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magwaaf
2013-03-11, 08:40 PM
Dragon Shaman
plays great in 3.5 and pathfinder

HD:D10
Level Base Attack Bonus Fort Save Ref Save Will Save Special Auras
1st +0 +2 +0 +2 Draconic Aura +1, Breath Weapon 1d6 (15ft cone, 30 ft line), touch of vitality 3
2nd +1 +3 +0 +3 Skill Focus, Breath Weapon 2d6 3
3rd +2 +3 +1 +3 Draconic Adaptation, Draconic Aura +2 4
4th +3 +4 +1 +4 Draconic Resolve, Breath Weapon 3d6, Natural Armor +1 4
5th +3 +4 +1 +4 Breath Weapon 4d6 5
6th +4 +5 +2 +5 Draconic Aura +3 5
7th +5 +5 +2 +5 Breath Weapon 5d6 6
8th +6/+1 +6 +2 +6 Skill Focus, Breath Weapon 6d6, Natural Armor +2 6
9th +6/+1 +6 +3 +6 Energy Immunity, Draconic Aura +4 7
10th +7/+2 +7 +3 +7 Breath Weapon 7d6, HD become D12 7
11th +8/+3 +7 +3 +7 Improved Touch of Vitality, Breath Weapon 8d6 8
12th +9/+4 +8 +4 +8 Draconic Aura +5, Breath Weapon (30 ft cone, 60 ft line), Natural Armor +3 8
13th +9/+4 +8 +4 +8 Draconic Adaptation (share with allies), Breath Weapon 9d6 9
14th +10/+5 +9 +4 +9 Breath Weapon 10d6, Commune with Dragon Spirit 9
15th +11/+6/+1 +9 +5 +9 Draconic Aura +6, Skill Focus, Dragon Wings 10
16th +12/+7/+2 +10 +5 +10 Breath Weapon 11d6, Natural Armor +4 10
17th +12/+7/+2 +10 +5 +10 Breath Weapon 13d6 11
18th +13/+8/+3 +11 +6 +11 Draconic Aura +7 11
19th +14/+9/+4 +11 +6 +11 Breath Weapon 13d6, Draconic Ascension 12
20th +15/+10/+5 +12 +6 +12 Breath Weapon 14d6 (60 foot cone, 120 foot line) 12
Skills, 2+Int mod - Climb, Craft, Intimidate, Knowledge nature, Perception (plus others based on dragon totem)

Totem Dragon - Choose a metallic or chromatic dragon, you must choose an alignment that is within one step of your alignment. You gain additional skills and breath weapon based on your totem. Table is in the PHB2

Touch of Vitality - As a standard action a Dragon Shaman can heal by touch. Healing pool is equal to 10+2x class level + con mod. At level 11 you may spend more points to get rid of different negative effects.
5 points - cure 1 point of ability damage, dazed, fatigued, or sickened
10 points - cure exhausted, nauseated, poisoned, or stunned
20 points – cure a negative level, blind, deaf, or diseased

Breath Weapon - Gain a breath weapon the same as your totem dragon. Reflex DC 10 + half class level + con mod.

Draconic resolve – At 4th level become immune to sleep and paralyisis

Dragon Wings – Gain dragon wings

Natural armor – Gain natural armor

Energy Immunity – Gain energy immunity of your totem dragon’s type

Skill focus – Gain skill focus as the feat to one of your totem dragons skills
Draconic Ascension – Gain dragonblooded subtype unless you already have it then gain the dragon type. Gain SR equal to 10 + class level. Gain an inherent +4 bonus to Str, con, cha. If totem is chromatic gain DR 20/evil, if totem is chromatic chromatic gain DR 20/good

Draconic adaptation – gain extraordinary or spell like ability from your totem dragon. At level 13 share with allies. DC for spell like abilities is 10 + spell level + cha mod.
Extraordinary abilities:
Black, Bronze, Gold, Green – Water breathing indefinitely and can freely use spells and other abilities under water
Red – Treasure Seeker - +5 comp bonus to Appraise and Perception
White – Icewalker – can walk across icy surfaces without reducing speed or making acrobatics checks
Spell like abilities:
Blue – Ventriloquism as the spell at will
Brass – Endure Elements as the spell at will
Copper – Spider Cimb as the spell at will
Silver – Featherfall – as the spell

Auras – Effect allies within 30 feet. Auras have 2 effects, one that effects the whole party and one that effects the dragon shaman only.
Level 1: 1 aura active at a time
Level 7: 2 auras active at any time
Level 14: 3 auras active at any time

