The Vorpal Tribble
2006-11-13, 10:52 AM
Sanctusarach
Tiny Magical Beast
Hit Dice: 2d10 (11 hp)
Initiative: +4
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 20 (+4 dex, +4 natural, +2 size), touch 16, flat-footed 16
Base Attack/Grapple: +2/-9
Attack: Bite +8 melee (1d3-3 plus eternal stupor)
Full Attack: Bite +8 melee (1d3-3 plus eternal stupor)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Eerie chant, eternal stupor, spell-like abilities, web of lies
Special Qualities: Darkvision 60 ft., detect evil, holy pass, low-light vision, tremorsense 60 ft.
Saves: Fort +3, Ref +7, Will +3
Abilities: Str 5, Dex 19, Con 10, Int 7, Wis 16, Cha 12
Skills: Climb +12, Hide +20, *Jump +14, Listen +4, *Move Silently +14, Perform (sing) +5, Spot +11
Feats: Ability focus (eternal stupor), Weapon Finesse(B)
Environment: Any land or underground
Organization: Cloister (9–40)
Challenge Rating: 3
Treasure: Standard
Alignment: Any good
Advancement: 3 HD (Tiny), 4-8 HD (Small), 9-12 HD (Medium)
Level Adjustment: -
A spider the side of a grown man's spread hand scuttles slowly across the underside of a worn beam of the chapel roof and descends on an unseen strand. Its black carapace is leathery seeming, and covered in stiff dark brown bristles. Around its mouth is a slight crust of dried wax.
The sanctusarach were once normal spiders, but after hundreds of generations living and dying within the holy and unholy places, sipping upon the tallow of ceremonial candles, they were altered.
Though few realize it at first, they are lucky to have such creatures, the sanctusarach continuously going about the day eating other vermin and cleaning and repairing their holy home. All they ask for in return is to have free reign of the structure. Often the spiders last long after the church is abandoned, continuing to upkeep it on the chance it will once more be used. True believers notice not their webs, but often the clergy make a request of the sanctusarach to spin their webbing within certain areas to keep out evil intruders. Little restraint is shown however if the structure is abandoned, the enterior coated from floor to ceiling in their webs.
A sanctusarach weighs only a pound or two. They speak Abyssal, Celestial, Common, and Infernal, along with their own deep, droning language that uses the echos of large spaces to their advantage.
Combat
Unless hungered a sanctusarach is not a particularly eager combatant, prefering to scare away intruders with their song. If this is ineffective they scurry forth on their webs to bite and entrap their victim in the webs. Once completely bound up the webbing is cut and the trespasser pulled out by the combined efforts of the temple's population.
Detect Evil (Sp): A sanctusarach can use detect evil, as the spell. This ability is always on.
Eerie Chant (Su): A sanctusarach possesses a strangely deep and resonate voice. They gain a +4 bonus to intimidate checks. As a full round action it may chant an unnerving tune in the odd language of their own. Those within 60 feet that hear the chant must succeed on a DC 12 will save each round or be effected in a way thats dependent on their alignment. Evil creatures that fail their save are panicked and neutrals frightened. The save DC increases by 1 for every two sanctusarach that join the first. This is a mind-affecting, sonic fear effect. The save DC is Charisma-based.
Eternal Stupor (Su): The bite of the sanctusarach afflicts its victim with Eternal Stupor. They must succeed on a DC 13 fortitude save or take 1d6 poins of dexterity damage. The victim also becomes incredibly drowsy and cannot charge or run. The save DC is Constitution-based.
Holy Pass (Su): A sanctusarach may pass through the structure of a holy dwelling as if incorporeal. They must end their turn outside a solid surface or they take 1d6 points of damage and are shunted to the next closest space.
Spell-like Abilities: At will - Ghost Sound, Mending, Prestidigitation. Caster level 5th. Save DC's are Charisma-based.
Tremorsense (Ex): A sanctusarach can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with sanctusarach webs.
Web of Lies (Ex): Sanctusarach often live within the highest rafters and towers of the church, lowering themselves silently on silk strands and leap onto their victims passing beneath. A single strand is strong enough to support the spider and one creature of the same size.
Sanctusarachs can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to two size categories larger than the Sanctusarach. These webs appear as glistening strands of razor wire to evil-aligned beings, strangely shadowy to neutral-aligned beings, and completely incorporeal and invisible to good-aligned creatures, not affecting them in any way.
An entangled creature can escape with a successful Escape Artist check (DC 11) or burst it with a Strength check (DC 16). Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. If the creature entangled is evil-aligned both DC's increase by another +4 and they take 1d6 points of damage each round they do not remain perfectly still.
Sanctusarachs often create sheets of sticky webbing from 5 to 60 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 6 hit points, and sheet webs have damage reduction 10/evil.
Those caught within these webs cannot knowingly tell lies, though they are not forced to speak.
Sanctusarachs can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Skills: Sanctusarachs have a +8 racial bonus on Climb, Hide and Spot checks. A sanctusarach can always choose to take 10 on Climb checks, even if rushed or threatened. Sanctusarachs use their Dexterity modifier for Climb checks.
*Sanctusarachs have a +10 racial bonus on Jump checks. They also have a +8 racial bonus on Move Silently checks when using their webs.
