inuyasha
2013-03-06, 03:50 PM
The priest of the sewers
"man that guy was creepy...there was just something...unnatural about him...he had small tentacles, a fearful aura, and he made my brain feel like it was going to explode...these are dark times indeed
-Phillip, talking about a priest of the sewers
Requirements
Must be able to cast divine spells of level 5
Must be able to cast domain spells
Must be chaotic in alignment
Must have the great fortitude feat
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special| Spellcasting
1st|
+0|
+2|
+0|
+2|Mutation, apocalypse domain|+1 level of existing class
2nd|
+1|
+3|
+0|
+3|Mutation|+1 level of existing class
3rd|
+2|
+3|
+1|
+3|Mutation|+1 level of existing class
4th|
+3|
+4|
+1|
+4|Mutation|+1 level of existing class
5th|
+3|
+4|
+1|
+4|Mutation|+1 level of existing class
6th|
+4|
+5|
+2|
+5|Mutation|+1 level of existing class
7th|
+5|
+5|
+2|
+5|Mutation|+1 level of existing class
8th|
+6/1|
+6|
+2|
+6|Mutation|+1 level of existing class
9th|
+6/1|
+6|
+3|
+6|Mutation|+1 level of existing class
10th|
+7/2|
+7|
+3|
+7|Mutation|+1 level of existing class[/table]
Apocalypse domain:
When starting in this prestige class, the character gains access to the nuclear apocalypse domain (see below)
sewer Apocalypse domain
Granted domain power: you may turn/rebuke aberrations as well as undead
1. Grease
2. Acid arrow (Sludge bolt)
3. Stinking cloud (trash cloud)
4. Solid fog (thick sewer gas)
5. Cloudkill (toxic sewer gas)
6. Acid fog (acidic sewer gas)
7. Insanity (brain damage)
8. Horrid wilting (radiation damage)
9. Meteor swarm (nuclear doom!)
Mutation (Su, Sp, or Ex)
Every level of priest of nuclear armaggeddon, the character mutates in some way from all the radiation around him. Pick one ability from the list below, some may be picked 2 or more times
Natural weapons (Ex)
You gain a 2 new natural weapons that deal 1d4 damage or one dealing 1d6
more? this can be taken up to 3 times total, each time gaining another natural attack or increasing the damage of one set by 1 size
Spell capability (Sp)
You gain one 1st level divine spell like ability that doesnt have the (healing) subschool or the abjuration school usable 1/day
more? this can be taken any number of times but only every other level, each time gaining a new spell or increasing the number of uses per day by one. Something usable 5/day is usable at will
Tough plates (Ex)
your natural armor increases by +2
more? each time this is taken it increases your natural armor by 1
increased mental capacity (Ex)
see spell capability but you may now pick a psionic power instead of a spell
Paragon (Ex)
increase one stat by 1 points
more? each additional time this is taken either increase a new ability by 1 or a previously increased one by 1, this can only be taken every other level
Acidic blood
when you are hit with a slashing or piercing weapon your blood spills out, dealing 1d4 points of acid damage to the attacker. In addition a number of times per day equal to your constitution modifier, you may deal yourself 1d6 points of subdual damage as you throw up concentrated acid dealing 1d6 damage
more? each time this is taken you increase the damage die of both attacks by one, but your spit deals an additional 1d6 points of subdual damage to you.
Gills
you have adapted to life in the sewers, you gain gills and can swim through polluted waters as if they were perfectly fine
more? this can only be taken once
Wings
you grow large bat wings (yes bats can live in sewers) that allow you to fly at a speed of 20 feet with clumsy maneuverability
more? each time this is taken you may either increase your speed by 10ft (to a maximum of 50ft) or your maneuverability by 1 rank (maximum average)
Dark eyes
you either gain darkvision 60ft. or existing darkvision increases by 30ft.
more? each time this is taken you gain 30 more feet of darkvision
NOTE: this is in no way related to the evolutionist even though it says mutations! (unless draken wants it to be)
also, any cool ideas to change this class or any more mutations?
