Rejusu
2013-03-10, 09:34 AM
So after a lengthy absence from the playground (and from D&D in general) I'm back, because I need your helpful advice.
Finally getting to play again in a new campaign starting at level 5, and since my last two characters were very gishy (Psychic Warrior and Druid) I've decided to focus on being a pure caster/manifester this time. So I landed on playing a Psion. Initially I was tempted by a Kalashtar telepath but with Thrallherd (annoyingly the other PrC options for Telepath are kinda meh) off the table and a huge chunk of potential enemies being immune to mind-affecting I shelved it for the time being.
Now though I think I'm set on playing a Warforged Shaper later going into the Constructor PrC. I want to mostly leave combat to my robots and focus on control/utility. With that in mind I'm having trouble narrowing down my feats and powers.
FEATS
I don't yet know if flaws are allowed, but here's the feats I'm definitely going to start with:
Boost Construct - Required for Constructor, and very nice on its own.
Psicrystal Affinity - Not sure if it gets feats, but it's something no Psion should be without. Going to give it the Artiste personality as +3 to ALL craft checks meshs very well with my Shaper powers.
Psiforged/Adamantite Body - I'm definitely going to pick up a body feat, but I'm torn for choice. While the usefulness of Psiforged is arguable it does open me up for getting components like the Expanded Reservoir. Although at the same time that component is only a slightly better (in terms of cost to PP storage) cog crystal that takes up a body slot. Adamantite body on the other hand gives me armour that just breaks the WBL chart.
Here are feats I want, but don't know when to pick up:
Extend Power - One of the go-to Metapsionic feats
Practiced Manifester - Obviously not worth it until I lose my first ML (which will be at character level 7) but I wonder if I should get it at the first available oppurtunity after that.
Psicrystal Containment - I figure I should wait until I have more need of my focus before going for this.
Psionic Meditation - Excellent feat, but will be quite tough to qualify for with the Warforgeds -2 to Wis. Will ultimately depend on my rolls I think.
Overchannel/Talented - These need to be taken as a combo really. I'm wondering if my focus on utility will really take advantage of them that much.
Skin of the Construct - The main potential is the 20ft fly speed early on, but I reckon I can get better flight later without burning a feat.
Special
There's also whether to give up my fifth level bonus feat for the Personal Construct Shaper ACF as well. I think it's a choice between taking that and taking the 10th level capstone of Constructor. Personally I'm leaning towards taking it. I have no idea if we'll reach level 15 and being able to do it early, even with the limitations, is very nice. Plus 10th level constructor means affecting my powers known as it loses another ML.
Powers
Well by fifth level I'll know 11 powers, a minimum of 5 which must be 1st level, 4 which can be no higher than 2nd, and 2 that can be up to 3rd.
1st
Here are the ones I have to have:
Astral Construct - Goes without saying. I plan on failing to mention the nerf it got in CPsi, I'll just be mindful not to oversaturate the battlefield with them.
Minor Creation - Fantastic utility, and scales without the need to augment.
Ecto Protection - Awful power, but a prerequisite for constructor.
Here are the ones I'd like:
Detect Psionics - This depends on if the DM is employing transparency or not. If I can't detect magic with it I'm ditching it.
Crystal Shard - Useful to have some direct damage powers, again I plan on failing to mention the CPsi nerf. Otherwise energy ray.
Entangling Extoplasm - Nice battlefield control.
Inertial Armour - Not much point if I go for Adamantite body, and it's not like I plan on being in combat anyway.
Vigor - While I know that due to the combo this power is heavily praised I think I'll only go for it if I have spare power slots. Ideally I don't want to be taking damage.
2nd
Here's the only one I really need:
Psionic Repair Damage - Required for Constructor PrC, but on a Warforged it gives me amazing self-healing capability too.
Here's some that I'd like:
Control Sound - Nice utility power.
Levitate - Not as good as flight, but a way to avoid combat. Good utility potential too, levitate and have a flying construct tow me.
Share Pain - Only if I take Vigor.
Psychoportive Shelter - Nice... but a tent works just as well 90% of the time. Assume no trans-dimensional power cheese.
Crystalstorm - Again having some direct damage up your sleeve is always useful. No save is very nice too.
3rd
There's only a few third level powers I really have my eye on:
Time Hop - Great utility, and good in combat against those with low will saves.
Dispel Psionics - Again only with transparency, I doubt we'll see enough Psionics for it to be useful otherwise.
Energy Wall - Good AoE power.
Skill wise I'll be maxing Con (naturally) and trying to invest in a couple of craft skills for use with my creation powers. I was thinking sculpting and alchemy would be the most generally useful.
ALSO WORTH NOTING:
The DM wants to streamline the game a bit and level the party at his own pace. As a result we're not using XP. Essentially this puts anything with an XP cost off the table. Thankfully we probably won't get to the point where it becomes a real issue (due to the introduction of wish and what not) but it does mean no crafting feats and no psychic reformation.
Also no cheesy tricks, I'm looking at you manifester arrows.
