SilverLeaf167
2013-03-12, 12:19 PM
So, the party in the campaign I'm DMing (which only has three characters) is composed of a Dwarven Dungeoncrasher Fighter/Barbarian/Warblade, a Strongheart Halfling Rogue/Swashbuckler and a Strongheart Halfling Cloistered Cleric, planning to go into Divine Oracle. The whole party is level 8.
The thing is, in a seemingly unusual turn of the tables, the Cleric tends to be relatively useless in combat and usually just heals the others when they get low on health, though out of combat he's very versatile, of course. Everyone is having fun, but the Cleric has asked me for some help with being a more capable combatant. The problem is, I'm not so sure how to do that either.
He has the Travel and Trickery domains, which AFAIK are considered some of the most capable in the game but don't fully kick in until higher levels. DMM shenanigans are banned with a Gentleman's Agreement, though I guess that might actually be waived at some point if necessary. The Dwarf somehow manages to be incredibly competent in combat and I doubt that some buffs would really make the small Cleric surpass him.
The Cleric has invested two feats (Knowledge Devotion and Zen Archery) into his crossbow, as well as a bunch of money to enchant it, but his tiny bolts are pretty darn useless and I think they only serve to distract him from realizing and utilizing his full power. I've notified him about this and offered to let him retrain one or both of those feats, which would at least allow him to enter Divine Oracle without having to wait another level, but he has declined.
So, what could I do to help this Cleric be more useful in combat? I'm mostly looking for spell choices and tactics, since he's rather adamant on keeping his feats for some reason
The thing is, in a seemingly unusual turn of the tables, the Cleric tends to be relatively useless in combat and usually just heals the others when they get low on health, though out of combat he's very versatile, of course. Everyone is having fun, but the Cleric has asked me for some help with being a more capable combatant. The problem is, I'm not so sure how to do that either.
He has the Travel and Trickery domains, which AFAIK are considered some of the most capable in the game but don't fully kick in until higher levels. DMM shenanigans are banned with a Gentleman's Agreement, though I guess that might actually be waived at some point if necessary. The Dwarf somehow manages to be incredibly competent in combat and I doubt that some buffs would really make the small Cleric surpass him.
The Cleric has invested two feats (Knowledge Devotion and Zen Archery) into his crossbow, as well as a bunch of money to enchant it, but his tiny bolts are pretty darn useless and I think they only serve to distract him from realizing and utilizing his full power. I've notified him about this and offered to let him retrain one or both of those feats, which would at least allow him to enter Divine Oracle without having to wait another level, but he has declined.
So, what could I do to help this Cleric be more useful in combat? I'm mostly looking for spell choices and tactics, since he's rather adamant on keeping his feats for some reason