Komatik
2013-03-01, 04:59 AM
So, long story short, I love warrior-mage types, I love magic. I adore options. Many of my friends love a bit lower-magic games of grimness and grit.
Given the above, I love many alternate magic systems to bits - invocations, Incarnum, sweetbabyjesus PACT MAGIC. Nice stuff, great flavour, better balance, all that jazz. The one issue I universally have with them is that they give out power slots very sparsely - simultaneous vestiges, binds, invocations known numbers are all low, low, low. Given the seemingly overall lesser power level these systems have to begin with, it just seems like cruel and unusual punishment when versatility is the main draw of magic in the first place.
E6, while otherwise amazing, doesn't help. A single vestige a day? 3-4 invocations known? It just seems poor.
Incarnum faces a different issue, namely that being able to never reach most binds just seems wrong in a way spell level or vestige level advancement stopping at level 3 never could, because they deal with physical locations and things.
So, given the above:
Would Warlocks/DFAs/Binders become broken if they had more invocations known or could bind more vestiges a day? Still the low-level stuff, obviously, just more of it for added versatility.
For Totemists, how much of their power is in the number of simultaneous binds, in essentia, in open chakras. That is, would a totemist with unusually many open chakras but the typical limited number of simultaneous binds and small essentia pool be more or less okay? Or do things like a throat bind for example confer something so broken it probably shouldn't be allowed?
Given the above, I love many alternate magic systems to bits - invocations, Incarnum, sweetbabyjesus PACT MAGIC. Nice stuff, great flavour, better balance, all that jazz. The one issue I universally have with them is that they give out power slots very sparsely - simultaneous vestiges, binds, invocations known numbers are all low, low, low. Given the seemingly overall lesser power level these systems have to begin with, it just seems like cruel and unusual punishment when versatility is the main draw of magic in the first place.
E6, while otherwise amazing, doesn't help. A single vestige a day? 3-4 invocations known? It just seems poor.
Incarnum faces a different issue, namely that being able to never reach most binds just seems wrong in a way spell level or vestige level advancement stopping at level 3 never could, because they deal with physical locations and things.
So, given the above:
Would Warlocks/DFAs/Binders become broken if they had more invocations known or could bind more vestiges a day? Still the low-level stuff, obviously, just more of it for added versatility.
For Totemists, how much of their power is in the number of simultaneous binds, in essentia, in open chakras. That is, would a totemist with unusually many open chakras but the typical limited number of simultaneous binds and small essentia pool be more or less okay? Or do things like a throat bind for example confer something so broken it probably shouldn't be allowed?