sambouchah
2013-03-05, 01:31 AM
So I have been semi planning a campaign for a Friday night game with some friends. I have a skeleton set up for what I want to happen and it's as follows;
Finish off the drow(who are after an artifact the PC's posses)
meet the ninja(The alternate DM's character)
Travel through the marsh
possibly get lost and fight a Bonetree
continue through Redwater(a part of the marsh eternally red from the blood of the victims of the eater)
find way back to path(DC 15 remembrance check[or wis if you rather])
Stop the sacrifice and kill the BBEG(at current)
and continue back.
At the point they continue back I have them set up to meet some Halfling nomads. These nomads carry a plague(reason for leaving Bleacrag in the first place) and become blood thirsty, cannibal, Darklings at sundown. After a bloodbath and a vague "HEY! Go to Bleacrag" by a dying halfling I get Dungeon Master's block. What would be at Bleacrag that they will have to deal with?
In the party is a Rogue(Archer), a Fighter using a longsword and tower shield, a very angry Half-Orc, a little halfling druid, the new ninja and a paladin of freedom. In addition to the witch that the rogue is wooing(only adding healing benefits at the end of a long day). Everyone is between 4th and 6th level right now, but after their trek through Redwater should be 6 and 8.
Thank you all, Sam
Finish off the drow(who are after an artifact the PC's posses)
meet the ninja(The alternate DM's character)
Travel through the marsh
possibly get lost and fight a Bonetree
continue through Redwater(a part of the marsh eternally red from the blood of the victims of the eater)
find way back to path(DC 15 remembrance check[or wis if you rather])
Stop the sacrifice and kill the BBEG(at current)
and continue back.
At the point they continue back I have them set up to meet some Halfling nomads. These nomads carry a plague(reason for leaving Bleacrag in the first place) and become blood thirsty, cannibal, Darklings at sundown. After a bloodbath and a vague "HEY! Go to Bleacrag" by a dying halfling I get Dungeon Master's block. What would be at Bleacrag that they will have to deal with?
In the party is a Rogue(Archer), a Fighter using a longsword and tower shield, a very angry Half-Orc, a little halfling druid, the new ninja and a paladin of freedom. In addition to the witch that the rogue is wooing(only adding healing benefits at the end of a long day). Everyone is between 4th and 6th level right now, but after their trek through Redwater should be 6 and 8.
Thank you all, Sam