smoke prism
2013-03-06, 03:04 AM
Hello playground this is my first homebrew ever.so please tell me if it needs work.I also have no clue how to work out treasure so suggestion s there would be greatly appreciated.
Bronz scara
Large magical beast
7d10+21 (59 hp)
Speed 40 ft. (8 squares); climb 3o ft. and swim 30 ft
Initiative: 5
Armor Class 18 (-1 size,+5 Dex,+4 natural); touch 14; flat-footed 13
Base Attack/Grapple +7/+15
Attack Standard attack:Bite + 11 melee (1d6+6/19-20 plus poison)
Full-Attack Full attack: Bite +11 melee (1d6+6/19-20 plus poison)
Space 10. Reach 5 ft.
Special Attacks: poison
Special Qualities: darkvison 60 ft,scent, tremorsence 30 ft, bend space, vanish
Saves Fort +8 Ref +10 Will +2
Abilities Str 18, Dex 20, Con 16, Int 10, Wis 10, Cha 10
Skills: Climb +5*, Hide +6 (+46 is invisible and immobile, +26 if invisible and moving), Listen +5, Move Silently +10 Spot +5, Swim +4*
Feats: Improved Critical, Lightning Reflexes, Weapon Finesse
Environment:tempret forest
Organization: solo, family (2 Bronz scara and 1d4 eggs)
Challenge Rating:5
Treasure: standard
Alignment: neutral
Advancement: 8-12 (Large), 13-24 (Huge)
Level Adjustment:-
The odd creature known as the Bronz scara is thought to be the creation of a powerful wizard called Veneficus de ferrea turris who wanted a guardian that had the agility to trial trespassers a swiftly slay them, but was also capable of holding its own direct combat.When Veneficus de ferrea turris died the Bronz scara's escaped the wizards tower of iron.The Bronz scara is a synthesis of snake and magic it is faster and stronger than most snakes found in nature and it has the ability to warp the space around and even the ability to momentary become invisible and it is granted these power s because of the magic contained in the bronze scales engraved in to its pich black scales.
Combat
Bronz scara venom (Ex): Injury, Fortitude DC 16, Initial slow, Secondary paralysis (2d10 rounds). A successful save negates the poison. Any target bitten by a bronze scara is immediately slowed as the spell as the target's body starts to seize up. One minute later, the target must succeed on another saving throw or become paralyzed for 2d10 rounds. The save is constitution-based.
Bend Space (Su): A bronze scara is treated as if they are under the effect of a permanent blur spell.The visual effect is of a vaguely black coiled shape that is perpetual out focus. The only thing that can be seen clearly are the glowing bronze runes, but they only disorient the viewer more. This distortion grants the bronze scara concealment (20% miss chance).
Vanish (Su): As a move action, a bronze scara can turn invisible by bending the light around it, and can stay invisible for 10 rounds thereafter. Once this ability is used, a bronz scara can't use this ability again for 10 more rounds.*
An invisible bronze scara gains a +40 bonus on Hide checks if it is immobile, or a +20 bonus on Hide checks if it is moving. An invisible bronze scara gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any)
Skills*
A bronze scara has a +8 racial bonus on all Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. It also has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Bronz scara
Large magical beast
7d10+21 (59 hp)
Speed 40 ft. (8 squares); climb 3o ft. and swim 30 ft
Initiative: 5
Armor Class 18 (-1 size,+5 Dex,+4 natural); touch 14; flat-footed 13
Base Attack/Grapple +7/+15
Attack Standard attack:Bite + 11 melee (1d6+6/19-20 plus poison)
Full-Attack Full attack: Bite +11 melee (1d6+6/19-20 plus poison)
Space 10. Reach 5 ft.
Special Attacks: poison
Special Qualities: darkvison 60 ft,scent, tremorsence 30 ft, bend space, vanish
Saves Fort +8 Ref +10 Will +2
Abilities Str 18, Dex 20, Con 16, Int 10, Wis 10, Cha 10
Skills: Climb +5*, Hide +6 (+46 is invisible and immobile, +26 if invisible and moving), Listen +5, Move Silently +10 Spot +5, Swim +4*
Feats: Improved Critical, Lightning Reflexes, Weapon Finesse
Environment:tempret forest
Organization: solo, family (2 Bronz scara and 1d4 eggs)
Challenge Rating:5
Treasure: standard
Alignment: neutral
Advancement: 8-12 (Large), 13-24 (Huge)
Level Adjustment:-
The odd creature known as the Bronz scara is thought to be the creation of a powerful wizard called Veneficus de ferrea turris who wanted a guardian that had the agility to trial trespassers a swiftly slay them, but was also capable of holding its own direct combat.When Veneficus de ferrea turris died the Bronz scara's escaped the wizards tower of iron.The Bronz scara is a synthesis of snake and magic it is faster and stronger than most snakes found in nature and it has the ability to warp the space around and even the ability to momentary become invisible and it is granted these power s because of the magic contained in the bronze scales engraved in to its pich black scales.
Combat
Bronz scara venom (Ex): Injury, Fortitude DC 16, Initial slow, Secondary paralysis (2d10 rounds). A successful save negates the poison. Any target bitten by a bronze scara is immediately slowed as the spell as the target's body starts to seize up. One minute later, the target must succeed on another saving throw or become paralyzed for 2d10 rounds. The save is constitution-based.
Bend Space (Su): A bronze scara is treated as if they are under the effect of a permanent blur spell.The visual effect is of a vaguely black coiled shape that is perpetual out focus. The only thing that can be seen clearly are the glowing bronze runes, but they only disorient the viewer more. This distortion grants the bronze scara concealment (20% miss chance).
Vanish (Su): As a move action, a bronze scara can turn invisible by bending the light around it, and can stay invisible for 10 rounds thereafter. Once this ability is used, a bronz scara can't use this ability again for 10 more rounds.*
An invisible bronze scara gains a +40 bonus on Hide checks if it is immobile, or a +20 bonus on Hide checks if it is moving. An invisible bronze scara gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any)
Skills*
A bronze scara has a +8 racial bonus on all Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. It also has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.