At any rate, sorry for the long post. Hopefully someone can give me some insight that'll help me make my choices.
Finally getting to play again in a new campaign starting at level 5, and since my last two characters were very gishy (Psychic Warrior and Druid) I've decided to focus on being a pure caster/manifester this time. So I landed on playing a Psion. Initially I was tempted by a Kalashtar telepath but with Thrallherd (annoyingly the other PrC options for Telepath are kinda meh) off the table and a huge chunk of potential enemies being immune to mind-affecting I shelved it for the time being.
Now though I think I'm set on playing a Warforged Shaper later going into the Constructor PrC. I want to mostly leave combat to my robots and focus on control/utility. With that in mind I'm having trouble narrowing down my feats and powers.
FEATS
I don't yet know if flaws are allowed, but here's the feats I'm definitely going to start with:
Boost Construct - Required for Constructor, and very nice on its own.
Psicrystal Affinity - Not sure if it gets feats, but it's something no Psion should be without. Going to give it the Artiste personality as +3 to ALL craft checks meshs very well with my Shaper powers.
Psiforged/Adamantite Body - I'm definitely going to pick up a body feat, but I'm torn for choice. While the usefulness of Psiforged is arguable it does open me up for getting components like the Expanded Reservoir. Although at the same time that component is only a slightly better (in terms of cost to PP storage) cog crystal that takes up a body slot. Adamantite body on the other hand gives me armour that just breaks the WBL chart.
Here are feats I want, but don't know when to pick up:
Extend Power - One of the go-to Metapsionic feats
Practiced Manifester - Obviously not worth it until I lose my first ML (which will be at character level 7) but I wonder if I should get it at the first available oppurtunity after that.
Psicrystal Containment - I figure I should wait until I have more need of my focus before going for this.
Psionic Meditation - Excellent feat, but will be quite tough to qualify for with the Warforgeds -2 to Wis. Will ultimately depend on my rolls I think.
Overchannel/Talented - These need to be taken as a combo really. I'm wondering if my focus on utility will really take advantage of them that much.
Skin of the Construct - The main potential is the 20ft fly speed early on, but I reckon I can get better flight later without burning a feat.
Special
There's also whether to give up my fifth level bonus feat for the Personal Construct Shaper ACF as well. I think it's a choice between taking that and taking the 10th level capstone of Constructor. Personally I'm leaning towards taking it. I have no idea if we'll reach level 15 and being able to do it early, even with the limitations, is very nice. Plus 10th level constructor means affecting my powers known as it loses another ML.
Powers
Well by fifth level I'll know 11 powers, a minimum of 5 which must be 1st level, 4 which can be no higher than 2nd, and 2 that can be up to 3rd.
1st
Here are the ones I have to have:
Astral Construct - Goes without saying. I plan on failing to mention the nerf it got in CPsi, I'll just be mindful not to oversaturate the battlefield with them.
Minor Creation - Fantastic utility, and scales without the need to augment.
Ecto Protection - Awful power, but a prerequisite for constructor.
Here are the ones I'd like:
Detect Psionics - This depends on if the DM is employing transparency or not. If I can't detect magic with it I'm ditching it.
Crystal Shard - Useful to have some direct damage powers, again I plan on failing to mention the CPsi nerf. Otherwise energy ray.
Entangling Extoplasm - Nice battlefield control.
Inertial Armour - Not much point if I go for Adamantite body, and it's not like I plan on being in combat anyway.
Vigor - While I know that due to the combo this power is heavily praised I think I'll only go for it if I have spare power slots. Ideally I don't want to be taking damage.
2nd
Here's the only one I really need:
Psionic Repair Damage - Required for Constructor PrC, but on a Warforged it gives me amazing self-healing capability too.
Here's some that I'd like:
Control Sound - Nice utility power.
Levitate - Not as good as flight, but a way to avoid combat. Good utility potential too, levitate and have a flying construct tow me.
Share Pain - Only if I take Vigor.
Psychoportive Shelter - Nice... but a tent works just as well 90% of the time. Assume no trans-dimensional power cheese.
Crystalstorm - Again having some direct damage up your sleeve is always useful. No save is very nice too.
3rd
There's only a few third level powers I really have my eye on:
Time Hop - Great utility, and good in combat against those with low will saves.
Dispel Psionics - Again only with transparency, I doubt we'll see enough Psionics for it to be useful otherwise.
Energy Wall - Good AoE power.
Skill wise I'll be maxing Con (naturally) and trying to invest in a couple of craft skills for use with my creation powers. I was thinking sculpting and alchemy would be the most generally useful.
ALSO WORTH NOTING:
The DM wants to streamline the game a bit and level the party at his own pace. As a result we're not using XP. Essentially this puts anything with an XP cost off the table. Thankfully we probably won't get to the point where it becomes a real issue (due to the introduction of wish and what not) but it does mean no crafting feats and no psychic reformation.
Also no cheesy tricks, I'm looking at you manifester arrows.
At any rate, sorry for the long post. Hopefully someone can give me some insight that'll help me make my choices.