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View Full Version : Tiberius - Anima mage at 2nd level! [WIP]



8wGremlin
2013-03-06, 03:26 PM
Tiberius
Human, Intelligent and Charismatic

Social Proficiency (Ex) Enchanters get intimidate on their class list, with 2 flaws being human (or strong heart halfling), you can get in by level 2.

This means that you will have a persistent spell once per day at 6th, which is great for an E6 game. It gets stronger, as you level higher in a normal game.

So what next, after wizard 1, Anima mage 10?



Wizard 1, Enchanter focused specialist, Intimidate 4 ranks, Knowledge (planes) 4 (Feats: Bind vestige, Improved Bind Vestige, Precocious Apprentice, Extend Spell)
Anima Mage 1
Anima Mage 2
Anima Mage 3 Dragonmark of making (make whole 1/day)
Anima Mage 4
Anima Mage 5 Persistent spell



Specialist: ex-Necromancy, ex-Evocation
Focused Specialist: Spells, - 1 spell per day, gain 3 enchantment spells per day. loose an additional school ex-abjuration


Social Proficiency (Ex) Enchanters
Enchanters using this variant are as proficient at manipulating others through mundane means as they are at influencing their minds magically. Add the following skills to the character's list of wizard class skills: Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive. The enchanter also gains a +2 competence bonus on checks involving one of these skills (player's choice) every five levels (5th, 10th, 15th, and 20th). This bonus can only be applied once to each skill. An enchanter using this variant does not gain bonus feats for advancing as a wizard.

Spells of note:

Power Word Pain (Races of the Dragon), Sleep, Summon Marked Homunculus* (dragonmarked pg 154)
Alter-self*,Yoke of Mercy (Book of Exalted Deeds), Power Word Sicken (Races of the Dragon),
Heroism (Player's Handbook)

spells marked * are not Enchantment spells