Tiny Magical Beast
Hit Dice: 2d10 (11 hp)
Initiative: +4
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 20 (+4 dex, +4 natural, +2 size), touch 16, flat-footed 16
Base Attack/Grapple: +2/-9
Attack: Bite +8 melee (1d3-3 plus eternal stupor)
Full Attack: Bite +8 melee (1d3-3 plus eternal stupor)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Eerie chant, eternal stupor, spell-like abilities, web of lies
Special Qualities: Darkvision 60 ft., detect evil, holy pass, low-light vision, tremorsense 60 ft.
Saves: Fort +3, Ref +7, Will +3
Abilities: Str 5, Dex 19, Con 10, Int 7, Wis 16, Cha 12
Skills: Climb +12, Hide +20, *Jump +14, Listen +4, *Move Silently +14, Perform (sing) +5, Spot +11
Feats: Ability focus (eternal stupor), Weapon Finesse(B)
Environment: Any land or underground
Organization: Cloister (9–40)
Challenge Rating: 3
Treasure: Standard
Alignment: Any good
Advancement: 3 HD (Tiny), 4-8 HD (Small), 9-12 HD (Medium)
Level Adjustment: -
A spider the side of a grown man's spread hand scuttles slowly across the underside of a worn beam of the chapel roof and descends on an unseen strand. Its black carapace is leathery seeming, and covered in stiff dark brown bristles. Around its mouth is a slight crust of dried wax.
The sanctusarach were once normal spiders, but after hundreds of generations living and dying within the holy and unholy places, sipping upon the tallow of ceremonial candles, they were altered.
Though few realize it at first, they are lucky to have such creatures, the sanctusarach continuously going about the day eating other vermin and cleaning and repairing their holy home. All they ask for in return is to have free reign of the structure. Often the spiders last long after the church is abandoned, continuing to upkeep it on the chance it will once more be used. True believers notice not their webs, but often the clergy make a request of the sanctusarach to spin their webbing within certain areas to keep out evil intruders. Little restraint is shown however if the structure is abandoned, the enterior coated from floor to ceiling in their webs.
A sanctusarach weighs only a pound or two. They speak Abyssal, Celestial, Common, and Infernal, along with their own deep, droning language that uses the echos of large spaces to their advantage.
Combat
Unless hungered a sanctusarach is not a particularly eager combatant, prefering to scare away intruders with their song. If this is ineffective they scurry forth on their webs to bite and entrap their victim in the webs. Once completely bound up the webbing is cut and the trespasser pulled out by the combined efforts of the temple's population.
Detect Evil (Sp): A sanctusarach can use detect evil, as the spell. This ability is always on.
Eerie Chant (Su): A sanctusarach possesses a strangely deep and resonate voice. They gain a +4 bonus to intimidate checks. As a full round action it may chant an unnerving tune in the odd language of their own. Those within 60 feet that hear the chant must succeed on a DC 12 will save each round or be effected in a way thats dependent on their alignment. Evil creatures that fail their save are panicked and neutrals frightened. The save DC increases by 1 for every two sanctusarach that join the first. This is a mind-affecting, sonic fear effect. The save DC is Charisma-based.
Eternal Stupor (Su): The bite of the sanctusarach afflicts its victim with Eternal Stupor. They must succeed on a DC 13 fortitude save or take 1d6 poins of dexterity damage. The victim also becomes incredibly drowsy and cannot charge or run. The save DC is Constitution-based.
Holy Pass (Su): A sanctusarach may pass through the structure of a holy dwelling as if incorporeal. They must end their turn outside a solid surface or they take 1d6 points of damage and are shunted to the next closest space.
Spell-like Abilities: At will - Ghost Sound, Mending, Prestidigitation. Caster level 5th. Save DC's are Charisma-based.
Tremorsense (Ex): A sanctusarach can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with sanctusarach webs.
Web of Lies (Ex): Sanctusarach often live within the highest rafters and towers of the church, lowering themselves silently on silk strands and leap onto their victims passing beneath. A single strand is strong enough to support the spider and one creature of the same size.
Sanctusarachs can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to two size categories larger than the Sanctusarach. These webs appear as glistening strands of razor wire to evil-aligned beings, strangely shadowy to neutral-aligned beings, and completely incorporeal and invisible to good-aligned creatures, not affecting them in any way.
An entangled creature can escape with a successful Escape Artist check (DC 11) or burst it with a Strength check (DC 16). Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. If the creature entangled is evil-aligned both DC's increase by another +4 and they take 1d6 points of damage each round they do not remain perfectly still.
Sanctusarachs often create sheets of sticky webbing from 5 to 60 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 6 hit points, and sheet webs have damage reduction 10/evil.
Those caught within these webs cannot knowingly tell lies, though they are not forced to speak.
Sanctusarachs can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Skills: Sanctusarachs have a +8 racial bonus on Climb, Hide and Spot checks. A sanctusarach can always choose to take 10 on Climb checks, even if rushed or threatened. Sanctusarachs use their Dexterity modifier for Climb checks.
*Sanctusarachs have a +10 racial bonus on Jump checks. They also have a +8 racial bonus on Move Silently checks when using their webs.