View Full Version : [PEACH] Elemental Dragons

2013-02-23, 06:08 PM
Some say that the Titans forged the first Dragons during the Dawn Wars, as massive elemental siege engines to crush the Gods' rebellion. Regardless of the truth, dragons are clearly the most formidable of the elemental creatures found on the Prime Material plane.

There are five principle kinds of dragon, one for each of the elements that comprise the Material plane's basic stuff.

Drake (Draco draco)

The Drake is the most frequently encountered dragon in heraldry and myth.
Drake eggs are a mottled bronze-and-gold color, primarily due to the trace orichalcum deposits in the shell. This fades to a deep iron-black color as the egg readies to hatch, presumably allowing the hatchling to absorb the shell's harder minerals and incorporate it into its growing scales.

Drake nests are often made within active steam vents or even the calderas of calmer volcanos, as they need a warm, dry and sulfur-rich environment to incubate. The female Drake guards the nest alone, and will often fight off or even devour her own mate rather than allow him entry into the nesting area.

Hatchling Drakes measure up to two paces from snout to tail, and typically weigh between sixty and a hundred pounds. Their skin is typically a brilliant pinkish-white, shot through with streaks of bronze and gold. Once hatched, a Drake requires a steady diet of sulphur, copper, and gold, as well as a prodigious amount of fresh meat, to maintain a healthy growth rate. Alchemists prize drake hatchlings, and especially nearly-hatched drake eggs, because a young drake's digestive system is a natural alchemical crucible which transmutes sulphur, copper and gold into the ultra-hard orichalcum, giving the drake its legendary resistance to weapons.

Within a season, a hatchling Drake has matured into a young dragon. At this point in its development, it is typically two paces from shoulder to haunches and five paces from snout to tail, and has developed a wingspan of slightly over three paces. Young Drakes are surprisingly lithe, often weighing as little as nine hundred pounds, and often have a slightly skeletal look that belies their strength and speed. A young Drake quickly learns to take to the sky and leaves the nest, seeking out its own lair and fighting with its siblings for territory and dominance.

As the Drake reaches sexual maturity, the male begins developing an elaborate crown of horns and ridges across its face and head, while the female begins developing a bony crest and beak. Adult male Drakes tend to keep the thin physique of an adolescent, eventually reaching an adult length of over twenty paces from snout to tail, a wingspan of up to fifteen paces, and a weight of nearly fifty tons. Female Drakes fill out until they are barely able to fly, reaching a length of thirty paces, a wingspan of eighteen to twenty paces, and a weight of over one hundred and fifty tons. It is at this stage that both sexes begin to develop the "dragon pearl" organ beneath the pituitary gland, a sphere of refined elemental materia which allows them to manipulate and breathe elemental fire.

A male Drake at this stage of its life is compelled to begin acquiring treasure of all kind, especially treasure containing copper and gold. As his intelligence increases to and then surpasses that of demihumans, he will compose more and more devious and grandiose plans to conquer and acquire his hoard. This is understandable, as the size of a Drake's hoard is directly proportional to his chance of success in mating.

An adult female Drake will seek out the nests of male Drakes that have accumulated sufficient renown to interest her, and fight them - often to the death. Those who are insufficiently strong, cunning, and avaricious are merely consumed, while those who can demonstrate a sufficient horde and the ability to defend it are granted an opportunity to mate with her. In either case, much of the male Drake's horde will be consumed by the female, who must consume and process several thousand tons of gold and copper before she is capable of laying eggs.

A gravid female will be tended by her mate, who will continue to bring gold, copper and meat to her nest until she has laid her eggs. Once the eggs are laid, however, the male's natal duties end, and no living creature will be permitted within her lair until they hatch. The full gestation time of a Drake egg is unknown, but is estimated to be at least two years.

Wyvern (Draco pterus)

Wyverns are often referred to as "lesser dragons", but they are every bit as crafty and dangerous as their fire-breathing cousins.
Wyvern eggs are a brilliant lustrous silver, being woven of a mithril chain mesh finer than a spider's web. The hatchling dragon will break through this with an adamantine egg tooth, then proceed to consume the entire egg shell as its first meal.

Wyvern nests are typically encountered at the tops of mountains and mesas, preferrably in areas with violent inclement weather.

