Tzi
2013-03-07, 04:45 PM
Document here, Link (https://docs.google.com/file/d/0B63ylxeMXLXGMjh0eFdOM0pPd1U/edit).
For the most part its a modified form of what is in Unearthed Arcana and in the 3.5e SRD. The main change is spell cost, and homebrew thing called spell overload. My goal for spellpoints is more getting rid of the "Ah man I only prepared cure light wounds once," affect that to me anyway seems kinda silly in my meta thinking. Beyond that spellpoints seem like something I can more easily build on. For example spell effects that target spellpoints and things like that.
Spell overload is mainly intended to be a stopper to say a high level character spamming very low level spells. Granted I am fairly new at this so I'll be the first to admit it might be buggy, broken or not particularly a good deterrent to that.
Mainly I'm looking to see if its fairly simple and straightforward, easy to understand, and if its fairly balanced.
Granted my players are pretty chill and not powergamers so abuse is not a big concern. But in theory a new player could join who is. Also I'd like formalized rules that aren't terribly broken. Also it bares mentioning the setting itself is Homebrew, and many magic items and spells don't actually exist. Like Cloaks of Charisma, and Headbands of Intellect are exceptionally rare, and so to are rods of metamagic. When I say rare I mean, not purchasable in any store. Likewise some spells like rope trick don't exist.
So.... Questions? Comments? Concerns?
For the most part its a modified form of what is in Unearthed Arcana and in the 3.5e SRD. The main change is spell cost, and homebrew thing called spell overload. My goal for spellpoints is more getting rid of the "Ah man I only prepared cure light wounds once," affect that to me anyway seems kinda silly in my meta thinking. Beyond that spellpoints seem like something I can more easily build on. For example spell effects that target spellpoints and things like that.
Spell overload is mainly intended to be a stopper to say a high level character spamming very low level spells. Granted I am fairly new at this so I'll be the first to admit it might be buggy, broken or not particularly a good deterrent to that.
Mainly I'm looking to see if its fairly simple and straightforward, easy to understand, and if its fairly balanced.
Granted my players are pretty chill and not powergamers so abuse is not a big concern. But in theory a new player could join who is. Also I'd like formalized rules that aren't terribly broken. Also it bares mentioning the setting itself is Homebrew, and many magic items and spells don't actually exist. Like Cloaks of Charisma, and Headbands of Intellect are exceptionally rare, and so to are rods of metamagic. When I say rare I mean, not purchasable in any store. Likewise some spells like rope trick don't exist.
So.... Questions? Comments? Concerns?