Uhtred
2013-02-28, 08:20 PM
So I'm new to the system, gamely getting ready to run a Pathfinder campaign for my graveyard shift buddies. Party consists of:
Gnome Experimental Gunsmith, with the Master Tinker and Pyromaniac racial traits, planning to prestige into Living Legend next level
Oread Order of the Dragon Cavalier, with the Beast Rider ACF'S, Tyrannosaurus mount and plans to prestige to Mammoth Lord at lvl 7
Sylph Rogue with the Swashbuckler ACF's, not sure where he intends to go
Half-Elf Summoner with a serpentine Eidolon who intends it eventually to be a flying Huge-size swallow-whole-ing mount of doom
Suli Magus with the Elemental Knight racial class features, will probably have some convoluted build if I know the player.
Some sort of Oracle. I haven't discussed it with the player yet.
This is a group I've played with before, their characters are Statted out, feats and spells picked, blah blah blah. But the last time I played with them, they spent four hours painstakingly picking equipment. I understand that's just how D&D players are, but I was hoping for a nice easy start this time around, maybe get some actual adventuring in. They're mid-high op, 5th-lvl, 10,500gp to play around with. They're going to be the crew of an Eberron-style elemental airship, and will likely lean toward piracy. No 3.5 equipment, Pathfinder only. What sort of necessities should they bring with them, both on and off the Fowl Wind? Thanks in advance
Gnome Experimental Gunsmith, with the Master Tinker and Pyromaniac racial traits, planning to prestige into Living Legend next level
Oread Order of the Dragon Cavalier, with the Beast Rider ACF'S, Tyrannosaurus mount and plans to prestige to Mammoth Lord at lvl 7
Sylph Rogue with the Swashbuckler ACF's, not sure where he intends to go
Half-Elf Summoner with a serpentine Eidolon who intends it eventually to be a flying Huge-size swallow-whole-ing mount of doom
Suli Magus with the Elemental Knight racial class features, will probably have some convoluted build if I know the player.
Some sort of Oracle. I haven't discussed it with the player yet.
This is a group I've played with before, their characters are Statted out, feats and spells picked, blah blah blah. But the last time I played with them, they spent four hours painstakingly picking equipment. I understand that's just how D&D players are, but I was hoping for a nice easy start this time around, maybe get some actual adventuring in. They're mid-high op, 5th-lvl, 10,500gp to play around with. They're going to be the crew of an Eberron-style elemental airship, and will likely lean toward piracy. No 3.5 equipment, Pathfinder only. What sort of necessities should they bring with them, both on and off the Fowl Wind? Thanks in advance