Newly-hatched wyverns are a purplish-pink color shot through with dark blue veins, and are highly vulnerable until they have digested their shells and begun to grow their first scales. Within days, however, their skin is covered in a fine mesh of gleaming silver dragonscales, and they have grown from eight hands long to a length of nearly two paces, and a stretched wingspan of nearly three paces.

Wyverns quickly take to the air, learning to navigate updrafts and currents until they are comfortable flying even in the most ferocious of storms.

A young Wyvern requires a diet rich in silver and gemstones, especially rutile, rubies and sapphires, which the natural alchemical processes in their digestive system transmute into a mithral and feathersteel latticework that strengthens their bones. Without these supplements, a Wyvern's bone structure quickly becomes both soft and brittle, and it will soon sicken and die.

Within a decade, a Wyvern has reached its adult length of 5 paces from shoulder to haunch, with a two pace long neck and a three pace long finned and barbed tail. The adult Wyvern's wingspan is an impressive fifteen paces, and is comprised from the middle two limbs. By this time, its dragon pearl has fully developed, allowing it to control winds and emit a violent stream of intense blue-white lightning from its mouth. Contrary to myth, a wyvern has the same six-limbed skeletal structure as the other dracoforms, but its front two limbs are often held against its body. These limbs are no larger than a demihuman's arms, connect to the body with a patagial flap, and end in highly dextrous fingers, allowing the Wyvern roughly the same level of fine manipulation as a demihuman.

Wyverns are the most mobile dragons as adults, typically acquiring territories that span entire subcontinents or island chains. A wyvern will keep a sharp eye for news or intrigue that it can turn to its advantage, and will often maintain a network of spies and assassins to ensure a steady stream of tribute. Wyverns tend to be highly active in demihuman affairs, often manipulating events towards their own long-term advantage. They prefer to work from the shadows, however, never showing their hand if they can help it.

Naga (Draco cintimanti)

Few non-scholars realize that the Naga is actually a type of dragon at all, preferring to think of it as some kind of serpent. The Naga does indeed seem strange for a dracoform, bearing live young and having only two limbs, or even no limbs at all.

Naga have the widest variation in body shape and coloring of any of the dragons, owing to their intuitive control of their own life-force. Some naga have brilliant crests of peacock-like or parrot-like feathers over their heads, while others have something very like human hair, and others have smooth squamous scales. Some naga have serpentine heads, while others have almost human or elven faces that only belie their draconic features when they unhinge their jaw to feed. Some naga are completely limbless, while others have nearly demihuman arms ending in two to four dextrous fingers and an opposable thumb, and others have wings covered in brilliant rainbow-covered plumage.

A newborn Naga always appears as a brilliant green serpent with a flat, vaguely humanoid face, approximately two paces long and as thick around as a man's thigh. They have two limb buds just behind the head, which will re-absorb into its body or develop into the Naga's limbs once it reaches maturity and develops its dragon pearl.

At maturity, a Naga can be anywhere from 5 to 20 paces long, and weigh anywhere from 100 pounds to 15 tons. They have the keenest intellect and most varied interests of any of the dragon species, and many are friendly to demihumans, if somewhat overbearing and manipulative.

The Naga's dragon pearl is capable of secreting a virulent poison that can kill any living creature nearly instantly, and is also capable of emitting a potent but invisible gas that affects the minds of living creatures. Combined with the naga's eerily penetrating gaze, this allows the Naga to gain mental, emotional and sometimes physical control over nearly any creature it comes in contact with. The Naga's dragon pearl also allows an elder Naga to cure or inflict diseases and deformities on creatures in its presence, and give it an intuitive grasp of medicine, botany and biology.

Because of these powers, some Naga are capable of interbreeding with demihumans, producing the jhuanthi servant races. Other Naga choose to interbreed with other dragons or even non-sapient beasts, producing strange amalgamations called chimera. Jhuanthi and chimera are themselves usually sterile, but a few rare specimens are capable of interbreeding with others of their own kind or with their original non-draconic stock.

Wyrm (Draco niphos)

The Wyrm is an arctic hunter at home in the frozen wastelands of the north.
(will come back and finish this one later)

Basilisk (Draco calcatrix)

The Basilisk demonstrates the most remarkable sexual dimorphism of any of the dragon species.

Basilisk nests are often made in natural cave systems, and can occasionally be mistaken for crocodile nests. The eggs are exceptionally hard and heavy, however, and occasionally have a light adamantine sheen. This fades as the eggs incubate, until at hatching the egg is nearly indistinguishable from an exceptionally large hen's egg.

