Jane_Smith
2013-02-24, 03:55 AM
I find myself without complete arcane or a proper writeup of the Effigy Template, and was wondering if someone could either provide the template writeup for me, or perhaps help me make the stat block for the following;
An Effigy Human as a base. Body made of solid dark iron. And there hands enchanted to be +1 flaming dark iron unarmed attacks with the shifting quality to become swords, axes, maces, etc. 32k for the weapon enchantment's I believe.
This essentially;
http://art.ngfiles.com/images/186/generaldracula_fire-demon.jpg
Also, what do you think the costs of the following features would add to its market value?
Fire Immunity, 15 Special Fire Resistance (Special resist that ignores some damage from unpreventable types of fire - mainly hellfire, demonfire, astral fire, spellfire, holy/unholy fire, etc). Spell immunity (as per golems), gains haste from fire spells and healed 1 for 5 ratio, slowed by special types of cold damage only (Such as uttercold, truefrost, unholy/holy frost damage, etc), the ability to spew hellfire (1d6 per hit dice) in a 30 foot cone once every 1d6+4 rounds, and deals that much damage if brought to 0 hit points and detonates in a 30 foot aoe, reflex save for half on both. Oh, and the flame weapons it uses would be hellfire typed, not normal fire.
The idea is essentially a strike force of constructs capable of laying siege in hell. massive damage reduction, healing from the heat of lava/fire and almost constantly hasted, and capable of using flames that even hurt demons and devils, and high spell resistance and the ability to bypass most devil/demons damage reduction.
An Effigy Human as a base. Body made of solid dark iron. And there hands enchanted to be +1 flaming dark iron unarmed attacks with the shifting quality to become swords, axes, maces, etc. 32k for the weapon enchantment's I believe.
This essentially;
http://art.ngfiles.com/images/186/generaldracula_fire-demon.jpg
Also, what do you think the costs of the following features would add to its market value?
Fire Immunity, 15 Special Fire Resistance (Special resist that ignores some damage from unpreventable types of fire - mainly hellfire, demonfire, astral fire, spellfire, holy/unholy fire, etc). Spell immunity (as per golems), gains haste from fire spells and healed 1 for 5 ratio, slowed by special types of cold damage only (Such as uttercold, truefrost, unholy/holy frost damage, etc), the ability to spew hellfire (1d6 per hit dice) in a 30 foot cone once every 1d6+4 rounds, and deals that much damage if brought to 0 hit points and detonates in a 30 foot aoe, reflex save for half on both. Oh, and the flame weapons it uses would be hellfire typed, not normal fire.
The idea is essentially a strike force of constructs capable of laying siege in hell. massive damage reduction, healing from the heat of lava/fire and almost constantly hasted, and capable of using flames that even hurt demons and devils, and high spell resistance and the ability to bypass most devil/demons damage reduction.