Contrariwise
2013-03-05, 10:04 PM
Hey, guys I'm about to start a 3.5/Pathfinder homebrew game in which our DM has allowed(and encouraged) us to create custom classes to perfectly fit our character concepts. Since I've gone through the trouble of making a custom class I figured I might as well as post it here and get some feedback.
Predator
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+0|+2|+0|Rage, Animal Fury, Illiterate
2nd|+2|+0|+3|+0|Lesser Beast Totem
3rd|+3|+1|+3|+1|Uncanny Dodge,Predator's Soul
4th|+4|+1|+4|+1|Rend
5th|+5|+1|+4|+1|Improved Uncanny Dodge
6th|+6/+1|+2|+5|+2|Relentless Hunter
7th|+7/+2|+2|+5|+2|Prowl
8th|+8/+3|+2|+6|+2|Beast Totem
9th|+9/+4|+3|+6|+3|Lacerate
10th|+10/+5|+3|+7|+3|Greater Beast Totem
11th|+11/+6/+1|+3|+7|+3|Frenzy
12th|+12/+7/+2|+4|+8|+4|Takedown
13th|+13/+8/+3|+4|+8|+4|Go For The Throat
14th|+14/+9/+4|+4|+9|+4|Beast's Hide
15th|+15/+10/+5|+5|+9|+5|Raptor Totem
16th|+16/+11/+6/+1|+5|+10|+5|Eviscerate
17th|+17/+12/+7/+2|+5|+10|+5|Feral Frenzy
18th|+18/+13/+8/+3|+6|+11|+6|Focused Hunter
19th|+19/+14/+9/+4|+6|+11|+6|Tireless Predator
20th|+20/+15/+10/+5|+6|+12|+6|Perfect Predator
[/table]
Alignment: Nonlawful
Hit Die: 1d10
Class Skills:
Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Survival (Wis),and Swim (Str), Hide(Dex), Move Silently(Dex), Spot(Wis).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Weapon and Armor Proficiency: A predator is proficient with all simple and martial weapons and light armor.
Class Abilities
Predator's Soul (Ex): The predator gains a +2 to attack and a +2 to damage with all natural attacks, daggers, punching daggers, bladed gauntlets, and kukris
Animal Fury (Ex): While raging, the predator gains a bite attack. If used as part of a full attack action, the bite attack is made at the predator's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the predator is Medium; 1d3 points of damage if Small) plus half the predator's Strength modifier. A predator can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the predator against the target this round are at a +2 bonus
Rage(as per pathfinder)(Ex): A predator can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a predator can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a predator can rage per day. A predator can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a preadator gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the predator 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a predator cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A predator can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A predator cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a predator falls unconscious, her rage immediately ends, placing her in peril of death.
Lesser Beast Totem (Ex): While raging, the predator gains two claw attacks. These attacks are considered primary attacks and are made at the predator's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.
Uncanny Dodge (Ex): At 2nd level, a predator retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a predator already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Rend (Ex): If the predator hits an enemy with two weapons from the predator's soul list in the same turn that enemy takes 1d6+1.5*Str Mod extra damage
Improved Uncanny Dodge (Ex): At 5th level and higher, a predator can no longer be flanked. This defense denies a rogue the ability to sneak attack the predator by flanking him, unless the attacker has at least four more rogue levels than the target has predator levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Relentless Hunter (Ex): While raging the predator gains both the scent and track abilities
Prowl (Ex): The predator gains the Hide in Plain Sight ability, furthermore the predator gains a +2 bonus to attack and damage rolls for each round he observes his target from a hidden position.
Beast Totem (Ex): While raging, the predator gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the predator has attained.
Frenzy (Ex): A predator can enter a frenzy during combat. While frenzied, he gains a +6 bonus to Strength and, if he makes a full attack action, gains a single extra attack each round at his highest bonus. (This latter effect is not cumulative with haste or other effects that grant additional attacks.) However, she also takes a —4 penalty to Armor Class and takes 2 points of nonlethal damage per round. A frenzy lasts for a number of rounds equal to 3 + the frenzied berserker's Constitution modifier. To end the frenzy before its duration expires, the character may attempt a DC 20 Will save once per round as a free action. Success ends the frenzy immediately; failure means it continues. The effects of frenzy stack with those from any rage ability the character may have.A predator may frenzy twice a day.
