AlanBruce
2013-03-01, 01:09 AM
Greetings! I run a PbP game here and have been running it for quite some time already. Our initial party had a spellthief who, throughout the months and time played IC and real time and given everything he has accomplished, has decided to "retire" his PC and create a new one.
We both looked at his new character concept, gave it a go and it has just begun away from the party currently, but soon to join them.
My quandary is with his former PC, the spellthief.
The ST in question has been having a long solo adventure in a mad lab/mansion after being abducted by some bounty hunter. The guy has been clawed, bitten, poisoned, and infected in so many different ways, that when he escaped the mansion through an underground tunnel and narrowly avoiding a huge explosion, he succumbed to his fever and falls asleep for an indeterminate number of hours.
He survives, of course. And rested to boot. However, he has contracted a unique strain of parasite that makes him better and worse in some ways according to his build. For one, although still in control of his PC, he cannot attack the main villain in this current arc. he has free will to fight monsters, loot, explore, but when a certain trigger goes off, he will do his duties- mainly, attempting to take out his party members who are in a underground train headed for the same facility where he is. they are, of course, unaware of him showing up.
As mentioned before, the ST's player already has a new PC posting and ready. My question is- is it a good way to send the spellthief off? By getting killed by his long time friends (these guys traveled together for eight long years before the campaign began). They will get all the loot he has on, of course (which is about 150K in mundane and wondrous items). However, is it a fair way for the spellthief to retire? How would you go about it?
We both looked at his new character concept, gave it a go and it has just begun away from the party currently, but soon to join them.
My quandary is with his former PC, the spellthief.
The ST in question has been having a long solo adventure in a mad lab/mansion after being abducted by some bounty hunter. The guy has been clawed, bitten, poisoned, and infected in so many different ways, that when he escaped the mansion through an underground tunnel and narrowly avoiding a huge explosion, he succumbed to his fever and falls asleep for an indeterminate number of hours.
He survives, of course. And rested to boot. However, he has contracted a unique strain of parasite that makes him better and worse in some ways according to his build. For one, although still in control of his PC, he cannot attack the main villain in this current arc. he has free will to fight monsters, loot, explore, but when a certain trigger goes off, he will do his duties- mainly, attempting to take out his party members who are in a underground train headed for the same facility where he is. they are, of course, unaware of him showing up.
As mentioned before, the ST's player already has a new PC posting and ready. My question is- is it a good way to send the spellthief off? By getting killed by his long time friends (these guys traveled together for eight long years before the campaign began). They will get all the loot he has on, of course (which is about 150K in mundane and wondrous items). However, is it a fair way for the spellthief to retire? How would you go about it?