Telonius
2013-03-03, 11:38 AM
The concept is a Catfolk who fights with two weapons, but is sturdy enough to wade into the middle of combat. (Due to Shadow Blade, the weapons are likely going to be shortswords). Important build goals are to be at least somewhat useful from 1-19, gain as many attacks (and sneak attacks) as possible, keep BAB and HP high enough to serve as a front-line fighter. Assumptions: fractional BAB, no level buy-off, no multiclass penalty, you cannot qualify for Shadow Blade through stances, Swordsage "discipline focus" does not count for feat prerequisites, "x6 at first level" is a typo.
So, does this sound solid? In particular I'm looking at the maneuvers. Stances don't much matter after level 10 (since I'll be in Island of Blades or Assassin's Stance for the rest of the time after that), but are those maneuvers the best I can get? Also ... those six levels of Fighter. I hate to have that many, but Shadow Blade and the TWF tree gets delayed unless they're there. Unless there's some other way of fitting in some of those feats that I've completely forgotten about?
Race: Catfolk
Rogue2/Fighter6/Swordsage2/Warblade9
Stats (before racial adjustments):
25 pointbuy: 8/18/10/12/11/8
28 pointbuy: 8/18/12/12/12/8
32 pointbuy: 8/18/14/14/12/8
36 pointbuy: 8/18/14/16/12/8
Levels, Feats, and class features
1 Rogue1 Feat: Craven. Sneak +1d6, Trapfinding.
2 Rogue2 Evasion
3 Fighter1 Feat: Weapon Finesse. Fighter Feat: TWF
4 Fighter2 Fighter Feat: Catfolk Pounce
5 Fighter3
6 Fighter4 Feat: Staggering Strike. Fighter Feat: Combat Reflexes
7 Fighter5
8 Fighter6 Fighter Feat: Improved TWF
9 Swordsage1 Feat: Shadow Blade. Bonus: Weapon Focus (Shadow Hand – dagger, short sword, unarmed, sai, siangham, spiked chain)
10 Swordsage2 +Wis to AC in light armor
11 Warblade1. +Int to Reflex when not flat-footed
12 Warblade2 Feat: Greater TWF. Uncanny Dodge
13 War3 +Int to crit confirm
14 War4
15 War5 Feat: Adaptive Style. Warblade bonus Feat: Improved Initiative
16 War6 Improved Uncanny Dodge
17 War7 +Int to damage vs flat-footed or flanked enemies
18 War8 Feat: Mage Slayer
19 War9 Warblade bonus Feat: Blind-Fight
Stances and Maneuvers
9 Swd1 (initiator5, max level 3). Stance: Island of Blades (SH1). Maneuvers: Clinging Shadow Strike (SH2, lvl1, Strike), Cloak of Deception (SH3, lvl2, Boost), Drain Vitality (SH4, lvl2, Strike), Shadow Jaunt (SH5, lvl2, Other), Strength Draining Strike (SH6, lvl3, Strike), Claw at the Moon (TC1, Lvl2, Strike)
10 Swd2 (in6, max3). Stance: Assassin’s Stance (SH7). Maneuver: Soaring Raptor Strike (TC2, Lvl3, Strike)
11War1 (in6, max3) Stance: Maneuvers: Wall of Blades (IH1, lvl2, Counter), Iron Heart Surge (IH2, lvl3, Counter), Flesh Ripper (TC3, Lvl3, Strike).
12 War2 (in7, max4) Maneuver: Mithral Tornado (IH3, lvl4, strike)
13 War3 (in8, max4) Maneuver: Sapphire Nightmare Blade (DM1, lvl1, strike)
14 War4 (in9, max5) Stance: Leaping Dragon Stance (TC4)
15 War5 (in10, max5) Maneuver: Dancing Mongoose (TC5, lvl5, strike)
16 War6 (in11, max6)
17 War7 (in12, max6) Maneuver: Iron Heart Endurance (IH4, lvl6, boost)
18 War8 (in13, max7)
19 War9 (in14, max7) Maneuver: Swooping Dragon Strike (TC6, lvl7, strike)
Weapons: Two shortswords
Armor: Mithril Breastplate
Important skills: Jump (for Tiger Claw), Tumble (for battlefield movement), UMD (because UMD).