Greater Beast Totem (Ex):While raging, the predator gains the pounce special ability, allowing him to make a full attack at the end of a charge. In addition, the damage from his claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a critical hit.
Lacerate (Ex): The predator's rend ability now deals 2d6+1.5*Str Mod and an additional 1d4 Constitution damage (Fortitude Save DC=10+Str Modifier+half your level).Also, the rend ability can affect a target twice per turn.
Takedown (Ex): Any enemy hit by at least two of the predator's attacks during a pounce must make an opposing strength check or be knocked prone. The ability only works on enemies within one size category of the predator.
Go For the Throat (Ex): While frenzied the critical threat range of all the weapons from the predator's soul list are doubled and their critical multiplier's are increased by one
Beast's Hide (Ex): While Raging the predator gains Damage Reduction equal to his Constitution Modifier
Raptor Totem (Ex): While raging the predator grows wings gaining the flight ability at twice his land speed.
Tireless Predator (Ex): The predator no longer becomes fatigued at the end of his rage or frenzy.
Feral Frenzy (Ex): While frenzied, instead of gaining one extra attack during a full-attack, the predator now gains one extra attack with each of his natural attacks. These attacks are performed at his full base attack bonus
Focused Hunter (Ex): The predator no longer attacks allies while frenzied if there are no more enemies
Eviscerate (Ex): The predator's rend attack can now affect the same enemy three times per turn and now deals 3d6+3*Str Mod +1d4 Constitution damage(Fortitude Save DC=10+Str Mod)
Perfect Predator (Ex): During a pounce, all weapons on the predator's soul list which the predator weild's are treated as being weilded two handed for the purpose of power attacks and the bonus damage from your strength modifier.Also, any enemy hit by all of a predator's attacks at the end of a pounce must make a Will Save(DC=10+Str Mod+half your level) or become panicked
Ex-Predators
A predator who becomes lawful loses the ability to rage and frenzy and cannot gain more levels as a predator
The basic idea is natural-attacker that scales well into later levels and uses rend as large part of its damage.
Predator
{table=head]Level|BAB|Fort|Ref|Will|Special
1st|+1|+0|+2|+0|Rage, Animal Fury, Illiterate
2nd|+2|+0|+3|+0|Lesser Beast Totem
3rd|+3|+1|+3|+1|Uncanny Dodge,Predator's Soul
4th|+4|+1|+4|+1|Rend
5th|+5|+1|+4|+1|Improved Uncanny Dodge
6th|+6/+1|+2|+5|+2|Relentless Hunter
7th|+7/+2|+2|+5|+2|Prowl
8th|+8/+3|+2|+6|+2|Beast Totem
9th|+9/+4|+3|+6|+3|Lacerate
10th|+10/+5|+3|+7|+3|Greater Beast Totem
11th|+11/+6/+1|+3|+7|+3|Frenzy
12th|+12/+7/+2|+4|+8|+4|Takedown
13th|+13/+8/+3|+4|+8|+4|Go For The Throat
14th|+14/+9/+4|+4|+9|+4|Beast's Hide
15th|+15/+10/+5|+5|+9|+5|Raptor Totem
16th|+16/+11/+6/+1|+5|+10|+5|Eviscerate
17th|+17/+12/+7/+2|+5|+10|+5|Feral Frenzy
18th|+18/+13/+8/+3|+6|+11|+6|Focused Hunter
19th|+19/+14/+9/+4|+6|+11|+6|Tireless Predator
20th|+20/+15/+10/+5|+6|+12|+6|Perfect Predator
[/table]
Alignment: Nonlawful
Hit Die: 1d10
Class Skills:
Climb (Str), Intimidate (Cha), Jump (Str), Listen (Wis), Survival (Wis),and Swim (Str), Hide(Dex), Move Silently(Dex), Spot(Wis).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier
Weapon and Armor Proficiency: A predator is proficient with all simple and martial weapons and light armor.
