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RFLS
2013-02-28, 12:44 AM
So, I'm playing a high Int/Cha gnome wizard in a campaign right now, and I was wondering if anyone had any suggestions for using my charisma score. It's kinda bothering me that it's just there and not doing anything. So...yeah. Suggestions? PF material only.

Spuddles
2013-02-28, 12:54 AM
Grab a couple traits that give diplomacy and bluff as class skills. Spend some skill points on being chatty.

Sylthia
2013-02-28, 12:56 AM
From an RP perspective are you going for a Face sort of character? You'll probably have skill points to spare, so you can pump up your Cha based skills. Unfortunately, Cha is an undervalued stat ability if it's not used for casting or the like.

Stormageddon
2013-02-28, 01:03 AM
Grab the cosmopolitan feat. High CHA is good for enchanters and planar binding.

Robs
2013-02-28, 01:05 AM
Perhaps the X Stat to Y Bonus (http://www.giantitp.com/forums/showthread.php?t=125732 ) thread would help.

Psyren
2013-02-28, 01:38 AM
Aside from enchanting/binding, another use is UMD. Cross-class skills are much cheaper in PF, so you can sink a few points in and use some divine items (e.g. a wand of cure light.)

VanIsleKnight
2013-02-28, 02:25 AM
These are just feats that weren't taken from specific adventure paths, I don't know if it's too late for you to take traits or not.

Evolved Familiar


http://www.d20pfsrd.com/feats/general-feats/evolved-familiar

Your familiar is different from others of its kind.

Prerequisites: Int 13, Cha 13, familiar class feature.

Benefit: Select an evolution from the list of 1-point evolutions available to a summoner’s eidolon. Your familiar has this evolution. The familiar must conform to any limitations of the evolution. For instance, no familiars can benefit from the mount evolution and only familiars with wings can take the wing buffet evolution.

If you gain a new familiar, your old familiar loses all evolutions, and you can select a new 1-point evolution for the new familiar.

Special: You can gain this feat multiple times. Its effects stack, granting a new 1-point evolution to your familiar each time you gain this feat.

Extra Gnomish Magic

http://www.d20pfsrd.com/feats/general-feats/extra-gnome-magic

Prerequisites: Cha 13, gnome.

Benefit: You gain an additional three uses per day of your gnome spell-like abilities (dancing lights, ghost sound, prestidigitation). You can use these in any combination; for example, you can use dancing lights four times in one day (taking all three additional uses for the same spell), or you can cast ghost sound twice, prestidigitation twice, speak with animals twice, and dancing lights once. If you have a feat, trait, or other ability that changes your racial 0-level spell-like abilities to other 0-level spells, this feat applies to them instead.

Gnome Trickster

http://www.d20pfsrd.com/feats/general-feats/gnome-trickster

Your arcane talents go beyond the illusory.

Prerequisites: Cha 13, gnome, gnome magic racial trait.



Benefit: In addition to your normal gnome spell-like abilities, you also gain the following spell-like abilities: 1/day—mage hand and prestidigitation.

Taunt

http://www.d20pfsrd.com/feats/general-feats/taunt

You may be small, but your remarks cut others down to size.

Prerequisites: Cha 13, Small size or smaller.

Benefit: You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.

Voice of the Sibyl

http://www.d20pfsrd.com/feats/general-feats/voice-of-the-sibyl

Your voice is strangely compelling.

Prerequisites: Cha 15.

Benefit: You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +3 for that skill. You do not get these bonuses if you do not use your voice when using the skill (such as using Bluff to feint in combat).

Haunted Gnome (a three feat tree) 1/3

http://www.d20pfsrd.com/feats/combat-feats/haunted-gnome-combat

You use your gnome magic to take on an eerie illusory appearance.

Prerequisite: Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank.

Benefit: You add haunted fey aspect to your list of gnome magic spell-like abilities, and you can use this spell-like ability twice per day.

Haunted Gnome Assault (Combat) 2/3

http://www.d20pfsrd.com/feats/combat-feats/haunted-gnome-assault-combat

Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear.

Prerequisite: Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks.

Benefit: You gain one use of your gnome magic that is independent of your gnome magic spell-like abilities. When you wish to cast a gnome magic spell-like ability for which you have no daily uses remaining, you can expend this independent use to do so.

Further, while you are under the effect of haunted fey aspect, you can discharge that spell as a free action after you hit an opponent with a charge attack or score a critical hit against an opponent. If you do, that opponent becomes shaken for 1 round.

Haunted Gnome Shroud 3/3

http://www.d20pfsrd.com/feats/combat-feats/haunted-gnome-shroud-combat

Your disturbing glamer expands to make your exact location hard to pinpoint.

Prerequisite: Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks.

Benefit: You gain another independent use of your gnome magic like that which Haunted Gnome Assault grants. Further, while you are under the effect of haunted fey aspect, you also have concealment (20% miss chance) against an opponent until that opponent deals you damage.


You could also take a perform for flavour, or Use Magic Device. Any of the face skills can be useful, especially bluff. There are some combat abilities I think you can do with bluff that could have some utility. And just being a likeable gnome in general with Diplomacy could be very useful, especially if you want to negotiate or bargain with Outsiders or something like that.

Bhaakon
2013-02-28, 02:43 AM
The Eldritch Heritage feat line.

The first one is generally pretty useless, but you can get some nice abilities from the improved and greater versions.

Spruit
2013-02-28, 03:17 AM
Noble Scion of war to use charisma instead of dex for initiative.

grarrrg
2013-02-28, 11:25 PM
Noble Scion of war to use charisma instead of dex for initiative.

On that note, you may consider throwing a level of Oracle in there and taking one of the "CHA-to-AC" revelations (Lore or Nature mysteries).

Course, then you'd also need to take a Curse, but remember, your Non-Oracle levels count as Half for your Curse bonuses, so it's not all bad.