Jigokuro
2013-02-28, 03:28 AM
First a brief rundown for those who don't know the class: Sha'ir (Dragon Compendium) have a unique way of handling spell availability that is somewhere between a sorcerer and wizard, and better than both most of the time. They have a spells known list like a sorc, but can cast any spell they've identified with spellcraft as well. When they want to have a spell prepare to cast they have to send their familiar off to get it for some amount of time, either 1d4+lvl rounds for a known or 1d6+lvl minutes for an identified, then it is in their memory to cast for class level hours. You can't have more than 1 of the same spell in memory.
Now for the advice I'm seeking: I'm torn over choosing spells known. At first I figured it would be like a sorc where I just pick the ones I'll use the most, but after some thought that isn't the cast. I don't have to worry about my pre-outset mage armor taking 5 minutes to get, I'll have all the time I need; the same goes for most utility spells, but for really important combat spells as well. I don't want to have to wait 1d4+3 rounds into combat to cast my first fireball, it'll be over already. :smallannoyed:
What I need to have known are things I might need to cast pretty quickly in some situations, but not for certain, or that I may need to cast multiple times in a short window. However, I'm having a hard time with what spells best fit that description. Any ideas?
Currently level 5 with 7/5/3/0 spells known and 7/6/5/2 spells a day (if I want a 3rd level, it can only be an identified one) but we're advancing fairly quick so advice on spells from 1st to 6th would be appreciated (I doubt cantrips much matter).
I'm currently thinking well of True Strike, Benign Transposition, and Silent Image for 1st and Ray of Stupidity and Arcane Turmoil for 2nds but that isn't all even now and I learn even more next level.
P.S. Actually go ahead 1st-9th just for posterity if you want, there is only 1 Sha'ir guide and while good at everything else it doesn't cover this topic, so compiling some more info on this awesome class is just a nice thing to do.:smallsmile:
Now for the advice I'm seeking: I'm torn over choosing spells known. At first I figured it would be like a sorc where I just pick the ones I'll use the most, but after some thought that isn't the cast. I don't have to worry about my pre-outset mage armor taking 5 minutes to get, I'll have all the time I need; the same goes for most utility spells, but for really important combat spells as well. I don't want to have to wait 1d4+3 rounds into combat to cast my first fireball, it'll be over already. :smallannoyed:
What I need to have known are things I might need to cast pretty quickly in some situations, but not for certain, or that I may need to cast multiple times in a short window. However, I'm having a hard time with what spells best fit that description. Any ideas?
Currently level 5 with 7/5/3/0 spells known and 7/6/5/2 spells a day (if I want a 3rd level, it can only be an identified one) but we're advancing fairly quick so advice on spells from 1st to 6th would be appreciated (I doubt cantrips much matter).
I'm currently thinking well of True Strike, Benign Transposition, and Silent Image for 1st and Ray of Stupidity and Arcane Turmoil for 2nds but that isn't all even now and I learn even more next level.
P.S. Actually go ahead 1st-9th just for posterity if you want, there is only 1 Sha'ir guide and while good at everything else it doesn't cover this topic, so compiling some more info on this awesome class is just a nice thing to do.:smallsmile: