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View Full Version : [PF/3.5]Custom Class- Predator(PEACH)



Contrariwise
2013-03-05, 10:04 PM
Hey, guys I'm about to start a 3.5/Pathfinder homebrew game in which our DM has allowed(and encouraged) us to create custom classes to perfectly fit our character concepts. Since I've gone through the trouble of making a custom class I figured I might as well as post it here and get some feedback.


Predator
{table=head]Level|BAB|Fort|Ref|Will|Special

1st|+1|+0|+2|+0|Rage, Animal Fury, Illiterate

2nd|+2|+0|+3|+0|Lesser Beast Totem

3rd|+3|+1|+3|+1|Uncanny Dodge,Predator's Soul

4th|+4|+1|+4|+1|Rend

5th|+5|+1|+4|+1|Improved Uncanny Dodge

6th|+6/+1|+2|+5|+2|Relentless Hunter

7th|+7/+2|+2|+5|+2|Prowl

8th|+8/+3|+2|+6|+2|Beast Totem

9th|+9/+4|+3|+6|+3|Lacerate

10th|+10/+5|+3|+7|+3|Greater Beast Totem

11th|+11/+6/+1|+3|+7|+3|Frenzy

12th|+12/+7/+2|+4|+8|+4|Takedown

13th|+13/+8/+3|+4|+8|+4|Go For The Throat

14th|+14/+9/+4|+4|+9|+4|Beast's Hide

15th|+15/+10/+5|+5|+9|+5|Raptor Totem

16th|+16/+11/+6/+1|+5|+10|+5|Eviscerate

17th|+17/+12/+7/+2|+5|+10|+5|Feral Frenzy

18th|+18/+13/+8/+3|+6|+11|+6|Focused Hunter

19th|+19/+14/+9/+4|+6|+11|+6|Tireless Predator

20th|+20/+15/+10/+5|+6|+12|+6|Perfect Predator

[/table]
Alignment: Nonlawful
Hit Die: 1d10

Class Skills:
Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Survival (Wis),and Swim (Str), Hide(Dex), Move Silently(Dex), Spot(Wis).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier

Weapon and Armor Proficiency: A predator is proficient with all simple and martial weapons and light armor.

Class Abilities
Predator's Soul (Ex): The predator gains a +2 to attack and a +2 to damage with all natural attacks, daggers, punching daggers, bladed gauntlets, and kukris

Animal Fury (Ex): While raging, the predator gains a bite attack. If used as part of a full attack action, the bite attack is made at the predator's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the predator is Medium; 1d3 points of damage if Small) plus half the predator's Strength modifier. A predator can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the predator against the target this round are at a +2 bonus

Rage(as per pathfinder)(Ex): A predator can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a predator can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a predator can rage per day. A predator can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a preadator gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the predator 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a predator cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A predator can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A predator cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a predator falls unconscious, her rage immediately ends, placing her in peril of death.

Lesser Beast Totem (Ex): While raging, the predator gains two claw attacks. These attacks are considered primary attacks and are made at the predator's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.

Uncanny Dodge (Ex): At 2nd level, a predator retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a predator already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

Rend (Ex): If the predator hits an enemy with two weapons from the predator's soul list in the same turn that enemy takes 1d6+1.5*Str Mod extra damage

Improved Uncanny Dodge (Ex): At 5th level and higher, a predator can no longer be flanked. This defense denies a rogue the ability to sneak attack the predator by flanking him, unless the attacker has at least four more rogue levels than the target has predator levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Relentless Hunter (Ex): While raging the predator gains both the scent and track abilities

Prowl (Ex): The predator gains the Hide in Plain Sight ability, furthermore the predator gains a +2 bonus to attack and damage rolls for each round he observes his target from a hidden position.

Beast Totem (Ex): While raging, the predator gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the predator has attained.

Frenzy (Ex): A predator can enter a frenzy during combat. While frenzied, he gains a +6 bonus to Strength and, if he makes a full attack action, gains a single extra attack each round at his highest bonus. (This latter effect is not cumulative with haste or other effects that grant additional attacks.) However, she also takes a —4 penalty to Armor Class and takes 2 points of nonlethal damage per round. A frenzy lasts for a number of rounds equal to 3 + the frenzied berserker's Constitution modifier. To end the frenzy before its duration expires, the character may attempt a DC 20 Will save once per round as a free action. Success ends the frenzy immediately; failure means it continues. The effects of frenzy stack with those from any rage ability the character may have.A predator may frenzy twice a day.

Greater Beast Totem (Ex):While raging, the predator gains the pounce special ability, allowing him to make a full attack at the end of a charge. In addition, the damage from his claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a critical hit.

Lacerate (Ex): The predator's rend ability now deals 2d6+1.5*Str Mod and an additional 1d4 Constitution damage (Fortitude Save DC=10+Str Modifier+half your level).Also, the rend ability can affect a target twice per turn.

