Chaucer85
2013-03-11, 02:29 PM
Aw, Munchkin.
The humorous fantasy card game where the objective is to win. AT ANY COST.
It's a game inspired by the settings of D&D, but more-so the attitudes of "munchkin" players: people who love to tweak and rules lawyer their way to any advantage that might give them the ultimate edge.
And I am definitely one of those people (despite not really playing D&D at all).
After seeing Geek & Sundry's excellent episode of Table Top (http://www.youtube.com/watch?v=V6oMBSiL7Zs) (a good intro to the game, featuring creator Steve Jackson), I knew I had to buy a deluxe edition and play this with my friends.
We've only had four full games, but they've been some exciting matches of brinksmanship, check/counter-check and debate-level arguing. And only partnered wins. Nobody wants to let one person win, but they'll help somebody else if they can win too.
The best story probably comes from the second-to-last game, where I'd managed two turns of attempting to win the final two levels (and in Epic Munchkin's second playthrough, so there'd been a lot of jockeying earlier in the game). I was stopped over and over, just depleted of all cards and monsters I could use to net myself two levels. Then came the next player's turn.
They are ready to beat a monster, two levels worth for the final victory, they have the cards, and I have no Curses, Items etc. to hinder them. This entire time, I've held on to a pair of cards I wanted in case of emergency, and now might be just the time to use them.
The first card I feel can give me the game: Transference Potion. Use it on a Combat Round to take somebody out of the fight and force somebody else in. I want it to be me.
But, I'm eventually argued down from this, as our interpretation has it that one cannot take out another player only to insert yourself into combat, based on the exact wording of the card, so I can't do that.
But I can use it on a player not in combat, and throw down my other card, Pick ME! Pick ME! as well. (A Race Card of Elf lets me gain levels by helping others win Combat).
I've shoved the leading player out of the Combat Round, and forced the new player to let me assist them for a mutual win. All when it's not our turn.
Not to mention last game I got an assisted win with an Elf Wizard who was using a floating Big Rock as his weapon. I love this game.
What stories can you share of playing MUNCHKIN to the true spirit of the game?
The humorous fantasy card game where the objective is to win. AT ANY COST.
It's a game inspired by the settings of D&D, but more-so the attitudes of "munchkin" players: people who love to tweak and rules lawyer their way to any advantage that might give them the ultimate edge.
And I am definitely one of those people (despite not really playing D&D at all).
After seeing Geek & Sundry's excellent episode of Table Top (http://www.youtube.com/watch?v=V6oMBSiL7Zs) (a good intro to the game, featuring creator Steve Jackson), I knew I had to buy a deluxe edition and play this with my friends.
We've only had four full games, but they've been some exciting matches of brinksmanship, check/counter-check and debate-level arguing. And only partnered wins. Nobody wants to let one person win, but they'll help somebody else if they can win too.
The best story probably comes from the second-to-last game, where I'd managed two turns of attempting to win the final two levels (and in Epic Munchkin's second playthrough, so there'd been a lot of jockeying earlier in the game). I was stopped over and over, just depleted of all cards and monsters I could use to net myself two levels. Then came the next player's turn.
They are ready to beat a monster, two levels worth for the final victory, they have the cards, and I have no Curses, Items etc. to hinder them. This entire time, I've held on to a pair of cards I wanted in case of emergency, and now might be just the time to use them.
The first card I feel can give me the game: Transference Potion. Use it on a Combat Round to take somebody out of the fight and force somebody else in. I want it to be me.
But, I'm eventually argued down from this, as our interpretation has it that one cannot take out another player only to insert yourself into combat, based on the exact wording of the card, so I can't do that.
But I can use it on a player not in combat, and throw down my other card, Pick ME! Pick ME! as well. (A Race Card of Elf lets me gain levels by helping others win Combat).
I've shoved the leading player out of the Combat Round, and forced the new player to let me assist them for a mutual win. All when it's not our turn.
Not to mention last game I got an assisted win with an Elf Wizard who was using a floating Big Rock as his weapon. I love this game.
What stories can you share of playing MUNCHKIN to the true spirit of the game?