Wargamer
2013-03-07, 01:44 PM
Okay, this is going to be kept very short and very simple. In fact, I'm going to make so few changes to the Fighter I won't even bother with tables.
Skills: Add "Knowledge [all]", "Listen", "Profession" and "Search" to the Fighter's skill set - Fighters come from a variety of backgrounds, so it is not unreasonable to assume they might, you know, know things!
Skill Points: 4 + int modifier per level, x4 at 1st level.
The Class:
The Fighter gains a Bonus Feat every level.
...that's it! Fighter Class updated! Huzzah!
Except that we're not actually done yet. You see, here's where the real meat of the work comes in...
NEW FEATS!
I've tried to organise these by Fighter Level (ie: what level fighter you need to be to get them). However, where the Feats are done in progression I've kept them all together for simplicity.
Weapon Focus and its ilk:
Weapon Focus:
Unchanged.
Weapon Focus, Greater:
Prerequisites: Change "Fighter Level 8th" to "Fighter level 6th".
Weapon Specialization:
Prerequisites: Change "Fighter Level 4th" to "Fighter level 3rd".
Weapon Specialization, Greater:
Prerequisites: Change "Fighter Level 12th" to "Fighter level 9th".
Melee / Ranged Weapon Mastery:
Unchanged, save to specify that the bonus is cumulative with Weapon Focus, etc.
1st / 2nd level Fighter Feats:
Brutal Strike:
Prerequisites: Fighter level 2nd.
Benefit: If your attack fails to beat your target's AC, but your roll is high enough to hit with a touch attack, you inflict damage equal to your strength bonus. Attacks made with an off-hand weapon deal damage equal to half your strength bonus, whilst attacks with a two-handed weapon deal 1.5x your strength bonus.
Improved Weapon Focus:
Prerequisites: Weapon Focus, Fighter level 2nd.
Benefit: The to hit bonus granted by Weapon Focus, Greater Weapon Focus and Epic Weapon Focus is doubled.
Intimidating Reputation:
Prerequisites: Fighter Level 1st.
Benefit: You gain a bonus to all Intimidate checks equal to 1/2 your Fighter Level.
Improved Intimidating Reputation:
Prerequisites: Intimidating Reputation, Fighter Level 5th.
Benefit: Your bonus to Intimidate granted by Intimidating Reputation is increased to your full Fighter Level.
Naturalist:
Prerequisites: Fighter level 1st.
Benefit: Gain Handle Animal, Survival and Heal as class skills.
Shield Another:
Prerequisites: Fighter Level 2nd.
Benefit: When using a shield, you may reduce the AC granted to you by your shield (minimum +0) and increase the AC of one ally within 5ft of you by the same amount. This bonus lasts until the beginning of your next turn. It also ceases to apply if they move more than 5ft away from you, or you move more than 5ft away from them.
Suave:
Prerequisites: Fighter level 1st.
Benefit: Gain Bluff, Gather Information and Diplomacy as class skills.
3rd / 4th level Fighter Feats:
Determined Combat Expertise:
Prerequisites: Fighter level 3rd.
Benefit: You gain the Combat Expertise Feat. You may use this Feat even if your Intelligence score is less than 13.
Determined Power Attack:
Prerequisites: Fighter level 3rd.
Benefit: You gain the Power Attack Feat. You may use this Feat even if your Strength score is less than 13.
Improved Cleave:
Prerequisites: Power Attack, Cleave, Fighter level 4.
Benefit: Upon reducing an enemy to 0 hit points you may immediately make a 5ft step. This applies before resolving any Cleave attack.
If you have the Great Cleave Feat, you may make one additional 5ft step per enemy reduced to 0 hit points.
Light Two Weapon Fighting:
Prerequisites: Fighter level 3rd.
Benefit: You gain the Two Weapon Fighting feat, even if you do not meet the prerequisites, so long as you are using a light weapon in your off-hand, are not wearing medium or heavy armour and are carrying no more than a light load.
Strengthened Off-hand Fighting:
Prerequisites: Two weapon fighting, Fighter level 3rd.
Benefit: You may add your full Strength bonus to offhand attacks.
5th/6th level Fighter Feats:
Ambusher:
Prerequisites: Fighter level 5th.