The hatchling basilisk is exceptionally small for a dragon, often only reaching a hand's length from nose to tail. Unlike other flying dracoforms, in basilisks it is the first pair of legs rather than the second that form the wings, which are remarkably similar to a bat's. The head is thin and crocodilian, with milky-white and slightly reflective eyes.

Baby basilisks will often consume their broodmates as they hatch, then move on to begin searching for more prey. As they mature, the female's wings slowly thicken and stretch until they resemble the remaining limbs, giving her the appearance of a massive, six-limbed crocodile with heavy armor plates. Female basilisks have been known to reach 50 paces in length and weigh upwards of two hundred tons. The male, however, rarely exceeds a length of three feet or a weight of thirty pounds, and maintains the ability to fly for its entire lifespan. The male develops a brilliant red "crown" or "****-comb" on its head, and often has a striped pattern of green, grey, and black scales.

At maturity, the basilisk's dragon pearl develops, allowing it to alchemically convert living tissue into limestone at a distance of nearly thirty feet. This limestone is used to supplement the basilisk's diet. Little is known of the basilisk's life cycle compared to other dragons, because the basilisk's instinct is to petrify any creature that comes near it, then consume the petrified corpse. Needless to say, this makes studying the creature exceedingly difficult.

Unlike other dragons, the basilisk does not appear to be sapient. Male basilisks are solitary hunters which seem to have roughly the intelligence of a turkey, while females are ambush predators with habits remarkably similar to the saltwater crocodile.

2013-02-23, 06:23 PM
These seem cool. I think they'd be nicely complemented by some pictures, if you could find them. Do you have stats for these, by the way? Most of these are already in 3.5e, at least, as non-dragons, but I doubt you could use those stats without alteration.

I'm not sure what elements each of these are, when you speak of the "five elements". Clearly drake is fire, basilisk is earth and wyvern is air. But the others seem to be ice (maybe water), and I don't know about nagas, maybe they're poison/plant.

2013-02-23, 06:32 PM
These seem cool. I think they'd be nicely complemented by some pictures, if you could find them. Do you have stats for these, by the way? Most of these are already in 3.5e, at least, as non-dragons, but I doubt you could use those stats without alteration.

I'm not sure what elements each of these are, when you speak of the "five elements". Clearly drake is fire, basilisk is earth and wyvern is air. But the others seem to be ice (maybe water), and I don't know about nagas, maybe they're poison/plant.

Fire, Air, Wood, Water, Earth. (Wyrm = water will be more obvious once I finish writing it up)

As for stats, anyone who'd be willing to help with that would be appreciated.

2013-02-23, 07:35 PM
Uh huh. Those are pretty normal elements. I think I guessed those right.

This is assuming 3.5.

For the drake, the red dragon (probably changing the description):
Red Dragon

Type (http://www.d20srd.org/srd/monsters/intro.htm#sizeAndType):|Dragon (http://www.d20srd.org/srd/typesSubtypes.htm#dragonType) (Fire (http://www.d20srd.org/srd/typesSubtypes.htm#fireSubtype))

Environment (http://www.d20srd.org/srd/monsters/intro.htm#environment):|Warm mountains

Organization (http://www.d20srd.org/srd/monsters/intro.htm#organization):|Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating (http://www.d20srd.org/srd/monsters/intro.htm#challengeRating):|Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26

Treasure (http://www.d20srd.org/srd/monsters/intro.htm#treasure):|Triple standard

Alignment (http://www.d20srd.org/srd/monsters/intro.htm#alignment):|Always chaotic evil

Advancement (http://www.d20srd.org/srd/monsters/intro.htm#advancement):|Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD

Level Adjustment (http://www.d20srd.org/srd/monsters/intro.htm#levelAdjustment):|Wyrmling +4; very young +5; young +6; others —[/table]The small scales of a wyrmling red dragon are a bright glossy scarlet, making the dragon easily spotted by predators and hunters, so it stays underground and does not venture outside until it is more able to take care of itself. Toward the end of young age, the scales turn a deeper red, and the glossy texture is replaced by a smooth, dull finish. As the dragon grows older, the scales become large, thick, and as strong as metal. The neck frill and wings are an ash blue or purple-gray toward the edges, becoming darker with age. The pupils of a red dragon fade as it ages; the oldest red dragons have eyes that resemble molten lava orbs.

