Fable Wright
2013-03-05, 09:43 AM
I'm building a campaign setting for a game I'm planning right now, and I've come across a dilemma.
One of the aspects of the setting that I wanted to include is semi-permanent enchantments that characters can purchase, rather than magic items; magic items currently only exist as relics, and new ones can't be created, for setting reasons. I don't want to shackle the party with having to uncover all of their items, or having to search through the results of other expeditions for magic items, though, and have some items that they know they have access to, that would give the setting unique flavor. To this end, I remembered soulmelds, and thought that they would be a good way to add magical options to the party to take item slots or be permanent buffs that party members could purchase, instead of magic items. I'm thinking of having soulmelds being crafted onto chakras with an unchangeable amount of essentia built into them, with the option to later purchase more essentia for the items (which can't be re-allocated). I'm running into a few problems with this, however. First off, how much should they cost? Going by the pricing from the bonus feat locations (e.g. Otyugh Hole) it would cost 3,000gp for a basic Soulmeld (and a person can only have one soulmeld not attached to a chakra available this way if they aren't a meldshaper), another 3,000 to attach it to a chakra, and then 1500 to add each point of essentia. The only question I have is whether or not to make it cost more to attach it to a Lesser chakra or Greater chakra like Shoulders or Waist, less to attach it to Least chakras, whether the pricing on the base soulmeld is right (since it can be dispelled, in which case it can't be reformed until you head back to base), and whether the price for additional essentia is worth it.
Do you think this is fair pricing? How would you modify it? Do you think that the price should start low for one soulmeld, and then increase for each additional one? If so, how much should I raise it by?
Also, as a sidenote: This is for an E10 setting. Should I just disallow Lesser and Greater chakra binds, despite Manticore Belt being one of the few good ways to get flight in this system?
(I know this is technically homebrew, but since it's mostly dealing with investing WBL and an already established subsystem, I think it would be better suited to this forum.)
One of the aspects of the setting that I wanted to include is semi-permanent enchantments that characters can purchase, rather than magic items; magic items currently only exist as relics, and new ones can't be created, for setting reasons. I don't want to shackle the party with having to uncover all of their items, or having to search through the results of other expeditions for magic items, though, and have some items that they know they have access to, that would give the setting unique flavor. To this end, I remembered soulmelds, and thought that they would be a good way to add magical options to the party to take item slots or be permanent buffs that party members could purchase, instead of magic items. I'm thinking of having soulmelds being crafted onto chakras with an unchangeable amount of essentia built into them, with the option to later purchase more essentia for the items (which can't be re-allocated). I'm running into a few problems with this, however. First off, how much should they cost? Going by the pricing from the bonus feat locations (e.g. Otyugh Hole) it would cost 3,000gp for a basic Soulmeld (and a person can only have one soulmeld not attached to a chakra available this way if they aren't a meldshaper), another 3,000 to attach it to a chakra, and then 1500 to add each point of essentia. The only question I have is whether or not to make it cost more to attach it to a Lesser chakra or Greater chakra like Shoulders or Waist, less to attach it to Least chakras, whether the pricing on the base soulmeld is right (since it can be dispelled, in which case it can't be reformed until you head back to base), and whether the price for additional essentia is worth it.
Do you think this is fair pricing? How would you modify it? Do you think that the price should start low for one soulmeld, and then increase for each additional one? If so, how much should I raise it by?
Also, as a sidenote: This is for an E10 setting. Should I just disallow Lesser and Greater chakra binds, despite Manticore Belt being one of the few good ways to get flight in this system?
(I know this is technically homebrew, but since it's mostly dealing with investing WBL and an already established subsystem, I think it would be better suited to this forum.)