Benefit: Whenever your opponent is denied their Dexterity bonus to AC, you inflict an additional 1d6 damage.
If you have the Sneak Attack class feat, you instead deal +1d6 sneak attack damage.
Improved Ambusher:
Prerequisites: Ambusher, Fighter level 10th.
Benefit: Whenever your opponent is denied their Dexterity bonus to AC, you inflict an additional 1d6 damage.
If you have the Sneak Attack class feat, you instead deal +1d6 sneak attack damage.
Greater Ambusher:
Prerequisites: Ambusher, Improved Ambusher, Fighter level 15th.
Benefit: Whenever your opponent is denied their Dexterity bonus to AC, you inflict an additional 1d6 damage.
If you have the Sneak Attack class feat, you instead deal +1d6 sneak attack damage.
Supreme Ambusher:
Prerequisites: Ambusher, Improved Ambusher, Greater Ambusher, Fighter level 20th.
Benefit: Whenever your opponent is denied their Dexterity bonus to AC, you inflict an additional 1d6 damage.
If you have the Sneak Attack class feat, you instead deal +1d6 sneak attack damage.
Determined Two Weapon Fighting:
Prerequisites: Fighter level 5th.
Benefit: You gain the Two Weapon Fighting Feat. You may make use of this feat even if your Dexterity score is less than 15.
Insightful Strike:
Prerequisites: Weapon Finesse, Fighter Level 5th.
Benefit: You may add your Intelligence bonus (if any) to damage rolls made with a light weapon or rapier.
Methodical Planner:
Prerequisites: Fighter Level 6th.
Benefit: Your party members come to rely upon you for guidance and leadership. If you spend at least ten minutes with one or more party members in a strategy meeting, all party members present gain a morale bonus to all Search, Spot, Listen, Hide, Move Silently, Bluff, Diplomacy, Intimidate and Sense Motive checks made that day. The bonus is equal to 1/4 your Fighter Level.
If you have the Leadership feat, the bonus is equal to 1/2 your Fighter Level instead.
Mighty Blow:
Prerequisites: Fighter level 6th.
Benefit: As a standard action, you make a single attack that applies your Fighter Level as a bonus to your attack and damage roll.
Greater Mighty Blow:
Prerequisites: Mighty Blow, Fighter level 12th.
Benefit: All attacks you make gain a bonus to attack and damage rolls equal to 1/2 your Fighter level. This does not stack with Mighty Blow.
Supreme Mighty Blow:
Prerequisites: Mighty Blow, Greater Mighty Blow, Fighter level 18th.
Benefit: All attacks you make gain a bonus to attack and damage rolls equal to your Fighter level. This does not stack with Mighty Blow.
Rally the Party:
Prerequisites: Cha 12, Fighter Level 6th.
Benefit: As a standard action, you give a rallying cry to inspire your allies. This grants all allies within 30ft a morale bonus equal to your Charisma modifier. This bonus lasts for a number of rounds equal to 1/2 your Fighter Level + your Cha modifier. Your allies must be able to hear you and understand you to benefit.
Alternatively, you may spend a full minute inspiring your party with a rousing speech, going through methodical plan of attack or some other similar action (Evil players may well use threats of violence!). If this is performed, the above boost lasts for a number of minutes equal to 1/2 your Fighter Level + your Cha modifier instead.
If you have the Leadership Feat, you may add your full Fighter Level to determine the duration of the morale boost.
7th/8th level Fighter Feats:
Mettle:
Prerequisites: Fighter Level 8th.
Benefit: You gain Mettle as a class feature.
Uncanny Dodge:
Prerequisites: Fighter Level 8th.
Benefit: You gain Uncanny Dodge as a class feature.
If you already have Uncanny Dodge from another source, this Feat grants no additional bonus.
Improved Uncanny Dodge:
Prerequisites: Uncanny Dodge class feature, Fighter Level 12th.
Benefit: You gain [i]Improved Uncanny Dodge as a class feature.
9th/10th level Fighter Feats:
Force of Will:
Prerequisites: Fighter Level 10th.
Benefit: Whenever you are required to make a Will Save, you may choose to make a Fortitude Save instead.
