Antisuperman
2013-03-05, 06:08 PM
Howdy folks...
Just started GMing my first campaign last night and I'm wildly optimistic that it's going to be awesome. Of course, the players will probably crush my hopes and dreams, but whatever.
It's a relatively free form, non-linear, sort of campaign. General premise is the players are part of an expedition to found a settlement/colony on this new (presumably) uninhabited continent. Essentially I want to give my players a big sandbox and see what happens. I have many overarching stories in mind but the direction the players take will dictate what happens and when. Something else I'm trying out is keeping the campaign relatively open...Theoretically, as the colony grows, more people will be showing up. That'll let me cycle players and characters in and out, which will hopefully prevent the inevitable schedule change for one of the players that'll screw everyone else.
Since this is my first campaign GMing, I was just wondering if anyone had any tips/suggestions/etc...? While there'll be some combat, it'll be an RP heavy campaign. One thing I'd like to include is a lot of crafting and town building. I have the very basic crafting guide obviously but I was wondering if anyone knew of and/or could link me to something much more comprehensive, even if it's homebrew (as long as it's balanced).
Just started GMing my first campaign last night and I'm wildly optimistic that it's going to be awesome. Of course, the players will probably crush my hopes and dreams, but whatever.
It's a relatively free form, non-linear, sort of campaign. General premise is the players are part of an expedition to found a settlement/colony on this new (presumably) uninhabited continent. Essentially I want to give my players a big sandbox and see what happens. I have many overarching stories in mind but the direction the players take will dictate what happens and when. Something else I'm trying out is keeping the campaign relatively open...Theoretically, as the colony grows, more people will be showing up. That'll let me cycle players and characters in and out, which will hopefully prevent the inevitable schedule change for one of the players that'll screw everyone else.
Since this is my first campaign GMing, I was just wondering if anyone had any tips/suggestions/etc...? While there'll be some combat, it'll be an RP heavy campaign. One thing I'd like to include is a lot of crafting and town building. I have the very basic crafting guide obviously but I was wondering if anyone knew of and/or could link me to something much more comprehensive, even if it's homebrew (as long as it's balanced).