Class Abilities
Predator's Soul (Ex): The predator gains a +2 to attack and a +2 to damage with all natural attacks, daggers, punching daggers, bladed gauntlets, and kukris
Animal Fury (Ex): While raging, the predator gains a bite attack. If used as part of a full attack action, the bite attack is made at the predator's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the predator is Medium; 1d3 points of damage if Small) plus half the predator's Strength modifier. A predator can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the predator against the target this round are at a +2 bonus
Rage(as per pathfinder)(Ex): A predator can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a predator can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a predator can rage per day. A predator can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a preadator gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the predator 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a predator cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A predator can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A predator cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a predator falls unconscious, her rage immediately ends, placing her in peril of death.
Lesser Beast Totem (Ex): While raging, the predator gains two claw attacks. These attacks are considered primary attacks and are made at the predator's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.
Uncanny Dodge (Ex): At 2nd level, a predator retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a predator already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.
Rend (Ex): If the predator hits an enemy with two weapons from the predator's soul list in the same turn that enemy takes 1d6+1.5*Str Mod extra damage
Improved Uncanny Dodge (Ex): At 5th level and higher, a predator can no longer be flanked. This defense denies a rogue the ability to sneak attack the predator by flanking him, unless the attacker has at least four more rogue levels than the target has predator levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Relentless Hunter (Ex): While raging the predator gains both the scent and track abilities
Prowl (Ex): The predator gains the Hide in Plain Sight ability, furthermore the predator gains a +2 bonus to attack and damage rolls for each round he observes his target from a hidden position.
Beast Totem (Ex): While raging, the predator gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the predator has attained.
Frenzy (Ex): A predator can enter a frenzy during combat. While frenzied, he gains a +6 bonus to Strength and, if he makes a full attack action, gains a single extra attack each round at his highest bonus. (This latter effect is not cumulative with haste or other effects that grant additional attacks.) However, she also takes a —4 penalty to Armor Class and takes 2 points of nonlethal damage per round. A frenzy lasts for a number of rounds equal to 3 + the frenzied berserker's Constitution modifier. To end the frenzy before its duration expires, the character may attempt a DC 20 Will save once per round as a free action. Success ends the frenzy immediately; failure means it continues. The effects of frenzy stack with those from any rage ability the character may have.A predator may frenzy twice a day.
Greater Beast Totem (Ex):While raging, the predator gains the pounce special ability, allowing him to make a full attack at the end of a charge. In addition, the damage from his claws increases to 1d8 (1d6 if Small) and the claws deal x 3 damage on a critical hit.
Lacerate (Ex): The predator's rend ability now deals 2d6+1.5*Str Mod and an additional 1d4 Constitution damage (Fortitude Save DC=10+Str Modifier+half your level).Also, the rend ability can affect a target twice per turn.
Takedown (Ex): Any enemy hit by at least two of the predator's attacks during a pounce must make an opposing strength check or be knocked prone. The ability only works on enemies within one size category of the predator.
Go For the Throat (Ex): While frenzied the critical threat range of all the weapons from the predator's soul list are doubled and their critical multiplier's are increased by one
Beast's Hide (Ex): While Raging the predator gains Damage Reduction equal to his Constitution Modifier
Raptor Totem (Ex): While raging the predator grows wings gaining the flight ability at twice his land speed.
Tireless Predator (Ex): The predator no longer becomes fatigued at the end of his rage or frenzy.
Feral Frenzy (Ex): While frenzied, instead of gaining one extra attack during a full-attack, the predator now gains one extra attack with each of his natural attacks. These attacks are performed at his full base attack bonus
Focused Hunter (Ex): The predator no longer attacks allies while frenzied if there are no more enemies
Eviscerate (Ex): The predator's rend attack can now affect the same enemy three times per turn and now deals 3d6+3*Str Mod +1d4 Constitution damage(Fortitude Save DC=10+Str Mod)
Perfect Predator (Ex): During a pounce, all weapons on the predator's soul list which the predator weild's are treated as being weilded two handed for the purpose of power attacks and the bonus damage from your strength modifier.Also, any enemy hit by all of a predator's attacks at the end of a pounce must make a Will Save(DC=10+Str Mod+half your level) or become panicked
Ex-Predators
A predator who becomes lawful loses the ability to rage and frenzy and cannot gain more levels as a predator
The basic idea is natural-attacker that scales well into later levels and uses rend as large part of its damage.