Takedown (Ex): Any enemy hit by at least two of the predator's attacks during a pounce must make an opposing strength check or be knocked prone. The ability only works on enemies within one size category of the predator.

Go For the Throat (Ex): While frenzied the critical threat range of all the weapons from the predator's soul list are doubled and their critical multiplier's are increased by one

Beast's Hide (Ex): While Raging the predator gains Damage Reduction equal to his Constitution Modifier

Raptor Totem (Ex): While raging the predator grows wings gaining the flight ability at twice his land speed.

Tireless Predator (Ex): The predator no longer becomes fatigued at the end of his rage or frenzy.

Feral Frenzy (Ex): While frenzied, instead of gaining one extra attack during a full-attack, the predator now gains one extra attack with each of his natural attacks. These attacks are performed at his full base attack bonus

Focused Hunter (Ex): The predator no longer attacks allies while frenzied if there are no more enemies

Eviscerate (Ex): The predator's rend attack can now affect the same enemy three times per turn and now deals 3d6+3*Str Mod +1d4 Constitution damage(Fortitude Save DC=10+Str Mod)

Perfect Predator (Ex): During a pounce, all weapons on the predator's soul list which the predator weild's are treated as being weilded two handed for the purpose of power attacks and the bonus damage from your strength modifier.Also, any enemy hit by all of a predator's attacks at the end of a pounce must make a Will Save(DC=10+Str Mod+half your level) or become panicked

Ex-Predators
A predator who becomes lawful loses the ability to rage and frenzy and cannot gain more levels as a predator

The basic idea is natural-attacker that scales well into later levels and uses rend as large part of its damage.

Contrariwise
2013-03-06, 12:54 PM
Bump. I tried to add some more utility to the class and lowered it's Fort save. Lemme know what you think.

nxwtypx
2013-03-06, 01:37 PM
The only think I think is missing is the TWF trees. Even if they are not part of the class progression, they'd be gimme feats for any Predator, much like how Natural Spell is for Druids and Adaptive Style is for Swordsages.

I would have left Fortitude as a good saving throw.

Ksathra
2013-03-06, 09:09 PM
Actually Multiattack would the feat needed if he's using natural attacks. Seems like you're going for the wild animal Style kinda thing, I'd remove Craft and Ride from the skills and Perhaps add in Illiterate too.

Its rather full of stuff and not really balanced, I'm working on moving things around to make it a bit more average powered, while trying to stay with the theme. Some limiters in your special abilities need to be added too I'd say.

nxwtypx
2013-03-06, 10:09 PM
Actually Multiattack would the feat needed if he's using natural attacks.

Touche. They'd still need TWF to use daggers, punching daggers, bladed gauntlets, and kukris without penalties in the presence of Multiattack, right?

The fact that weapons can carry magic enhancements past Magic Fang almost makes TWF a better call though, disarm hazards be damned.


Seems like you're going for the wild animal Style kinda thing, I'd remove Craft and Ride from the skills and Perhaps add in Illiterate too.

I agree - Illiteracy fits. This class is good company for the Barbarian and the Totemist, and I don't see any of them at the Tome of the Month club.


Its rather full of stuff and not really balanced, I'm working on moving things around to make it a bit more average powered, while trying to stay with the theme. Some limiters in your special abilities need to be added too I'd say.

If you're of the "tier system for classes (http://brilliantgameologists.com/boards/index.php?PHPSESSID=h3ufln1skegfasc9o602bh57k4&topic=5293)" persuasion, this class is certainly strong tier 3, but is it versatile enough to graduate to T2? I'd let it fly in a game I was running.

Ksathra
2013-03-06, 11:14 PM
I made a bunch of changes but still think its a rather nice class that I would definitely consider over others for Damage and usefulness. I did not bother with the Illiteracy but I suppose it could be added for some extra flavor, perhaps in exchange for some little bonus, like a progression of 1/day align or damage type for nature weapons to bypass DR.



Predator
{table=head]Level|BAB|Fort|Ref|Will|Special

1st|+1|+0|+2|+0|Rage, Predator's Instinct

2nd|+2|+0|+3|+0|Beast Totem, Lesser

3rd|+3|+1|+3|+1|Uncanny Dodge

4th|+4|+1|+4|+1|Rend 1d6

5th|+5|+1|+4|+1|Improved Uncanny Dodge

6th|+6/+1|+2|+5|+2|Beast Totem

7th|+7/+2|+2|+5|+2|Relentless Hunter

8th|+8/+3|+2|+6|+2|Prowl

9th|+9/+4|+3|+6|+3|Rend 2d6

10th|+10/+5|+3|+7|+3|Beast Totem, Greater

11th|+11/+6/+1|+3|+7|+3|Frenzy

12th|+12/+7/+2|+4|+8|+4|Takedown

13th|+13/+8/+3|+4|+8|+4|Go For The Throat

14th|+14/+9/+4|+4|+9|+4|Rend 3d6

15th|+15/+10/+5|+5|+9|+5|Beast's Hide

16th|+16/+11/+6/+1|+5|+10|+5| Feral Frenzy

17th|+17/+12/+7/+2|+5|+10|+5| Tireless Predator

18th|+18/+13/+8/+3|+6|+11|+6| Focused Hunter

19th|+19/+14/+9/+4|+6|+11|+6| Rend 4d6

20th|+20/+15/+10/+5|+6|+12|+6|Perfect Predator

[/table]
Alignment: Nonlawful
Hit Die: 1d10

Class Skills:
Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Survival (Wis),and Swim (Str), Hide(Dex), Move Silently(Dex).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier

Weapon and Armor Proficiency: A predator is proficient with all simple and light armor.

