PDA

View Full Version : [3.P/3.5] Apprentice: Squire Feat Variant for Spellcasters.



Dulenheim
2013-03-07, 04:16 PM
Hello, and Good day my fellow playgrounders.

Today, I'll be posting a variant of the Squire feat that was introduced to the Pathfinder RPG in Knights of the Inner sea. Squire reads as follows:



SQUIRE

You attract a squire to aid you in your knightly endeavors.

Prerequisites: Character level 3th (It was 4th, but it was fixed on the newest Errata), proficient with all martial weapons .
Benefits: This feat acts similarly to the Leadership feat , with several exception s. You can only attract a 1st-level cohort (referred to hereafter as a squire) with this feat, and cannot recruit followers until you have the Leadership feat .

You determine your Leadership score according to the rules presented in the Leadership feat, but your squire is always at least three or more levels lower than yourself.

A squire can only take levels in a class that grants proficiency with all martial weapons as a class feature, such as paladin, gunslinger, cavalier, or fighter. She cannot multiclass, though she may take any archetype she qualifies for, including those from the following "Squire Archetypes" section.

If a squire gains enough XP to bring her to two levels lower than your level, the squire does not gain the new level until you gain your next level-until then her new XP total is 1 less than the amount needed to attain the next level and she gains no additional XP until you advance. If you release your squire from service, you may gain a new one by scouting for potential candidates in a city or large town where members of your knightly order can typically be found, which requires at least 24 hours of uninterrupted scouting. This act can also replace a squire who has perished.

Graduation: When you reach 7th level, this feat automatically upgrade s to the Leadership feat (meaning that you effectively lose this feat and replace it with Leadership).

You gain all the normal benefits of the Leadership feat , except that your squire must remain at least three levels lower than you and must continue to take levels in her first class. In order for your squire to be able to be two levels lower than you, your squire must be at least 4th level, and you must witness her as she single- handedly def eats a creature with Hit Dice equal to or greater than her own.

Upon the creature's def eat, your squire graduates to full knighthood and acts as a normal cohort; she may begin taking levels in other classes if she so chooses, and she may increase in level to up to two levels lower than yourself.


So in a simple basis, this feat allows any character that holds prof. with all martial and simple weapons to gain a cohort a few levels before he could actually gain leadership. Since this effectively means the player gains a second character that provides support, I found it good in Crunch and Fluff senses.

But why is that limited to martial classes? If anything, it makes much more sense for a Caster (be it arcane of divine) to have an apprentice of her own.
To that end, I present my Variant:



APRENTICE

You have accepted a young apprentice under your wing.

Prerequisites: Caster Level 3rd.
Benefits: This feat acts similarly to the Leadership feat , with several exceptions. You can only attract a 1st-level cohort (referred to hereafter as an Apprentice) with this feat, and cannot recruit followers until you have the Leadership feat . You determine your Leadership score according to the rules presented in the Leadership feat, but your Apprentice is always at least three or more levels lower than yourself.

An Apprentice can only take levels on a class that allows it to cast 1st level spells at first level, such as Druids, Clerics, Sorcerers, Oracles and Wizards. She cannot multiclass, though she may take any archetype she qualifies for.

If an Apprentice gains enough XP to bring her to two levels lower than your level, the Apprentice does not gain the new level until you gain your next level-until then her new XP total is 1 less than the amount needed to attain the next level and she gains no additional XP until you advance. If you release your apprentice from service, you may gain a new one by scouting for potential candidates in a city or large town, which requires at least 24 hours of uninterrupted scouting. This act can also replace an Apprentice who has perished.


The Graduation for Apprentices is something I'm still working on. Though I would say that it would be vastly different from the squire. Who, honestly, would have it easier than an Apprentice.

I'll ponder on it tonight, tough any ideas and feedback would be welcomed.

Thus, Ladies and Gents, what would be a good way to "Graduate" an apprentice?