{table=head]Age|Size|Hit Dice (hp)|Str|Dex|Con|Int|Wis|Cha|Base Attack/ Grapple|Attack|Fort Save|Ref Save|Will Save|Breath Weapon (DC)|Frightful Presence DC

Wyrmling|M|7d12+14 (http://d20tools.ucoz.com/bber.html) (59)|17|10|15|10|11|10|+7 (http://d20tools.ucoz.com/bber.html)/+10 (http://d20tools.ucoz.com/bber.html)|+10|+7|+5|+5|2d10 (http://d20tools.ucoz.com/bber.html) (15)|—

Very young|L|10d12+30 (http://d20tools.ucoz.com/bber.html) (95)|21|10|17|12|13|12|+10 (http://d20tools.ucoz.com/bber.html)/+19 (http://d20tools.ucoz.com/bber.html)|+14|+10|+7|+8|4d10 (http://d20tools.ucoz.com/bber.html) (18)|—

Young|L|13d12+39 (http://d20tools.ucoz.com/bber.html) (123)|25|10|17|12|13|12|+13 (http://d20tools.ucoz.com/bber.html)/+24 (http://d20tools.ucoz.com/bber.html)|+19|+11|+8|+9|6d10 (http://d20tools.ucoz.com/bber.html) (19)|—

Juvenile|L|16d12+64 (http://d20tools.ucoz.com/bber.html) (168)|29|10|19|14|15|14|+16 (http://d20tools.ucoz.com/bber.html)/+29 (http://d20tools.ucoz.com/bber.html)|+24|+14|+10|+12|8d10 (http://d20tools.ucoz.com/bber.html) (22)|—

Young adult|H|19d12+95 (http://d20tools.ucoz.com/bber.html) (218)|31|10|21|14|15|14|+19 (http://d20tools.ucoz.com/bber.html)/+37 (http://d20tools.ucoz.com/bber.html)|+27|+16|+11|+13|10d10 (http://d20tools.ucoz.com/bber.html) (24)|21

Adult|H|22d12+110 (http://d20tools.ucoz.com/bber.html) (253)|33|10|21|16|19|16|+22 (http://d20tools.ucoz.com/bber.html)/+41 (http://d20tools.ucoz.com/bber.html)|+31|+18|+13|+17|12d10 (http://d20tools.ucoz.com/bber.html) (26)|24

Mature adult|H|25d12+150 (http://d20tools.ucoz.com/bber.html) (312)|33|10|23|18|19|18|+25 (http://d20tools.ucoz.com/bber.html)/+44 (http://d20tools.ucoz.com/bber.html)|+34|+20|+14|+18|14d10 (http://d20tools.ucoz.com/bber.html) (28)|26

Old|G|28d12+196 (http://d20tools.ucoz.com/bber.html) (378)|35|10|25|20|21|20|+28 (http://d20tools.ucoz.com/bber.html)/+52 (http://d20tools.ucoz.com/bber.html)|+36|+23|+16|+21|16d10 (http://d20tools.ucoz.com/bber.html) (31)|29

Very old|G|31d12+248 (http://d20tools.ucoz.com/bber.html) (449)|37|10|27|22|23|22|+31 (http://d20tools.ucoz.com/bber.html)/+56 (http://d20tools.ucoz.com/bber.html)|+40|+25|+17|+23|18d10 (http://d20tools.ucoz.com/bber.html) (33)|31

Ancient|G|34d12+306 (http://d20tools.ucoz.com/bber.html) (527)|39|10|29|24|25|24|+34 (http://d20tools.ucoz.com/bber.html)/+60 (http://d20tools.ucoz.com/bber.html)|+44|+28|+19|+26|20d10 (http://d20tools.ucoz.com/bber.html) (36)|34

Wyrm|G|37d12+370 (http://d20tools.ucoz.com/bber.html) (610)|41|10|31|24|25|24|+37 (http://d20tools.ucoz.com/bber.html)/+64 (http://d20tools.ucoz.com/bber.html)|+48|+30|+20|+27|22d10 (http://d20tools.ucoz.com/bber.html) (38)|35

Great wyrm|C|40d12+400 (http://d20tools.ucoz.com/bber.html) (660)|45|10|31|26|27|26|+40 (http://d20tools.ucoz.com/bber.html)/+73 (http://d20tools.ucoz.com/bber.html)|+49|+32|+22|+30|24d10 (http://d20tools.ucoz.com/bber.html) (40)|38[/table]{table=head]Age|Speed|Initiative|AC|Special Abilities|Caster Level1|SR

