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Magnus_Samma
2006-11-12, 09:22 PM
Trying to develop a "tauric" race- something like a scaley centaur with a more feline bottom half. Started with the template and made some adjustments. Now I'm trying to determine if the mechanics make any kind of sense. Mostly worrying about the level adjustment here.

Zessians possess the following racial characteristics:

+8 Strength, +6 Dexterity, +4 Constitution, -2 Intelligence (minimum 3), -2 Wisdom, -2 Charisma.

Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.

Space/Reach: 10 feet/10 feet.

A zessian’s base land speed is 30 feet.

Low-Light vision.

Racial Hit Dice: A zessian begins with six levels of monstrous humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.

Racial Skills: A zessian’s monstrous humanoid levels give it skill points equal to 9 × (2 + Int modifier, minimum 1). Its class skills are Intimidate, Jump, Listen, and Spot.

Racial Feats: A zessian’s monstrous humanoid levels give it three feats.

Weapon Proficiency: A zessian is proficient with the greatsword and all simple weapons.

+3 natural armor bonus.

Natural Weapons: Two claws (1d4).

Special Attacks (see above): Improved Grab, Pounce, Rake.

Automatic Languages: Common, Zessian. Bonus Languages: Orc, Giant, Gnoll, Terran.

Favored Class: Barbarian.

Level adjustment +2.