...and that's all I've got so far. More ideas for Fighter Feats are very welcome!
Skills: Add "Knowledge [all]", "Listen", "Profession" and "Search" to the Fighter's skill set - Fighters come from a variety of backgrounds, so it is not unreasonable to assume they might, you know, know things!
Skill Points: 4 + int modifier per level, x4 at 1st level.
The Class:
The Fighter gains a Bonus Feat every level.
...that's it! Fighter Class updated! Huzzah!
Except that we're not actually done yet. You see, here's where the real meat of the work comes in...
NEW FEATS!
I've tried to organise these by Fighter Level (ie: what level fighter you need to be to get them). However, where the Feats are done in progression I've kept them all together for simplicity.
Weapon Focus and its ilk:
Weapon Focus:
Unchanged.
Weapon Focus, Greater:
Prerequisites: Change "Fighter Level 8th" to "Fighter level 6th".
Weapon Specialization:
Prerequisites: Change "Fighter Level 4th" to "Fighter level 3rd".
Weapon Specialization, Greater:
Prerequisites: Change "Fighter Level 12th" to "Fighter level 9th".
Melee / Ranged Weapon Mastery:
Unchanged, save to specify that the bonus is cumulative with Weapon Focus, etc.
1st / 2nd level Fighter Feats:
Brutal Strike:
Prerequisites: Fighter level 2nd.
Benefit: If your attack fails to beat your target's AC, but your roll is high enough to hit with a touch attack, you inflict damage equal to your strength bonus. Attacks made with an off-hand weapon deal damage equal to half your strength bonus, whilst attacks with a two-handed weapon deal 1.5x your strength bonus.
Improved Weapon Focus:
Prerequisites: Weapon Focus, Fighter level 2nd.
Benefit: The to hit bonus granted by Weapon Focus, Greater Weapon Focus and Epic Weapon Focus is doubled.
Intimidating Reputation:
Prerequisites: Fighter Level 1st.
Benefit: You gain a bonus to all Intimidate checks equal to 1/2 your Fighter Level.
Improved Intimidating Reputation:
Prerequisites: Intimidating Reputation, Fighter Level 5th.
Benefit: Your bonus to Intimidate granted by Intimidating Reputation is increased to your full Fighter Level.
Naturalist:
Prerequisites: Fighter level 1st.
Benefit: Gain Handle Animal, Survival and Heal as class skills.
Shield Another:
Prerequisites: Fighter Level 2nd.
Benefit: When using a shield, you may reduce the AC granted to you by your shield (minimum +0) and increase the AC of one ally within 5ft of you by the same amount. This bonus lasts until the beginning of your next turn. It also ceases to apply if they move more than 5ft away from you, or you move more than 5ft away from them.
Suave:
Prerequisites: Fighter level 1st.
Benefit: Gain Bluff, Gather Information and Diplomacy as class skills.
3rd / 4th level Fighter Feats:
Determined Combat Expertise:
Prerequisites: Fighter level 3rd.
Benefit: You gain the Combat Expertise Feat. You may use this Feat even if your Intelligence score is less than 13.
Determined Power Attack:
Prerequisites: Fighter level 3rd.
Benefit: You gain the Power Attack Feat. You may use this Feat even if your Strength score is less than 13.
Improved Cleave:
Prerequisites: Power Attack, Cleave, Fighter level 4.
Benefit: Upon reducing an enemy to 0 hit points you may immediately make a 5ft step. This applies before resolving any Cleave attack.
If you have the Great Cleave Feat, you may make one additional 5ft step per enemy reduced to 0 hit points.
Light Two Weapon Fighting:
Prerequisites: Fighter level 3rd.
Benefit: You gain the Two Weapon Fighting feat, even if you do not meet the prerequisites, so long as you are using a light weapon in your off-hand, are not wearing medium or heavy armour and are carrying no more than a light load.
Strengthened Off-hand Fighting:
Prerequisites: Two weapon fighting, Fighter level 3rd.
Benefit: You may add your full Strength bonus to offhand attacks.
5th/6th level Fighter Feats:
Ambusher:
Prerequisites: Fighter level 5th.
