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View Full Version : Homebrew feat site recommendations [3.5, PF]



Chaos018
2013-02-26, 10:30 AM
As the title says, that is what I am hoping to find somewhere, lol. Setting I am in midst of creating is going to be in NotAfrica after a global nuclear exchange had melted the polar ice caps. No real reason given (helping a fellow player/DM with this worldbuilding and it has been fun, though I have not gotten into the minute detials as of yet), but I have a suspicion that magic was also involved because 200yrs later, DnD/PF races were created. What my group has agreed upon, each nation or race inside said creators' world will get 3 regional feats that you may choose at PC creation, one of these given free. I have went to DnDtools.eu and have exhausted over 3000 feats and have yet to complete what feats I think are flavorful but useful. So now I go to homebrew and pray I can find something that can help me. Can any of you suggested where to look? Or suggest any feats that would be good but not OMG powerful (example, Extend Spell, no way am I giving that out for free)?

My playable races so far are human (of course), dwarf and it's variants, gnomes and its variants, halfling and its variants, orcs, half orcs, Goblins, my homebrewed race (already submitted and process throuhg here so it is CR/LA appropriate), Kobold and its variants, all three lizardfolk races. I am also open to new races as long as I am given a thorough explanation as to why most around their area wouldn't know of them, and I certainly need to know their area so as to give them at least a choice of regional feats. Elves are restricted and offbounds due to age (literally would only be one generation in after said apocalypse and would not have much degraded their memory of what had happened, and my DM friend will not divulge said info). I may allow Half Elves as a possibility but they'd be counted as human only.

I've done good so far but I am now spent on actual feats just need a little boost as to find more, homebrewed or not. They'd have to be balanced, course, but then, I am told my group can break a campaign using Brachiation, lol

Egopunk
2013-02-26, 04:27 PM
I assume you have had a look at the netbook of feats: http://www.dandwiki.com/wiki/Category:NBoF

A few useful ones in there such a Child of the Sea, Criminal, Brute, Cast-Iron Stomach and Bookworm

This thread lists a good few sources that might have something of use to you:
http://brilliantgameologists.com/boards/index.php?topic=9922

Look for the ones with the FEAT descriptor

Frathe
2013-02-26, 04:39 PM
I assume you have had a look at the netbook of feats: http://www.dandwiki.com/wiki/Category:NBoF

Eh, I would question those if you want balanced feats. Dandwiki is never a reliable source, and if you poke around, none of those feats are from the SRD (they're all Internet originated homebrew). That doesn't mean they're bad, and I'm not saying the SRD (official source) is always balanced either, but I'd evaluate each one for balance before using it.

Amechra
2013-02-26, 09:54 PM
The Netbook predates the wiki, I think; see if you can find the PDF version.

Also, would you like someone to homebrew you some?

Chaos018
2013-02-27, 09:15 AM
The Netbook predates the wiki, I think; see if you can find the PDF version.

Also, would you like someone to homebrew you some?

If you think you can, please do, :). I spent an enormous time just making sure my pseudo-ant race was balanced, so I am sure that it would take as much time for the feats. I'd love it if I can find a feat that would give a race a natural attack (specifically a sting) or a spell-like or psi-like energy ray scaling up every other level or so (reason is that my group expected me to create a race of superheroes for this setting, and when I didn't they seemed a little down for it. So I figured this would be seen as a metahuman thing while staying within the setting. Like 1d6 energy damage plus another d6 for every 2 levels).

@Frathe, So I see you still haunt this after my last thread, lol. I agree, Dandwiki is a site I rarely trust but I did see a few that could work if it wasn't this particular setting. One was a feat that allows you to use Wisdom instead of Intelligence for determining skill points. I will still look since I have exhausted SRD material, but I will be skeptical. Don't want a PC to have so high an AC that only a nat 20 can hit you at lv1.

Frathe
2013-02-27, 05:18 PM
About the pseudo-ants, did you read what Debihuman said at the end of the thread? She caught a bunch of stuff I missed.

Edit: Here, I'll link (http://www.giantitp.com/forums/showpost.php?p=14727882&postcount=14).

Jota
2013-02-27, 08:18 PM
There's a sorted list (http://dnd-wiki.org/wiki/3.5e_Glossary#Feat_Types) (by feat type) on the migrated DnD-Wiki. They also try to give you an idea of where feats are balanced at.

Chaos018
2013-02-28, 08:52 AM
About the pseudo-ants, did you read what Debihuman said at the end of the thread? She caught a bunch of stuff I missed.

Edit: Here, I'll link (http://www.giantitp.com/forums/showpost.php?p=14727882&postcount=14).

Didn't see it, no. But I remember explaining why I chose those languages, primarily due to geographical locations of neighboring races, (shrug). I could change the Outsider (native) type to Monstrous Humanoid (insect) but the former type fits best. Those ants are neither celestial nor infernal in origin, being that they were created from former inhabitants of Africa, so neither of these languages were given to them. And radiation was gonna be part of my setting, so they got that immunity. I could take off the +2 Spot racial, but all in all, this race has actually less than Dwarves in terms of abilities and bonuses, even less than warforged. But this is all for a different thread topic, lol.