Wyrmling|40 ft., fly 150 ft. (poor)|+0|16 (+6 natural), touch 10, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 16|Immunity to fire (http://www.d20srd.org/srd/specialAbilities.htm#fireImmunity), vulnerability (http://www.d20srd.org/srd/specialAbilities.htm#vulnerabilitytoEnergy) to cold|—|—

Very young|40 ft., fly 150 ft. (poor)|+0|18 (-1 size, +9 natural), touch 9, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 18||—|—

Young|40 ft., fly 150 ft. (poor)|+0|21 (-1 size, +12 natural), touch 9, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 21||1st|—

Juvenile|40 ft., fly 150 ft. (poor)|+0|24 (-1 size, +15 natural), touch 9, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 24|Locate object (http://www.d20srd.org/srd/spells/locateObject.htm)|3rd|—

Young adult|40 ft., fly 150 ft. (poor)|+0|26 (-2 size, +18 natural), touch 8, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 26|DR 5/magic|5th|19

Adult|40 ft., fly 150 ft. (poor)|+0|29 (-2 size, +21 natural), touch 8, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 29||7th|21

Mature adult|40 ft., fly 150 ft. (poor)|+0|32 (-2 size, +24 natural), touch 8, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 32|DR 10/magic|9th|23

Old|40 ft., fly 200 ft. (clumsy)|+0|33 (-4 size, +27 natural), touch 6, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 33|Suggestion (http://www.d20srd.org/srd/spells/suggestion.htm)|11th|24

Very old|40 ft., fly 200 ft. (clumsy)|+0|36 (-4 size, +30 natural), touch 6, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 36|DR 15/magic|13th|26

Ancient|40 ft., fly 200 ft. (clumsy)|+0|39 (-4 size, +33 natural), touch 6, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 39|Find the path (http://www.d20srd.org/srd/spells/findThePath.htm)|15th|28

Wyrm|40 ft., fly 200 ft. (clumsy)|+0|42 (-4 size, +36 natural), touch 6, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 42|DR 20/magic|17th|30

Great wyrm|40 ft., fly 200 ft. (clumsy)|+0|41 (-8 size, +39 natural), touch 2, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 41|Discern location (http://www.d20srd.org/srd/spells/discernLocation.htm)|19th|32

{colsp=7} Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells. [/table]Combat

Because red dragons are so confident, they seldom pause to appraise an adversary. On spotting a target, they make a snap decision whether to attack, using one of many strategies worked out ahead of time. A red dragon lands to attack small, weak creatures with its claws and bite rather than obliterating them with its breath weapon (http://www.d20srd.org/srd/specialAbilities.htm#breathWeapon), so as not to destroy any treasure they might be carrying.

Breath Weapon (http://www.d20srd.org/srd/specialAbilities.htm#breathWeapon) (Su (http://www.d20srd.org/srd/specialAbilities.htm#supernaturalAbilities))

A red dragon has one type of breath weapon (http://www.d20srd.org/srd/specialAbilities.htm#breathWeapon), a cone of fire.

Locate Object (http://www.d20srd.org/srd/spells/locateObject.htm) (Sp (http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities))

A juvenile or older red dragon can use this ability as the spell of the same name, once per day per age category.

Other Spell-Like Abilities (http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities)

3/day—suggestion (http://www.d20srd.org/srd/spells/suggestion.htm) (old or older); 1/day—find the path (http://www.d20srd.org/srd/spells/findThePath.htm) (ancient or older), discern location (http://www.d20srd.org/srd/spells/discernLocation.htm) (great wyrm).


Appraise (http://www.d20srd.org/srd/skills/appraise.htm), Bluff (http://www.d20srd.org/srd/skills/bluff.htm), and Jump (http://www.d20srd.org/srd/skills/jump.htm) are considered class skills for red dragons.

