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View Full Version : How have generic class campaigns worked?



JusticeZero
2013-03-07, 12:35 PM
Has anyone run campaigns where everyone used the generic classes option? How well did they work out, and was there any specific issues to watch out for?
I planned on making everyone stick to themes on themself and talk over what they were advancing in with the group beforehand; was also going to remove the divine/arcane distinction for the world and use some other restrictive method. Still, I wanted to know if there were any pitfalls to keep an eye out for.