inuyasha
2013-03-03, 09:12 PM
Warning: wall of text ahead!
NOTE: these first 4 are all the same cost, its listed below the 4th one
sword of burning hatred
when this +2 flaming great sword delivers a killing blow to anything, the dead creatures hatred and anger comes erupting to the surface as a fire elemental of the original creatures size (gargantuan creatures become greater fire elementals and colossal creatures become elder fire elementals) that is under the control of the killer. The wielder can only control up to twice his hit dice in elementals created by this sword
sword of the last breath
when this +2 shocking great sword delivers a killing blow to anything, the dead creatures last breath flows out of the body as an air elemental of the original creatures size (gargantuan creatures become greater air elementals and colossal creatures become elder air elementals) that is under the control of the killer. The wielder can only control up to twice his hit dice in elementals created by this sword
sword of watery blood
when this +2 frost great sword delivers a killing blow to anything, the dead creatures blood and vital fluids come out of the corpse as a water elemental of the original creatures size (gargantuan creatures become greater water elementals and colossal creatures become elder water elementals) that is under the control of the killer. The wielder can only control up to twice his hit dice in elementals created by this sword
sword of stoney body
when this +2 corrosive great sword delivers a killing blow to anything, the dead creatures strength and mass solidifies as an earth elemental of the original creatures size (gargantuan creatures become greater earth elementals and colossal creatures become elder earth elementals) that is under the control of the killer. The wielder can only control up to twice his hit dice in elementals created by this sword
Cost: 390,000 GP, summon natures ally IX
Monstrous sword
this +3 longsword, when held, affects the user as the tensers transformation spell, giving the wielder +4 to dexterity, strength, and constitution, a +4 natural armor bonus to armor class, a +5 bonus to fortitude saves, and proficiency with all simple and martial weapons. when wielded, the user takes on a monstrous appearence, they could appear scaly, super strong, grow small horns, larger teeth, or any combination of things, and because of this, they take a -4 on diplomacy checks
Cost: 150,000 GP, tensers transformation
Hell sword
this +3 unholy longsword appears as a longsword with a black handle, a dark red blade, and a red gem in the crossguard. When anyone is hit with this sword, they must make a will save (DC 20) or appear to be sucked into the gem in the sword. While it may appear as just a red gem, the gem is actually a portal into the nine hells, where the attacked person will suffer for eternity.
Cost: 132,000 GP, plane shift
BFG10K
this large tube must be held by a mage in 2 hands, its just so big. it has 50 charges and can cast meteor swarm for 1 charge. dealing 24d6 fire damage to anyone within the path. it can create 4 large meteors that do 6d6 damage each or 8 small ones dealing 3d6 per charge. it has a range of 1200 feet.
Cost 135,000 GP meteor swarm
the human pill:
this big, flesh colored pill is magical, when you take it with a glass of water, you are instantly polymorphed into a human, this lasts for 10 hours and after that, the pill is gone and you have to make/get another one
Cost: 2000, polymorph self
philosophers stone:
this small red stone allows transmutation to turn anything into anything, with different durations depending on how different the new form is. as per the polymorph any object spell at caster level 15
Cost: 240,000 GP polymorph any object
brown cube ioun stone:
this large ioun stone is a brown cube and it floats around the users head. Once a day the cube can suddenly open at the top and summon a swarm of bats as a standard action, as the summon swarm spell
Cost: 7200, summon swarm
sunburst grenade
Originally developed by the church of pelor to deal with the undead menace, sunburst grenades appear as fist sized white stones with a pin on one end and a tube on the other. When the pin is pulled out, the tube suddenly shoots out flame and flys through the air to its destination (800 feet away usually but sometimes shorter) when it finally hits its destination or somehting on the way, it detonates with a sunburst spell at caster level 20
Cost: 8000 GP? sunburst
woa i didnt know it could be that cheap…
mechanism of ruby geysers:
this small black bottle has a turning crank on the side of it. When this is turned, all enemies within 30ft must make a fortitude save (DC 20) or suddenly be covered in cuts, and have blood gush out of their bodies and into the bottle dealing 4D6 damage to all of them. If anyone dies from their blood being drained, their soul is sucked into the bottle as well. also if someone dies, their blood is transformed into a red elixir mimicking a potion of cure critical wounds. if the elixir is removed from the bottle it evaporates in 2 rounds
Cost: 300,000GP cure critical wounds, inflict critical wounds mass, trap the soul
Axe of stone liquification:
this +1 throwing axe appears as an axe made of stone, and covered with magical runes on the handle. This axe however isn’t usually thrown at a creature. when the axe hits stone, it creates a 20ft cube of mud (unless the object is smaller). if the axe hits a ceiling, the mud falls onto anyone under it, dealing 8d6 bludgeoning damage. Anyone in the mud unable to levitate or fly out of it has their speed reduced to 5ft and their attack roles and armor class at -2
Cost: 2500, transmute rock to mud
SO AMAZING!
so I know these are alot of magic items, I would like peaches, I would like to know if i did my math HORRIBLY wrong, and yes I know that these are all missing XP costs (they will be added in later) because my campaigns dont use that because personally I find it to be a stupid rule (I do still enforce XP cost for certain spells though, dont worry :smallcool:) and I want to know if anybody uses these magic items
Also feel free to post your own for peaching or make requests to me or someone else in this thread.