For the Naga, a naga already in 3.5. It spits poison:
Guardian Naga

Size/Type (http://www.d20srd.org/srd/monsters/intro.htm#sizeAndType):|Large (http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreatu resInCombat) Aberration (http://www.d20srd.org/srd/typesSubtypes.htm#aberrationType)

Hit Dice (http://www.d20srd.org/srd/monsters/intro.htm#hitDice):|11d8+44 (http://d20tools.ucoz.com/bber.html) (93 hp)

Initiative (http://www.d20srd.org/srd/monsters/intro.htm#initiative):|+2 (http://d20tools.ucoz.com/bber.html)

Speed (http://www.d20srd.org/srd/monsters/intro.htm#speed):|40 ft. (8 squares)

Armor Class (http://www.d20srd.org/srd/monsters/intro.htm#armorClass):|18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed (http://www.d20srd.org/srd/conditionSummary.htm#flatFooted) 16

Base Attack/Grapple (http://www.d20srd.org/srd/monsters/intro.htm#baseAttackGrapple):|+8 (http://d20tools.ucoz.com/bber.html)/+17 (http://d20tools.ucoz.com/bber.html)

Attack (http://www.d20srd.org/srd/monsters/intro.htm#attack):|Bite (http://www.d20srd.org/srd/specialAbilities.htm#bite) +12 (http://d20tools.ucoz.com/bber.html) melee (2d6+7 (http://d20tools.ucoz.com/bber.html) plus poison (http://www.d20srd.org/srd/specialAbilities.htm#poison)) or spit +9 (http://d20tools.ucoz.com/bber.html) ranged touch (poison (http://www.d20srd.org/srd/specialAbilities.htm#poison))

Full Attack (http://www.d20srd.org/srd/monsters/intro.htm#fullAttack):|Bite (http://www.d20srd.org/srd/specialAbilities.htm#bite) +12 (http://d20tools.ucoz.com/bber.html) melee (2d6+7 (http://d20tools.ucoz.com/bber.html) plus poison (http://www.d20srd.org/srd/specialAbilities.htm#poison)) or spit +9 (http://d20tools.ucoz.com/bber.html) ranged touch (poison (http://www.d20srd.org/srd/specialAbilities.htm#poison))

Space/Reach (http://www.d20srd.org/srd/monsters/intro.htm#spaceReach):|10 ft./5 ft.

Special Attacks (http://www.d20srd.org/srd/monsters/intro.htm#specialAttacksAndSpecialQualities):|Pois on (http://www.d20srd.org/srd/specialAbilities.htm#poison), spit, spells (http://www.d20srd.org/srd/specialAbilities.htm#spells)

Special Qualities (http://www.d20srd.org/srd/monsters/intro.htm#specialAttacksAndSpecialQualities):|Dark vision (http://www.d20srd.org/srd/specialAbilities.htm#darkvision) 60 ft.

Saves (http://www.d20srd.org/srd/monsters/intro.htm#saves):|Fort +7 (http://d20tools.ucoz.com/bber.html), Ref +7 (http://d20tools.ucoz.com/bber.html), Will +11 (http://d20tools.ucoz.com/bber.html)

Abilities (http://www.d20srd.org/srd/monsters/intro.htm#abilities):|Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18

Skills (http://www.d20srd.org/srd/monsters/intro.htm#skills):|Bluff (http://www.d20srd.org/srd/skills/bluff.htm) +18 (http://d20tools.ucoz.com/bber.html), Concentration (http://www.d20srd.org/srd/skills/concentration.htm) +19 (http://d20tools.ucoz.com/bber.html), Listen (http://www.d20srd.org/srd/skills/listen.htm) +13 (http://d20tools.ucoz.com/bber.html), Diplomacy (http://www.d20srd.org/srd/skills/diplomacy.htm) +8 (http://d20tools.ucoz.com/bber.html), Disguise (http://www.d20srd.org/srd/skills/disguise.htm) +4 (http://d20tools.ucoz.com/bber.html) (+6 (http://d20tools.ucoz.com/bber.html) acting), Intimidate (http://www.d20srd.org/srd/skills/intimidate.htm) +6 (http://d20tools.ucoz.com/bber.html), Sense Motive (http://www.d20srd.org/srd/skills/senseMotive.htm) +18 (http://d20tools.ucoz.com/bber.html), Spellcraft (http://www.d20srd.org/srd/skills/spellcraft.htm) +17 (http://d20tools.ucoz.com/bber.html), Spot (http://www.d20srd.org/srd/skills/spot.htm) +13 (http://d20tools.ucoz.com/bber.html)

Feats (http://www.d20srd.org/srd/monsters/intro.htm#feats):|Alertness (http://www.d20srd.org/srd/feats.htm#alertness), Combat Casting (http://www.d20srd.org/srd/feats.htm#combatCasting), Dodge (http://www.d20srd.org/srd/feats.htm#dodge), Eschew Materials (http://www.d20srd.org/srd/feats.htm#eschewMaterials)B (http://www.d20srd.org/srd/monsters/intro.htm#feats), Lightning Reflexes (http://www.d20srd.org/srd/feats.htm#lightningReflexes)