Class Abilities

Predator's Instinct (Ex): Each time a Predator Gains a feat, he may instead choose a Rage power for which he has meet the prerequisites in place of that feat.

Rage(as per pathfinder)(Ex): A predator can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a predator can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a predator can rage per day. A predator can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a preadator gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the predator 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a predator cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A predator can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A predator cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a predator falls unconscious, her rage immediately ends, placing her in peril of death.

Beast Totem, Lesser (Ex): At level 2 the predator gains two claw attacks while raging. These attacks are considered primary attacks and are made at the predator's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.

Uncanny Dodge (Ex): At 3rd level, a predator retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a predator already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

Rend (Ex): At level 4 If the predator successfully hits an enemy with two natural weapons in the same round that enemy takes 1d6 extra damage. This damage increases by 1d6 for every 5 levels beyond 4th.
Upon reaching 9th lvl the Predator can apply rending damage again if his natural attacks successfully hit a monster 4 times in the same round, this damage may be applied again for each 2 hits at 14th and 19th lvl.
Upon reaching 14th level the target also makes a Fortitude save (DC 10+Str+1/2lvl) or takes 1d4 points of temporary constitution damage.

Improved Uncanny Dodge (Ex): At 5th level and higher, a predator can no longer be flanked. This defense denies a rogue the ability to sneak attack the predator by flanking him, unless the attacker has at least four more rogue levels than the target has predator levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Beast Totem (Ex): At level 6 The predator gains a +1 natural armor bonus while Raging. This bonus increases by +1 for every four levels the predator has attained beyond 8.

Relentless Hunter (Ex): At level 7 the predator gains both the scent and track abilities while Raging.

Prowl (Ex): At level 8 The predator gains the Hide in Plain Sight ability, but only while shadowing or otherwise stalking a target.

Beast Totem, Greater(Ex):At level 10 the predator gains the pounce special ability while raging, allowing him to make a full attack at the end of a charge. In addition, the damage from his claws increases to 1d8 (1d6 if Small) and the claws threat multiplier increase by one.

Frenzy (Ex): At level 11 A predator can enter a frenzy during combat. While frenzied, he gains a +6 bonus to Strength and, if he makes a full attack action, gains a single extra attack each round at his highest bonus. (This latter effect is not cumulative with haste or other effects that grant additional attacks.) However, she also takes a —4 penalty to Armor Class and takes 2 points of damage per round. A frenzy lasts for a number of rounds equal to 3 + the frenzied berserker's Constitution modifier. To end the frenzy before its duration expires, the character may attempt a DC 20 Will save once per round as a free action. Success ends the frenzy immediately; failure means it continues. The effects of frenzy stack with those from any rage ability the character may have. A predator may frenzy twice a day.

Takedown (Ex): At lvl 12 Any enemy hit by at least two of the predator's attacks during a pounce must make an opposing strength check or be knocked prone. This ability only works on enemies up to one size category larger than the Predator.

Go For the Throat (Ex): At lvl 13 While frenzied the critical threat range of all the predator's natural weapons are doubled and their critical multiplier's are increased by one.

Beast's Hide (Ex): At lvl 15 the predator gains Damage Reduction equal to his Constitution Modifier while raging.

Feral Frenzy (Ex): At lvl 16 While frenzied, instead of gaining one extra attack during a full-attack, the predator now gains one extra attack with each of his natural attacks. These attacks are performed at his full base attack bonus

Tireless Predator (Ex): At lvl 17 The predator no longer becomes fatigued at the end of his rage or frenzy.

Focused Hunter (Ex): At lvl 18 The predator no longer attacks allies while frenzied if there are no more enemies.

Perfect Predator (Ex): At level 20 During a pounce, all the predators natural weapons are treated as being two handed for the purpose of the power attack feat and the bonus damage from your strength modifier. Also, any enemy hit by all of a predator's attacks at the end of a pounce must make a Will Save(DC=10+Str Mod+half your level) or become panicked

Ex-Predators
A predator who becomes lawful loses the ability to rage and frenzy and cannot gain more levels as a predator

Contrariwise
2013-03-07, 12:29 AM
Thanks alot for the feedback, I think I'll go ahead and implement your changes.