 minute of draining cone seems a lot to me.. in worst case scenario turn the head of the pg and re-affect any creature.... LOL
Starting package:
Human Spellcaster 1 (http://dndtools.eu/classes/spellcaster/) , 2 flaws
Feats: 1Lv 1Human 1Class 1Flaw 1Flaw
Snowcasting
FlashFrost (+1)
Fell Drain (+2)
Easy Metamagic #1
Easy Metamagic#2
Total Spell Lv Adj. +1
Enjoy your (2+bonus spells) 1 minute cone of draining energy + slippery ground + detect magic + some damage(1or2 depending on the rules)