Gwendol
2013-03-12, 09:41 AM
This is in relation to the current journey through the Forge of Fury my intrepid adventurers are undertaking. The module is written for lower level adventurers (mine are currently levels 6-8) and so I'm toughening them.
Previous threads on this theme: (Trogs) http://www.giantitp.com/forums/showthread.php?t=254177
(Orcs/Orogs) http://www.giantitp.com/forums/showthread.php?t=252083
Now it is the Duergar's turn. In this module they have taken over the actual forge, though how they got there and what their goals are is not clear.
The duergar are led by a fighter 5, which is a bit underwhelming. I'm thinking to change that to ranger 8-9, possibly giving up the animal companion. It makes more sense as she's supposed to be some kind of explorer. Any other suggestions?
Next in command is a half-mad illusionist. I'm keeping the class, but add levels to Wiz 7.
Finally, there's a rogue duergar, increasing class level to 6, suggested feats being weapon finesse, twf, poison use
The duergar grunts I'm just giving standard array, fighter 4 possibly focusing on sword (axe) and board. Feats: Imp shield bash, shield charge, shield slam, power attack, shield specialization
Any suggestions? Will the wizard be a little too much for them?
Previous threads on this theme: (Trogs) http://www.giantitp.com/forums/showthread.php?t=254177
(Orcs/Orogs) http://www.giantitp.com/forums/showthread.php?t=252083
Now it is the Duergar's turn. In this module they have taken over the actual forge, though how they got there and what their goals are is not clear.
The duergar are led by a fighter 5, which is a bit underwhelming. I'm thinking to change that to ranger 8-9, possibly giving up the animal companion. It makes more sense as she's supposed to be some kind of explorer. Any other suggestions?
Next in command is a half-mad illusionist. I'm keeping the class, but add levels to Wiz 7.
Finally, there's a rogue duergar, increasing class level to 6, suggested feats being weapon finesse, twf, poison use
The duergar grunts I'm just giving standard array, fighter 4 possibly focusing on sword (axe) and board. Feats: Imp shield bash, shield charge, shield slam, power attack, shield specialization
Any suggestions? Will the wizard be a little too much for them?