OREO
2013-03-01, 10:41 PM
Spell-Like Abilities (Sp): Spell-like abilities, as the name implies, are spells and magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field).
Question: With Spell-Like abilities, do the standard armor type AC/Spell Failure penalties still apply? For instance, if your character concept was an LA adjusted creature with SL abilities, but your character class was a non-caster class that allowed armor, would that character's SL abilities be subject to the normal penalty for wearing armor?
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.
Question: Hopefully I can ask this in a way that makes sense... I'm just curious how you more experienced DM's would handle this EX-Special Ability. I ask because I'm not sure how to equip the character concept with these arrows? Where do they come from? Purchase standard arrows - convert on her own using Ex ability? My thought is, since it's an EX ability, this might be treated as a proprietary skill so not something that would normally be contracted out or actually purchased. Maybe... purchase standard MW arrows, and just convert as an at will process (assuming some ritual and time required of course)?
I can see how these could easily be treated on terms of a simple enchanted arrow (expense wise), but doesn't that ignore the Ex side of the equation? These "arrows" deal no damage, so they're obviously not tipped with arrowheads. Treating it like a simple enchanted arrow purchase w/special quality is no different than any ranger or bow user stopping off to pick up some "sleep" arrows at the local shop... Isn't it? These (I assume) are clearly not that...
So, how would you handle the supply/resupply process for this Ex ability?
Question: With Spell-Like abilities, do the standard armor type AC/Spell Failure penalties still apply? For instance, if your character concept was an LA adjusted creature with SL abilities, but your character class was a non-caster class that allowed armor, would that character's SL abilities be subject to the normal penalty for wearing armor?
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.
Question: Hopefully I can ask this in a way that makes sense... I'm just curious how you more experienced DM's would handle this EX-Special Ability. I ask because I'm not sure how to equip the character concept with these arrows? Where do they come from? Purchase standard arrows - convert on her own using Ex ability? My thought is, since it's an EX ability, this might be treated as a proprietary skill so not something that would normally be contracted out or actually purchased. Maybe... purchase standard MW arrows, and just convert as an at will process (assuming some ritual and time required of course)?
I can see how these could easily be treated on terms of a simple enchanted arrow (expense wise), but doesn't that ignore the Ex side of the equation? These "arrows" deal no damage, so they're obviously not tipped with arrowheads. Treating it like a simple enchanted arrow purchase w/special quality is no different than any ranger or bow user stopping off to pick up some "sleep" arrows at the local shop... Isn't it? These (I assume) are clearly not that...
So, how would you handle the supply/resupply process for this Ex ability?