So, does this sound solid? In particular I'm looking at the maneuvers. Stances don't much matter after level 10 (since I'll be in Island of Blades or Assassin's Stance for the rest of the time after that), but are those maneuvers the best I can get? Also ... those six levels of Fighter. I hate to have that many, but Shadow Blade and the TWF tree gets delayed unless they're there. Unless there's some other way of fitting in some of those feats that I've completely forgotten about?
Race: Catfolk
Rogue2/Fighter6/Swordsage2/Warblade9
Stats (before racial adjustments):
25 pointbuy: 8/18/10/12/11/8
28 pointbuy: 8/18/12/12/12/8
32 pointbuy: 8/18/14/14/12/8
36 pointbuy: 8/18/14/16/12/8
Levels, Feats, and class features
1 Rogue1 Feat: Craven. Sneak +1d6, Trapfinding.
2 Rogue2 Evasion
3 Fighter1 Feat: Weapon Finesse. Fighter Feat: TWF
4 Fighter2 Fighter Feat: Catfolk Pounce
5 Fighter3
6 Fighter4 Feat: Staggering Strike. Fighter Feat: Combat Reflexes
7 Fighter5
8 Fighter6 Fighter Feat: Improved TWF
9 Swordsage1 Feat: Shadow Blade. Bonus: Weapon Focus (Shadow Hand – dagger, short sword, unarmed, sai, siangham, spiked chain)
10 Swordsage2 +Wis to AC in light armor
11 Warblade1. +Int to Reflex when not flat-footed
12 Warblade2 Feat: Greater TWF. Uncanny Dodge
13 War3 +Int to crit confirm
14 War4
15 War5 Feat: Adaptive Style. Warblade bonus Feat: Improved Initiative
16 War6 Improved Uncanny Dodge
17 War7 +Int to damage vs flat-footed or flanked enemies
18 War8 Feat: Mage Slayer
19 War9 Warblade bonus Feat: Blind-Fight
Stances and Maneuvers
9 Swd1 (initiator5, max level 3). Stance: Island of Blades (SH1). Maneuvers: Clinging Shadow Strike (SH2, lvl1, Strike), Cloak of Deception (SH3, lvl2, Boost), Drain Vitality (SH4, lvl2, Strike), Shadow Jaunt (SH5, lvl2, Other), Strength Draining Strike (SH6, lvl3, Strike), Claw at the Moon (TC1, Lvl2, Strike)
10 Swd2 (in6, max3). Stance: Assassin’s Stance (SH7). Maneuver: Soaring Raptor Strike (TC2, Lvl3, Strike)
11War1 (in6, max3) Stance: Maneuvers: Wall of Blades (IH1, lvl2, Counter), Iron Heart Surge (IH2, lvl3, Counter), Flesh Ripper (TC3, Lvl3, Strike).
12 War2 (in7, max4) Maneuver: Mithral Tornado (IH3, lvl4, strike)
13 War3 (in8, max4) Maneuver: Sapphire Nightmare Blade (DM1, lvl1, strike)
14 War4 (in9, max5) Stance: Leaping Dragon Stance (TC4)
15 War5 (in10, max5) Maneuver: Dancing Mongoose (TC5, lvl5, strike)
16 War6 (in11, max6)
17 War7 (in12, max6) Maneuver: Iron Heart Endurance (IH4, lvl6, boost)
18 War8 (in13, max7)
19 War9 (in14, max7) Maneuver: Swooping Dragon Strike (TC6, lvl7, strike)
Weapons: Two shortswords
Armor: Mithril Breastplate
Important skills: Jump (for Tiger Claw), Tumble (for battlefield movement), UMD (because UMD).