yougi
2013-02-24, 12:35 AM
I plan on using the Aspects from MH (p.47-54) in my campaign soon and refluff them as remains of former gods (as I use gods from another pantheon). However, I have a bit of trouble with their feat selection (which has to be redone). Here are the base selections, with the changes I've made so far (blue is what I've added, red is what I've taken out)
Asmodeus: Combat Expertise, Combat Reflexes, Improved Initiative, Power Attack (+1)
Bahamut: Alertness, Cleave, Improved Initiative,, Insightful Reflexes, Dragon Breath, Maximize Breath, Power Attack
Demogorgon: Alertness, Combat Reflexes, Dodge,, Combat Expertise, Improved Trip, Improved Initiative, (+1)
Hextor: Blind-Fight, Cleave, Combat Reflexes, Multiweapon Fighting, Improved Multiweapon Fighting, Power Attack
Kord: Blind-Fight, Cleave, Improved Initiative, Power Attack, Weapon Focus (greatsword), Improved Bull Rush, Shock Trooper
Lolth: Blind-Fight, Improved Critical (bite), Weapon Finesse, Weapon Focus (bite), Weapon Specialization (bite), Ability Focus (Poison), (+2)
Mephistopheles: Improved Initiative, Power Attack, Spell Focus (evocation), Spell Penetration, Maximize SLA (Fireball), (+1)
Nerull: Combat Reflexes, Dodge, Improved Initiative, Toughness (2), Weapon Focus (scythe), Maximize SLA (Inflict Critical Wounds), Combat Expertise, Improved Trip, Quicken SLA (Inflict Critical Wounds), (+1)
Orcus: Cleave, Improved Critical (morningstar), Power Attack, Weapon Focus (morningstar), (+2)
Tiamat: Cleave, Great Cleave, Improved Initiative, Power Attack, Dragon Breath, Maximize Breath
Vecna: Alertness, Blind-Fight, Combat Casting, Spell Penetration, Maximized SLA (Empowered Magic Missile), Insightful Reflexes, (+2)
What do you think of these choices? What do you think I should put in those empty slots?
Asmodeus: Combat Expertise, Combat Reflexes, Improved Initiative, Power Attack (+1)
Bahamut: Alertness, Cleave, Improved Initiative,, Insightful Reflexes, Dragon Breath, Maximize Breath, Power Attack
Demogorgon: Alertness, Combat Reflexes, Dodge,, Combat Expertise, Improved Trip, Improved Initiative, (+1)
Hextor: Blind-Fight, Cleave, Combat Reflexes, Multiweapon Fighting, Improved Multiweapon Fighting, Power Attack
Kord: Blind-Fight, Cleave, Improved Initiative, Power Attack, Weapon Focus (greatsword), Improved Bull Rush, Shock Trooper
Lolth: Blind-Fight, Improved Critical (bite), Weapon Finesse, Weapon Focus (bite), Weapon Specialization (bite), Ability Focus (Poison), (+2)
Mephistopheles: Improved Initiative, Power Attack, Spell Focus (evocation), Spell Penetration, Maximize SLA (Fireball), (+1)
Nerull: Combat Reflexes, Dodge, Improved Initiative, Toughness (2), Weapon Focus (scythe), Maximize SLA (Inflict Critical Wounds), Combat Expertise, Improved Trip, Quicken SLA (Inflict Critical Wounds), (+1)
Orcus: Cleave, Improved Critical (morningstar), Power Attack, Weapon Focus (morningstar), (+2)
Tiamat: Cleave, Great Cleave, Improved Initiative, Power Attack, Dragon Breath, Maximize Breath
Vecna: Alertness, Blind-Fight, Combat Casting, Spell Penetration, Maximized SLA (Empowered Magic Missile), Insightful Reflexes, (+2)
What do you think of these choices? What do you think I should put in those empty slots?