P.S. these are all from my D&D player only content (no monsters or other DM stuff) tumblr blog here (http://shopofhorror.tumblr.com/page/1)
NOTE: these first 4 are all the same cost, its listed below the 4th one
sword of burning hatred
when this +2 flaming great sword delivers a killing blow to anything, the dead creatures hatred and anger comes erupting to the surface as a fire elemental of the original creatures size (gargantuan creatures become greater fire elementals and colossal creatures become elder fire elementals) that is under the control of the killer. The wielder can only control up to twice his hit dice in elementals created by this sword
sword of the last breath
when this +2 shocking great sword delivers a killing blow to anything, the dead creatures last breath flows out of the body as an air elemental of the original creatures size (gargantuan creatures become greater air elementals and colossal creatures become elder air elementals) that is under the control of the killer. The wielder can only control up to twice his hit dice in elementals created by this sword
sword of watery blood
when this +2 frost great sword delivers a killing blow to anything, the dead creatures blood and vital fluids come out of the corpse as a water elemental of the original creatures size (gargantuan creatures become greater water elementals and colossal creatures become elder water elementals) that is under the control of the killer. The wielder can only control up to twice his hit dice in elementals created by this sword
sword of stoney body
when this +2 corrosive great sword delivers a killing blow to anything, the dead creatures strength and mass solidifies as an earth elemental of the original creatures size (gargantuan creatures become greater earth elementals and colossal creatures become elder earth elementals) that is under the control of the killer. The wielder can only control up to twice his hit dice in elementals created by this sword
Cost: 390,000 GP, summon natures ally IX
Monstrous sword
this +3 longsword, when held, affects the user as the tensers transformation spell, giving the wielder +4 to dexterity, strength, and constitution, a +4 natural armor bonus to armor class, a +5 bonus to fortitude saves, and proficiency with all simple and martial weapons. when wielded, the user takes on a monstrous appearence, they could appear scaly, super strong, grow small horns, larger teeth, or any combination of things, and because of this, they take a -4 on diplomacy checks
Cost: 150,000 GP, tensers transformation
Hell sword
this +3 unholy longsword appears as a longsword with a black handle, a dark red blade, and a red gem in the crossguard. When anyone is hit with this sword, they must make a will save (DC 20) or appear to be sucked into the gem in the sword. While it may appear as just a red gem, the gem is actually a portal into the nine hells, where the attacked person will suffer for eternity.
Cost: 132,000 GP, plane shift
BFG10K
this large tube must be held by a mage in 2 hands, its just so big. it has 50 charges and can cast meteor swarm for 1 charge. dealing 24d6 fire damage to anyone within the path. it can create 4 large meteors that do 6d6 damage each or 8 small ones dealing 3d6 per charge. it has a range of 1200 feet.
Cost 135,000 GP meteor swarm
the human pill:
this big, flesh colored pill is magical, when you take it with a glass of water, you are instantly polymorphed into a human, this lasts for 10 hours and after that, the pill is gone and you have to make/get another one
Cost: 2000, polymorph self
philosophers stone:
this small red stone allows transmutation to turn anything into anything, with different durations depending on how different the new form is. as per the polymorph any object spell at caster level 15
Cost: 240,000 GP polymorph any object
brown cube ioun stone:
this large ioun stone is a brown cube and it floats around the users head. Once a day the cube can suddenly open at the top and summon a swarm of bats as a standard action, as the summon swarm spell
Cost: 7200, summon swarm
sunburst grenade
Originally developed by the church of pelor to deal with the undead menace, sunburst grenades appear as fist sized white stones with a pin on one end and a tube on the other. When the pin is pulled out, the tube suddenly shoots out flame and flys through the air to its destination (800 feet away usually but sometimes shorter) when it finally hits its destination or somehting on the way, it detonates with a sunburst spell at caster level 20
Cost: 8000 GP? sunburst
woa i didnt know it could be that cheap…
mechanism of ruby geysers:
this small black bottle has a turning crank on the side of it. When this is turned, all enemies within 30ft must make a fortitude save (DC 20) or suddenly be covered in cuts, and have blood gush out of their bodies and into the bottle dealing 4D6 damage to all of them. If anyone dies from their blood being drained, their soul is sucked into the bottle as well. also if someone dies, their blood is transformed into a red elixir mimicking a potion of cure critical wounds. if the elixir is removed from the bottle it evaporates in 2 rounds
Cost: 300,000GP cure critical wounds, inflict critical wounds mass, trap the soul
Axe of stone liquification:
this +1 throwing axe appears as an axe made of stone, and covered with magical runes on the handle. This axe however isn’t usually thrown at a creature. when the axe hits stone, it creates a 20ft cube of mud (unless the object is smaller). if the axe hits a ceiling, the mud falls onto anyone under it, dealing 8d6 bludgeoning damage. Anyone in the mud unable to levitate or fly out of it has their speed reduced to 5ft and their attack roles and armor class at -2
Cost: 2500, transmute rock to mud
SO AMAZING!
so I know these are alot of magic items, I would like peaches, I would like to know if i did my math HORRIBLY wrong, and yes I know that these are all missing XP costs (they will be added in later) because my campaigns dont use that because personally I find it to be a stupid rule (I do still enforce XP cost for certain spells though, dont worry :smallcool:) and I want to know if anybody uses these magic items
Also feel free to post your own for peaching or make requests to me or someone else in this thread.
P.S. these are all from my D&D player only content (no monsters or other DM stuff) tumblr blog here (http://shopofhorror.tumblr.com/page/1)