Milo v3
2013-02-27, 07:49 PM
Kaori
The Kaori are often known as "Monkey Men", a term which while appropriate is seen as an insult. They orginated from a tribe of monkeys which rapidly evolved after a star crashed into their forest. This didn't just increase their intelligence though, it warped their bodies into taller forms, and allowed to manipulate light.**** **** ****
+2 Dexterity, +2 Intelligence, –2 Constitution: Kaori are nimble, both in body and mind, but their form is frail.
Kaori Kaori are humanoids with the Kaori subtype.
Medium: Kaori are Medium creatures and receive no bonuses or penalties due to their size.
Aboreal: Kaori have a base speed of 30 feet. and a climb speed of 20 feet.
Jungleborn: Kaori gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. In addition, Kaori are always considered to have a running start when making Acrobatics checks to jump.
Prehensile Tail: Kaori have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.
Primitive Arcana: Kaori find casting normal spells difficult. To determine if a Kaori can cast a spell, they must have a casting ability equal to double the spell’s level + 10, rather than the spell’s level +10.
Stellar Bond: Because of their bond to the stars, Kaori are immune to light-based blindness and dazzle effects. They are also treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities).
Touch of Night: Any Kaori which has an Intelligence of 10 or higher, may use light at will as a spell-like ability.
Weapon Familiarity: Kaori are proficient with atlatls, bolas, boomerang, and tepoztopilli.
Languages: Kaori begin play speaking Kaorthic. Kaori with high Intelligence scores can choose from the following: Common, Draconic, Elven, and Goblin.
The Kaori are often known as "Monkey Men", a term which while appropriate is seen as an insult. They orginated from a tribe of monkeys which rapidly evolved after a star crashed into their forest. This didn't just increase their intelligence though, it warped their bodies into taller forms, and allowed to manipulate light.**** **** ****
+2 Dexterity, +2 Intelligence, –2 Constitution: Kaori are nimble, both in body and mind, but their form is frail.
Kaori Kaori are humanoids with the Kaori subtype.
Medium: Kaori are Medium creatures and receive no bonuses or penalties due to their size.
Aboreal: Kaori have a base speed of 30 feet. and a climb speed of 20 feet.
Jungleborn: Kaori gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. In addition, Kaori are always considered to have a running start when making Acrobatics checks to jump.
Prehensile Tail: Kaori have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action.
Primitive Arcana: Kaori find casting normal spells difficult. To determine if a Kaori can cast a spell, they must have a casting ability equal to double the spell’s level + 10, rather than the spell’s level +10.
Stellar Bond: Because of their bond to the stars, Kaori are immune to light-based blindness and dazzle effects. They are also treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities).
Touch of Night: Any Kaori which has an Intelligence of 10 or higher, may use light at will as a spell-like ability.
Weapon Familiarity: Kaori are proficient with atlatls, bolas, boomerang, and tepoztopilli.
Languages: Kaori begin play speaking Kaorthic. Kaori with high Intelligence scores can choose from the following: Common, Draconic, Elven, and Goblin.