Xerxus
2013-03-09, 12:49 PM
How would you make a gnome with a gnome hooked hammer... Good? Because I want to play one so bad.
Just a gnome doing plain two-weapon fighting with a gnome hooked hammer using Pathfinder CRB, UM, UC, APB and ARG. 15 pt buy.
I'm thinking something like this at level 6:
Unnamed Hero
Gnome Fighter (Two-Weapon Fighter) 6
NG Small Humanoid (gnome)
Init +3; Senses low-light vision; Perception +2
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Defense
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AC 24, touch 15, flat-footed 21 (+8 armor, +1 shield, +3 Dex, +1 size, +1 deflection) (+1 AC vs melee when fullattacking)
hp 43 (6d10+6)
Fort +7, Ref +6, Will +4 (+2 vs. fear); +2 vs. illusions
Defensive Abilities bravery +2, defensive flurry, defensive training
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Offense
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Speed 15 ft.
Melee +1 Gnome hooked hammer +11/+6 (1d6+6/1d4+6/x3/x4) (on a full attack, +1 to hit +1 to damage with both ends)
Special Attacks hatred, twin blades +1
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
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Statistics
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Str 16, Dex 17, Con 12, Int 7, Wis 10, Cha 11
Base Atk +6; CMB +8; CMD 22
Feats Double Slice, Gnome Weapon Focus, Improved Two-weapon Fighting, Two-weapon Defense, Two-weapon Fighting, Weapon Focus (Gnome hooked hammer), Weapon Specialization (Gnome hooked hammer)
Traits Highlander (hills or mountains), Indomitable Faith
Skills Acrobatics +0 (-8 jump), Climb +4, Escape Artist +0, Fly +2, Intimidate +4, Perception +2, Profession (soldier) +6, Ride +4, Stealth +14 (+16 in hilly or rocky areas), Survival +4, Swim +4 Modifiers highlander (hills or mountains)
Languages Common, Gnome, Sylvan
SQ illusion resistance
Other Gear +2 Breastplate, +1 Gnome hooked hammer, Belt of giant strength +2, Cloak of resistance +1, Ring of protection +1, You have no money!
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Special Abilities
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Bravery +2 (Ex) +2 to Will save vs. Fear
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Flurry +1 (Ex) +1 AC vs. melee when making a full-attack with both weapons.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Weapon Focus Your extensive training with traditional gnome weapons gives you an advantage.
Prerequisites: Base attack bonus +1, gnome, proficient with all martial weapons.
Benefit: You gain a +1 bonus on attack rolls with gnome weapons
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Twin Blades +1 (Ex) +1 to hit and damage when making a full attack with both weapons.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
This looks rather weak though. Any suggestions?
Just a gnome doing plain two-weapon fighting with a gnome hooked hammer using Pathfinder CRB, UM, UC, APB and ARG. 15 pt buy.
I'm thinking something like this at level 6:
Unnamed Hero
Gnome Fighter (Two-Weapon Fighter) 6
NG Small Humanoid (gnome)
Init +3; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 24, touch 15, flat-footed 21 (+8 armor, +1 shield, +3 Dex, +1 size, +1 deflection) (+1 AC vs melee when fullattacking)
hp 43 (6d10+6)
Fort +7, Ref +6, Will +4 (+2 vs. fear); +2 vs. illusions
Defensive Abilities bravery +2, defensive flurry, defensive training
--------------------
Offense
--------------------
Speed 15 ft.
Melee +1 Gnome hooked hammer +11/+6 (1d6+6/1d4+6/x3/x4) (on a full attack, +1 to hit +1 to damage with both ends)
Special Attacks hatred, twin blades +1
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
--------------------
Statistics
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Str 16, Dex 17, Con 12, Int 7, Wis 10, Cha 11
Base Atk +6; CMB +8; CMD 22
Feats Double Slice, Gnome Weapon Focus, Improved Two-weapon Fighting, Two-weapon Defense, Two-weapon Fighting, Weapon Focus (Gnome hooked hammer), Weapon Specialization (Gnome hooked hammer)
Traits Highlander (hills or mountains), Indomitable Faith
Skills Acrobatics +0 (-8 jump), Climb +4, Escape Artist +0, Fly +2, Intimidate +4, Perception +2, Profession (soldier) +6, Ride +4, Stealth +14 (+16 in hilly or rocky areas), Survival +4, Swim +4 Modifiers highlander (hills or mountains)
Languages Common, Gnome, Sylvan
SQ illusion resistance
Other Gear +2 Breastplate, +1 Gnome hooked hammer, Belt of giant strength +2, Cloak of resistance +1, Ring of protection +1, You have no money!
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Special Abilities
--------------------
Bravery +2 (Ex) +2 to Will save vs. Fear
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Flurry +1 (Ex) +1 AC vs. melee when making a full-attack with both weapons.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Weapon Focus Your extensive training with traditional gnome weapons gives you an advantage.
Prerequisites: Base attack bonus +1, gnome, proficient with all martial weapons.
Benefit: You gain a +1 bonus on attack rolls with gnome weapons
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Twin Blades +1 (Ex) +1 to hit and damage when making a full attack with both weapons.
Two-weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
This looks rather weak though. Any suggestions?