Benefit: Whenever your opponent is denied their Dexterity bonus to AC, you inflict an additional 1d6 damage.
If you have the Sneak Attack class feat, you instead deal +1d6 sneak attack damage.
Improved Ambusher:
Prerequisites: Ambusher, Fighter level 10th.
Benefit: Whenever your opponent is denied their Dexterity bonus to AC, you inflict an additional 1d6 damage.
If you have the Sneak Attack class feat, you instead deal +1d6 sneak attack damage.
Greater Ambusher:
Prerequisites: Ambusher, Improved Ambusher, Fighter level 15th.
Benefit: Whenever your opponent is denied their Dexterity bonus to AC, you inflict an additional 1d6 damage.
If you have the Sneak Attack class feat, you instead deal +1d6 sneak attack damage.
Supreme Ambusher:
Prerequisites: Ambusher, Improved Ambusher, Greater Ambusher, Fighter level 20th.
Benefit: Whenever your opponent is denied their Dexterity bonus to AC, you inflict an additional 1d6 damage.
If you have the Sneak Attack class feat, you instead deal +1d6 sneak attack damage.
Determined Two Weapon Fighting:
Prerequisites: Fighter level 5th.
Benefit: You gain the Two Weapon Fighting Feat. You may make use of this feat even if your Dexterity score is less than 15.
Insightful Strike:
Prerequisites: Weapon Finesse, Fighter Level 5th.
Benefit: You may add your Intelligence bonus (if any) to damage rolls made with a light weapon or rapier.
Methodical Planner:
Prerequisites: Fighter Level 6th.
Benefit: Your party members come to rely upon you for guidance and leadership. If you spend at least ten minutes with one or more party members in a strategy meeting, all party members present gain a morale bonus to all Search, Spot, Listen, Hide, Move Silently, Bluff, Diplomacy, Intimidate and Sense Motive checks made that day. The bonus is equal to 1/4 your Fighter Level.
If you have the Leadership feat, the bonus is equal to 1/2 your Fighter Level instead.
Mighty Blow:
Prerequisites: Fighter level 6th.
Benefit: As a standard action, you make a single attack that applies your Fighter Level as a bonus to your attack and damage roll.
Greater Mighty Blow:
Prerequisites: Mighty Blow, Fighter level 12th.
Benefit: All attacks you make gain a bonus to attack and damage rolls equal to 1/2 your Fighter level. This does not stack with Mighty Blow.
Supreme Mighty Blow:
Prerequisites: Mighty Blow, Greater Mighty Blow, Fighter level 18th.
Benefit: All attacks you make gain a bonus to attack and damage rolls equal to your Fighter level. This does not stack with Mighty Blow.
Rally the Party:
Prerequisites: Cha 12, Fighter Level 6th.
Benefit: As a standard action, you give a rallying cry to inspire your allies. This grants all allies within 30ft a morale bonus equal to your Charisma modifier. This bonus lasts for a number of rounds equal to 1/2 your Fighter Level + your Cha modifier. Your allies must be able to hear you and understand you to benefit.
Alternatively, you may spend a full minute inspiring your party with a rousing speech, going through methodical plan of attack or some other similar action (Evil players may well use threats of violence!). If this is performed, the above boost lasts for a number of minutes equal to 1/2 your Fighter Level + your Cha modifier instead.
If you have the Leadership Feat, you may add your full Fighter Level to determine the duration of the morale boost.
7th/8th level Fighter Feats:
Mettle:
Prerequisites: Fighter Level 8th.
Benefit: You gain Mettle as a class feature.
Uncanny Dodge:
Prerequisites: Fighter Level 8th.
Benefit: You gain Uncanny Dodge as a class feature.
If you already have Uncanny Dodge from another source, this Feat grants no additional bonus.
Improved Uncanny Dodge:
Prerequisites: Uncanny Dodge class feature, Fighter Level 12th.
Benefit: You gain [i]Improved Uncanny Dodge as a class feature.
9th/10th level Fighter Feats:
Force of Will:
Prerequisites: Fighter Level 10th.
Benefit: Whenever you are required to make a Will Save, you may choose to make a Fortitude Save instead.
...and that's all I've got so far. More ideas for Fighter Feats are very welcome!