Inucune
2013-03-09, 11:50 PM
History tells us that the Syrne had a weapon capable of cracking and slowly shattering a crystal sphere. The crystal sphere of Narcim is the last existing proof of this...but not much longer.
Narcim built and launched seven carrier ships to move the entire crystal sphere's populous.
Before launch, seven identical envelopes were placed on a table, each containing a different crystal sphere as the ship's destination. Each ship's captain chose one from the table, and gave it to the navigator aboard their respective carrier. The navigators were only to open the envelopes when the ship was committed to the relay gate. This dispersement method was to try and lessen the shock of an entire sphere's population being moved.
Narcim's entire population was insured for this event, a feat that took many generations of politics, deals, and wealth.
The Albatross is the only carrier not bound for another sphere...The Albatross is bound for Sigil.
The 2 week journey to Sigil was fairly smooth, as only minor course corrections were needed to avoid less stable elements of the Warp. Sigil, being the beacon by which one navigates the warp, is not hard to find. Upon arrival in Sigil, even the massive carrier feels small situated next to the massive superstructure of Sigil. The Albatross experienced a small hiccup while docking to the vacant shipyard. While the entire yard had been shutdown and cleared for the specific purpose of mooring the Albatross, the ship struck and broke free part of the mooring structure, delaying the ship in orbit for another two days while repairs were made and stray debris collected.
Once the ship was moored, the quarantine began. 1 full week of nothing but day-to-day operations, and one sleepless night of listening to every were-being on board rattling the brigs, as adjusting to the new lunar schedule is not boding well for some.
---
Today, the quarantine has been lifted. In a few hours, the crews will finish moving those who are in critical state (either from before launch, injuries during travel, or those who found themselves in the brig on the wrong night) from the ship, and open departure will begin. The morning begins with a call across the intercom stating that the initial customs sortation of cargo and baggage has begun, but the insurance money is not yet available. However, minor purchases can be made to the ship's room keys and will be charged to the proper accounts when all funds and assets are properly sorted. Most estimates also place the customs sort completing in 2 months time, with personal belongings stuck at the 1 month marker.
The close of quarantine has also brought new faces aboard the ship. These faces, however, are covered with animal masks. These people are very official looking and converse mainly with the primary crew.
---
(((all players have only their basic belongings-all weapons were placed with their belongings or, if necessarily in the case of implantation, locked out. consider yourselves to have 1 dot of wealth for the time being. open departure is still closed.))
Narcim built and launched seven carrier ships to move the entire crystal sphere's populous.
Before launch, seven identical envelopes were placed on a table, each containing a different crystal sphere as the ship's destination. Each ship's captain chose one from the table, and gave it to the navigator aboard their respective carrier. The navigators were only to open the envelopes when the ship was committed to the relay gate. This dispersement method was to try and lessen the shock of an entire sphere's population being moved.
Narcim's entire population was insured for this event, a feat that took many generations of politics, deals, and wealth.
The Albatross is the only carrier not bound for another sphere...The Albatross is bound for Sigil.
The 2 week journey to Sigil was fairly smooth, as only minor course corrections were needed to avoid less stable elements of the Warp. Sigil, being the beacon by which one navigates the warp, is not hard to find. Upon arrival in Sigil, even the massive carrier feels small situated next to the massive superstructure of Sigil. The Albatross experienced a small hiccup while docking to the vacant shipyard. While the entire yard had been shutdown and cleared for the specific purpose of mooring the Albatross, the ship struck and broke free part of the mooring structure, delaying the ship in orbit for another two days while repairs were made and stray debris collected.
Once the ship was moored, the quarantine began. 1 full week of nothing but day-to-day operations, and one sleepless night of listening to every were-being on board rattling the brigs, as adjusting to the new lunar schedule is not boding well for some.
---
Today, the quarantine has been lifted. In a few hours, the crews will finish moving those who are in critical state (either from before launch, injuries during travel, or those who found themselves in the brig on the wrong night) from the ship, and open departure will begin. The morning begins with a call across the intercom stating that the initial customs sortation of cargo and baggage has begun, but the insurance money is not yet available. However, minor purchases can be made to the ship's room keys and will be charged to the proper accounts when all funds and assets are properly sorted. Most estimates also place the customs sort completing in 2 months time, with personal belongings stuck at the 1 month marker.
The close of quarantine has also brought new faces aboard the ship. These faces, however, are covered with animal masks. These people are very official looking and converse mainly with the primary crew.
---
(((all players have only their basic belongings-all weapons were placed with their belongings or, if necessarily in the case of implantation, locked out. consider yourselves to have 1 dot of wealth for the time being. open departure is still closed.))