Adam...?
2013-03-11, 02:09 AM
So I've been DMing this campaign, and I think it's time to run the next segment as a good old fashioned dungeon crawl. Unfortunately, the PCs are now around level 15, and this is my first time dealing with such a high level group. Now, I've designed my fair share of low level dungeons, but I don't think I quite get this high level stuff stuff yet. I was hoping I could tap you guys for some ideas.
Background info: the PCs are hunting down some powerful artifact. Long ago, it was used by an epic dwarven hero. Before he died, he expended his vast magical power to turn his tomb into well-fortified resting place, in order to ensure that the next wielder of the artifact is a worthy successor. I was thinking of using mostly constructs and summoned creatures for combats, and use traps that would force the PCs to use teamwork and prove their good intentions.
The only issue is, I really don't have any idea how to pull this off. I'm apparently really bad at designing dungeon encounters that can't be trivialized by using simple spells like fly or dimension door.
Random thoughts:
-I'd like to use at least one golem here. Yeah, about half the party would be nearly useless in combat against it, but I think that makes it a good candidate for a hybrid combat/trap encounter. Any thoughts on something important the rogue, monk, and magic-types could do to help the fight? Stop the slow death trap? Smash the crystals powering the golem?
-I like the idea of some sort of trial involving a summoned planetar, but I can't really think of any specifics.
-Are antimagic fields fair game? I feel that could be interesting in combination with something else.
-I'd like to have at least a few interesting encounters planned. Help?
Background info: the PCs are hunting down some powerful artifact. Long ago, it was used by an epic dwarven hero. Before he died, he expended his vast magical power to turn his tomb into well-fortified resting place, in order to ensure that the next wielder of the artifact is a worthy successor. I was thinking of using mostly constructs and summoned creatures for combats, and use traps that would force the PCs to use teamwork and prove their good intentions.
The only issue is, I really don't have any idea how to pull this off. I'm apparently really bad at designing dungeon encounters that can't be trivialized by using simple spells like fly or dimension door.
Random thoughts:
-I'd like to use at least one golem here. Yeah, about half the party would be nearly useless in combat against it, but I think that makes it a good candidate for a hybrid combat/trap encounter. Any thoughts on something important the rogue, monk, and magic-types could do to help the fight? Stop the slow death trap? Smash the crystals powering the golem?
-I like the idea of some sort of trial involving a summoned planetar, but I can't really think of any specifics.
-Are antimagic fields fair game? I feel that could be interesting in combination with something else.
-I'd like to have at least a few interesting encounters planned. Help?