EDIT: also how is the domain, good? im debating between turning oozes or aberrations
"man that guy was creepy...there was just something...unnatural about him...he had small tentacles, a fearful aura, and he made my brain feel like it was going to explode...these are dark times indeed
-Phillip, talking about a priest of the sewers
Requirements
Must be able to cast divine spells of level 5
Must be able to cast domain spells
Must be chaotic in alignment
Must have the great fortitude feat
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special| Spellcasting
1st|
+0|
+2|
+0|
+2|Mutation, apocalypse domain|+1 level of existing class
2nd|
+1|
+3|
+0|
+3|Mutation|+1 level of existing class
3rd|
+2|
+3|
+1|
+3|Mutation|+1 level of existing class
4th|
+3|
+4|
+1|
+4|Mutation|+1 level of existing class
5th|
+3|
+4|
+1|
+4|Mutation|+1 level of existing class
6th|
+4|
+5|
+2|
+5|Mutation|+1 level of existing class
7th|
+5|
+5|
+2|
+5|Mutation|+1 level of existing class
8th|
+6/1|
+6|
+2|
+6|Mutation|+1 level of existing class
9th|
+6/1|
+6|
+3|
+6|Mutation|+1 level of existing class
10th|
+7/2|
+7|
+3|
+7|Mutation|+1 level of existing class[/table]
Apocalypse domain:
When starting in this prestige class, the character gains access to the nuclear apocalypse domain (see below)
sewer Apocalypse domain
Granted domain power: you may turn/rebuke aberrations as well as undead
1. Grease
2. Acid arrow (Sludge bolt)
3. Stinking cloud (trash cloud)
4. Solid fog (thick sewer gas)
5. Cloudkill (toxic sewer gas)
6. Acid fog (acidic sewer gas)
7. Insanity (brain damage)
8. Horrid wilting (radiation damage)
9. Meteor swarm (nuclear doom!)
Mutation (Su, Sp, or Ex)
Every level of priest of nuclear armaggeddon, the character mutates in some way from all the radiation around him. Pick one ability from the list below, some may be picked 2 or more times
Natural weapons (Ex)
You gain a 2 new natural weapons that deal 1d4 damage or one dealing 1d6
more? this can be taken up to 3 times total, each time gaining another natural attack or increasing the damage of one set by 1 size
Spell capability (Sp)
You gain one 1st level divine spell like ability that doesnt have the (healing) subschool or the abjuration school usable 1/day
more? this can be taken any number of times but only every other level, each time gaining a new spell or increasing the number of uses per day by one. Something usable 5/day is usable at will
Tough plates (Ex)
your natural armor increases by +2
more? each time this is taken it increases your natural armor by 1
increased mental capacity (Ex)
see spell capability but you may now pick a psionic power instead of a spell
Paragon (Ex)
increase one stat by 1 points
more? each additional time this is taken either increase a new ability by 1 or a previously increased one by 1, this can only be taken every other level
Acidic blood
when you are hit with a slashing or piercing weapon your blood spills out, dealing 1d4 points of acid damage to the attacker. In addition a number of times per day equal to your constitution modifier, you may deal yourself 1d6 points of subdual damage as you throw up concentrated acid dealing 1d6 damage
more? each time this is taken you increase the damage die of both attacks by one, but your spit deals an additional 1d6 points of subdual damage to you.
Gills
you have adapted to life in the sewers, you gain gills and can swim through polluted waters as if they were perfectly fine
more? this can only be taken once
Wings
you grow large bat wings (yes bats can live in sewers) that allow you to fly at a speed of 20 feet with clumsy maneuverability
more? each time this is taken you may either increase your speed by 10ft (to a maximum of 50ft) or your maneuverability by 1 rank (maximum average)
Dark eyes
you either gain darkvision 60ft. or existing darkvision increases by 30ft.
more? each time this is taken you gain 30 more feet of darkvision
NOTE: this is in no way related to the evolutionist even though it says mutations! (unless draken wants it to be)
also, any cool ideas to change this class or any more mutations?
EDIT: also how is the domain, good? im debating between turning oozes or aberrations