Environment (http://www.d20srd.org/srd/monsters/intro.htm#environment):|Temperate plains

Organization (http://www.d20srd.org/srd/monsters/intro.htm#organization):|Solitary or nest (2-4)

Challenge Rating (http://www.d20srd.org/srd/monsters/intro.htm#challengeRating):|10

Treasure (http://www.d20srd.org/srd/monsters/intro.htm#treasure):|Standard

Alignment (http://www.d20srd.org/srd/monsters/intro.htm#alignment):|Usually lawful good

Advancement (http://www.d20srd.org/srd/monsters/intro.htm#advancement):|12-16 HD (Large); 17-33 HD (Huge)

Level Adjustment (http://www.d20srd.org/srd/monsters/intro.htm#levelAdjustment):|—[/table]Guardian nagas speak Celestial and Common.


Guardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison (http://www.d20srd.org/srd/specialAbilities.htm#poison).

Poison (http://www.d20srd.org/srd/specialAbilities.htm#poison) (Ex (http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities))

Injury or contact, Fortitude DC 19, initial and secondary damage 1d10 Con. The save DC is Constitution-based.

Spit (Ex (http://www.d20srd.org/srd/specialAbilities.htm#extraordinaryAbilities))

A guardian naga can spit its venom up to 30 feet as a standard action (http://www.d20srd.org/srd/combat/actionsInCombat.htm#standardActions). This is a ranged touch attack (http://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks) with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.

Spells (http://www.d20srd.org/srd/specialAbilities.htm#spells)

Guardian nagas cast spells as 9th-level sorcerers (http://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer), and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and domain spells are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them.

Typical Spells Known (6/7/7/7/5; save DC 14 + spell level)

0— cure minor wounds (http://www.d20srd.org/srd/spells/cureMinorWounds.htm), daze (http://www.d20srd.org/srd/spells/daze.htm), detect magic (http://www.d20srd.org/srd/spells/detectMagic.htm), light (http://www.d20srd.org/srd/spells/light.htm), mage hand (http://www.d20srd.org/srd/spells/mageHand.htm), open/close (http://www.d20srd.org/srd/spells/openClose.htm), ray of frost (http://www.d20srd.org/srd/spells/rayOfFrost.htm), read magic (http://www.d20srd.org/srd/spells/readMagic.htm); 1st—cure light wounds (http://www.d20srd.org/srd/spells/cureLightWounds.htm), divine favor (http://www.d20srd.org/srd/spells/divineFavor.htm), expeditious retreat (http://www.d20srd.org/srd/spells/expeditiousRetreat.htm), mage armor (http://www.d20srd.org/srd/spells/mageArmor.htm), magic missile (http://www.d20srd.org/srd/spells/magicMissile.htm); 2nd—detect thoughts (http://www.d20srd.org/srd/spells/detectThoughts.htm), lesser restoration (http://www.d20srd.org/srd/spells/restorationLesser.htm), see invisibility (http://www.d20srd.org/srd/spells/seeInvisibility.htm), scorching ray (http://www.d20srd.org/srd/spells/scorchingRay.htm); 3rd—cure serious wounds (http://www.d20srd.org/srd/spells/cureSeriousWounds.htm),dispel magic (http://www.d20srd.org/srd/spells/dispelMagic.htm), lightning bolt (http://www.d20srd.org/srd/spells/lightningBolt.htm); 4th—divine power (http://www.d20srd.org/srd/spells/divinePower.htm), greater invisibility (http://www.d20srd.org/srd/spells/invisibilityGreater.htm).

For the wyvern, I'd suggest taking something like the brass dragon (which gets control winds and control weather as spell-like abilities) and changing its breath weapons to a line of lightning and a cone of wind that can push creatures back vs. a Fort or Strength save, somewhat like gust of wind but probably affecting non-flying Medium creatures. You'll also want to change the skills, probably increase Dexterity in the age table if you want it to match the description, and change the environment to mountains (maybe cold or temperate mountains).

For the wyrm, you might be able to use the white or silver dragon.

For the basilisk, I don't know if it would work to adapt the SRD basilisk (http://www.d20srd.org/srd/monsters/basilisk.htm) or not.