morkendi
2013-03-10, 10:39 PM
We have three people and will switch dming between us. I like to plan ahead atleast the first 10 lvls so I know what to do ahead of time. This is what I have come up with.
Stat rolls are 12 plus 1d6 and agreed on a race as we will all be the same. We chose elf. Stats after rolls and adjustments at first lvl are.
Str 16, dex 19, con 16, int 18, wis 13, cha 15. All lvl advancements will go to int.
Build as follows
1st through 5th are wizard scout. 6th and 7th are wiz/ ranger. 8th on will be wiz/dervish.
We are allowed 2 flaws, so the feats I took are colligiate wizard,dodge,mobility,improved skirmish, extend spell, persist spell, and quicken spell. I stayed normal wizard to get the bonus feats
This nets me 3d6 skirmish damage plus improved skirmeish when aplicable, 45 feat of movement, evation, the abilty to persist buffs as well as quicken things like true strike and such. I plan on spells like heart of water so I can cast battlefield control stuff but as a free action, get freedom of movement. Things like black tenticles that grapple enemy while I can move through and attack them. I plan on duel wielding scimitars as the will be considered light weapons with a good crit range that will be made keen. With haste, I should do a lot of damage as well as many class abilities will work well together.
I end up 2 behind in bab with 9 fort/ 14 reflex/ 8 will. Character seems like it would be very playable and fit the elf concept well. Any advice would be appreciated.
Stat rolls are 12 plus 1d6 and agreed on a race as we will all be the same. We chose elf. Stats after rolls and adjustments at first lvl are.
Str 16, dex 19, con 16, int 18, wis 13, cha 15. All lvl advancements will go to int.
Build as follows
1st through 5th are wizard scout. 6th and 7th are wiz/ ranger. 8th on will be wiz/dervish.
We are allowed 2 flaws, so the feats I took are colligiate wizard,dodge,mobility,improved skirmish, extend spell, persist spell, and quicken spell. I stayed normal wizard to get the bonus feats
This nets me 3d6 skirmish damage plus improved skirmeish when aplicable, 45 feat of movement, evation, the abilty to persist buffs as well as quicken things like true strike and such. I plan on spells like heart of water so I can cast battlefield control stuff but as a free action, get freedom of movement. Things like black tenticles that grapple enemy while I can move through and attack them. I plan on duel wielding scimitars as the will be considered light weapons with a good crit range that will be made keen. With haste, I should do a lot of damage as well as many class abilities will work well together.
I end up 2 behind in bab with 9 fort/ 14 reflex/ 8 will. Character seems like it would be very playable and fit the elf concept well. Any advice would be appreciated.