Belial_the_Leveler
2013-03-05, 05:59 PM
Greater Succubus CR 14
http://www.succubus.net/wiki/images/5/58/Dnd4e.jpg
Medium Outsider (chaotic, evil, demon)
Init +8; Senses darkvision 60ft, detect good, Perception +33
Aura aura of evil
DEFENSE
AC 35, t 18, ff 27 (+6 armor, +8 Dex, +11 natural)
hp 248 (16d10+160) Fort +17, Ref +18, Will +18
DR 10/cold iron and good, Resist Acid/Cold 10, Fire/Electricity/Poison Immune, Spell Resistance 24
OFFENSE
Speed 30 ft., fly 50 ft.
Melee 2 claws +26 (1d6+10)
Special Attacks energy drain, profane gift
Spell-Like Abilities (CL 15th)
Constant—detect good, tongues
At will—charm monster (DC 27), detect thoughts (DC 25), ethereal jaunt (self plus 50 lbs. of objects only), euphoric tranquility (DC 31), fireball (DC 26), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), mirror image, vampiric touch
6/day—quickened greater teleport (self plus 50 lbs. of objects only)
1/day—dominate person (DC 28), summon (level 5, CR 10 or less demon 70%)
STATISTICS
Str 20, Dex 26, Con 28, Int 26, Wis 22, Cha 36
Base Atk +16; CMB +24 (+26 grab); CMD 39
Feats Agile Maneuvers, Weapon Finesse, Iron Will, Great Fortitude, Improved Grab, Toughness, Quicken Spell-Like Ability: Greater Teleport 2x
Skills Bluff +40, Diplomacy +32, Disguise +27, Escape Artist +27, Fly +24, Intimidate +32, Knowledge (local/arcana/planes) +27, Perception +33, Profession (courtesan) +32, Sense Motive +25, Stealth +27; Spellcraft +27; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Common, Draconic, Infernal, Ignan, Elven, Dwarven; tongues, telepathy 100 ft
SQ Change Shape (alter self, Small or Medium humanoid)
Equipment: Mithral Chain Shirt +2, Amulet of Mighty Fists +2
Energy Drain (Su)
A greater succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the greater succubus can use this ability. The greater succubus's kiss bestows one negative level. The kiss also causes madness; this works as the Insanity spell except instead of the normal confusion effect, the victim irrationally believes the greater succubus is its one true love. How this belief causes the victim to act depends on the victim and varies wildly from complete infatuation, to worship, to irrational jealousy, even to attempts to kidnap and/or force oneself on the greater succubus. Attempts at what the victim believes is a stable, healthy relationship are not unheard of and rather hilarious (for the greater succubus). The victim must succeed on a DC 31 Will save to negate the Insanity. The DC is 31 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su)
As a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her charm monster spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save).
Unlike lesser succubae, a greater succubus can either bestow up to six +2 bonuses per day (to different creatures) or a single +6 profane bonus to one creature.
http://www.succubus.net/wiki/images/5/58/Dnd4e.jpg
Medium Outsider (chaotic, evil, demon)
Init +8; Senses darkvision 60ft, detect good, Perception +33
Aura aura of evil
DEFENSE
AC 35, t 18, ff 27 (+6 armor, +8 Dex, +11 natural)
hp 248 (16d10+160) Fort +17, Ref +18, Will +18
DR 10/cold iron and good, Resist Acid/Cold 10, Fire/Electricity/Poison Immune, Spell Resistance 24
OFFENSE
Speed 30 ft., fly 50 ft.
Melee 2 claws +26 (1d6+10)
Special Attacks energy drain, profane gift
Spell-Like Abilities (CL 15th)
Constant—detect good, tongues
At will—charm monster (DC 27), detect thoughts (DC 25), ethereal jaunt (self plus 50 lbs. of objects only), euphoric tranquility (DC 31), fireball (DC 26), greater dispel magic, greater teleport (self plus 50 lbs. of objects only), mirror image, vampiric touch
6/day—quickened greater teleport (self plus 50 lbs. of objects only)
1/day—dominate person (DC 28), summon (level 5, CR 10 or less demon 70%)
STATISTICS
Str 20, Dex 26, Con 28, Int 26, Wis 22, Cha 36
Base Atk +16; CMB +24 (+26 grab); CMD 39
Feats Agile Maneuvers, Weapon Finesse, Iron Will, Great Fortitude, Improved Grab, Toughness, Quicken Spell-Like Ability: Greater Teleport 2x
Skills Bluff +40, Diplomacy +32, Disguise +27, Escape Artist +27, Fly +24, Intimidate +32, Knowledge (local/arcana/planes) +27, Perception +33, Profession (courtesan) +32, Sense Motive +25, Stealth +27; Spellcraft +27; Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Common, Draconic, Infernal, Ignan, Elven, Dwarven; tongues, telepathy 100 ft
SQ Change Shape (alter self, Small or Medium humanoid)
Equipment: Mithral Chain Shirt +2, Amulet of Mighty Fists +2
Energy Drain (Su)
A greater succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the greater succubus can use this ability. The greater succubus's kiss bestows one negative level. The kiss also causes madness; this works as the Insanity spell except instead of the normal confusion effect, the victim irrationally believes the greater succubus is its one true love. How this belief causes the victim to act depends on the victim and varies wildly from complete infatuation, to worship, to irrational jealousy, even to attempts to kidnap and/or force oneself on the greater succubus. Attempts at what the victim believes is a stable, healthy relationship are not unheard of and rather hilarious (for the greater succubus). The victim must succeed on a DC 31 Will save to negate the Insanity. The DC is 31 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su)
As a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her charm monster spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save).
Unlike lesser succubae, a greater succubus can either bestow up to six +2 bonuses per day (to different creatures) or a single +6 profane bonus to one creature.