Party Effects:
Energy - Aura bonus to DC’s of totem’s energy type spells and abilities
Energy Shield – Any creature striking you with a nonreach melee or natural attack takes damage equal to 2x aura bonus damage of your energy type
Insight – Aura bonus to Linguistics, Knowledge, spellcraft checks
Power – Aura bonus to melee damage rolls
Presence – Aura bonus to bluff, intimidate, diplomacy checks
Resistance – resistance to totem’s energy type equal to 5x aura bonus
Resolve – Aura bonus to saves vs fear, paralysis, sleep, bonus to con checks
Senses – Aura bonus to perception, initiative
Spell Power – Aura bonus to overcome SR
Stamina – Aura bonus to con checks (not con skill checks) Fort saves
Swiftness – Aura bonus to climb, jump, swim checks. Fly/swim speed increases by 5x aura bonus
Toughness – DR 1/magic per point of aura bonus
Vigor – Fast Healing 1 per point of aura bonus, only affects characters below half HP
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Dragon Shaman self effects
Energy – Your breath weapon ignores 3 points of energy resistance for each point of aura bonus you have
Energy Shield – Deal energy damage of your chosen type on all melee attacks equal to 2x aura bonus
Insight – Gain read and detect magic
Power – Aura bonus to attack rolls
Presence – Gain frightful presence ability, DC is 10+1/2 class level+aura bonus
Resistance – Deal extra damage with breath weapon equal to 2x aura bonus
Resolve - Aura bonus to all saves
Senses – Gain blindsense equal to 10x aura bonus
Spell Power - Reduce the SR or PR of any creature that’s taken damage from your breath weapon or melee attack by 1 point per aura bonus
Stamina – Immune to fatigue and exhaustion
Swiftness – Gain bonus landspeed equal to 5x aura bonus
Toughness – Dragon shamans DR becomes DR/adamantine
Vigor – Dragon Shaman can spend a swift action to gain temp HP up to their aura bonus that lasts for one round per aura bonus. The max amount that can be granted at once is equal to 2x aura bonus.

Empedocles
2013-03-11, 09:45 PM
If you want people to read over this properly, you should probably table it as per normal homebrew classes. It's explained here (http://www.giantitp.com/forums/showthread.php?t=205677) and you can generate a table automatically here (http://pifro.com/dnd/NEW/) if you change the "format" to Giant.

inexorabletruth
2013-03-12, 01:01 AM
I'm bored, so let me give it a shot:

The Dragon Shaman (reboot) Hit Die: d10

{table=head] Level | BAB | Fort Save | Ref Save | Will Save | Special | Draconic Auras Known
1st | +0 | +2 | +0 | +2 | Draconic aura +1, Totem Dragon, Breath Weapon (1d6) 15' Cone or 30 ' Line, Touch of Vitality | 3 |
2nd | +1 | +3 | +0 | +3 | Skill Focus, Breath Weapon (2d6) | 3 |
3rd | +2 | +3 | +1 | +3 | Draconic Adaptation, Draconic Aura +2 | 4 |
4th | +3 | +4 | +1 | +4 | Draconic Resolve, Breath Weapon (3d6), Natural Armor +1 | 4 |
5th | +3 | +4 | +1 | +4 | Breath Weapon (4d6) | 5 |
6th | +4 | +5 | +2 | +5 | Draconic Aura +3 | 5 |
7th | +5 | +5 | +2 | +5 | Breath Weapon (5d6) | 6 |
8th | +6/+1 | +6 | +2 | +6 | Skill Focus, Breath Weapon (6d6), Natural Armor +2 | 6 |
9th | +6/+1 | +6 | +3 | +6 | Energy Immunity, Draconic Aura +4 | 7 |
10th | +7/+2 | +7 | +3 | +7 | Breath Weapon (7d6), HD Becomes d12 | 7 |
11th | +8/+3 | +7 | +3 | +7 | Improved Tough of Vitality, Breath Weapon (8d6) | 8 |
12th | +9/+4 | +8 | +4 | +8 | Draconic Aura +5, Breath Weapon 30' Cone or 60' Line, Natural Armor +3 | 8 |
13th | +9/+4 | +8 | +4 | +8 | Draconic Adaptation (share with allies), Breath Weapon (9d6) | 9 |
14th | +10/+5 | +9 | +4 | +9 | Breath Weapon 10d6, Commune with Dragon Spirit | 9 |
15th | +11/+6/+1 | +9 | +5 | +9 | Draconic Aura +6, Skill Focus, Dragon Wings | 10 |
16th | +12/+7/+2 | +10 | +5 | +10 | Breath Weapon 11d6, Natural Armor +4 | 10 |
17th | +12/+7/+2 | +10 | +5 | +10 | Breath Weapon 13d6 | 11 |
18th | +13/+8/+3 | +11 | +6 | +11 | Draconic Aura +7 | 11 |
19th | +14/+9/+4 | +11 | +6 | +11 | Breath Weapon 13d6, Draconic Ascension | 12 |
20th | +15/+10/+5 | +12 | +6 | +12 | Breath Weapon 14d6 (60 foot cone, 120 foot line) | 12 |[/table]
Class Skills (2 + Int modifier per level, Χ4 at 1st level): Climb, Craft, Intimidate, Knowledge (nature), Search (plus others depending on the chosen totem dragon).

There you go, OP. Feel free to copy, paste and edit as needed.

inexorabletruth
2013-03-12, 01:07 AM
Ok... I get it.

Basically, you gave him what he already has... just more of it.

But I noticed that you have 13 Auras, and you can only know 12. That seems odd to me, since the Aura is kind of the Dragon Shaman's thing. That's what makes it unique from the Dragonfire Adept and Dragon Disciple. Any particular reason you did that?

magwaaf
2013-03-17, 11:05 AM
i apologize, i forgot to change the 13. we don't go by the book exactly and i was trying to learn other aura stuff with the character and was allowed to change that.

but yeah this character has been better for the group with the improvements