Chaos018
2013-02-26, 10:30 AM
As the title says, that is what I am hoping to find somewhere, lol. Setting I am in midst of creating is going to be in NotAfrica after a global nuclear exchange had melted the polar ice caps. No real reason given (helping a fellow player/DM with this worldbuilding and it has been fun, though I have not gotten into the minute detials as of yet), but I have a suspicion that magic was also involved because 200yrs later, DnD/PF races were created. What my group has agreed upon, each nation or race inside said creators' world will get 3 regional feats that you may choose at PC creation, one of these given free. I have went to DnDtools.eu and have exhausted over 3000 feats and have yet to complete what feats I think are flavorful but useful. So now I go to homebrew and pray I can find something that can help me. Can any of you suggested where to look? Or suggest any feats that would be good but not OMG powerful (example, Extend Spell, no way am I giving that out for free)?
My playable races so far are human (of course), dwarf and it's variants, gnomes and its variants, halfling and its variants, orcs, half orcs, Goblins, my homebrewed race (already submitted and process throuhg here so it is CR/LA appropriate), Kobold and its variants, all three lizardfolk races. I am also open to new races as long as I am given a thorough explanation as to why most around their area wouldn't know of them, and I certainly need to know their area so as to give them at least a choice of regional feats. Elves are restricted and offbounds due to age (literally would only be one generation in after said apocalypse and would not have much degraded their memory of what had happened, and my DM friend will not divulge said info). I may allow Half Elves as a possibility but they'd be counted as human only.
I've done good so far but I am now spent on actual feats just need a little boost as to find more, homebrewed or not. They'd have to be balanced, course, but then, I am told my group can break a campaign using Brachiation, lol
My playable races so far are human (of course), dwarf and it's variants, gnomes and its variants, halfling and its variants, orcs, half orcs, Goblins, my homebrewed race (already submitted and process throuhg here so it is CR/LA appropriate), Kobold and its variants, all three lizardfolk races. I am also open to new races as long as I am given a thorough explanation as to why most around their area wouldn't know of them, and I certainly need to know their area so as to give them at least a choice of regional feats. Elves are restricted and offbounds due to age (literally would only be one generation in after said apocalypse and would not have much degraded their memory of what had happened, and my DM friend will not divulge said info). I may allow Half Elves as a possibility but they'd be counted as human only.
I've done good so far but I am now spent on actual feats just need a little boost as to find more, homebrewed or not. They'd have to be balanced, course, but then, I am told my group can break a campaign using Brachiation, lol