DracoDei
2013-03-12, 02:39 PM
Concept (http://www.giantitp.com/comics/oots0878.html) by The Giant (used without The Giant's permision). Name by archaeo (http://www.giantitp.com/forums/member.php?u=74345), who said I could make this... although I now have a variant.
Hasten Undeath
Necromancer [Evil]
Level: Clr 4, Sor/Wiz 4, Dread Necromancer 4
Components: V, S, DF, XP
Casting Time: 1 round
Range: Touch
Target: One Corpse or Location (See Below)
Duration: Instantaneous
Saving Throw: See Below
Spell Resistance: See Below
This spell reduces the amount of time that must pass before a given corpse (including the remains of an undead that self-reanimates) that would rise as undead, (or some deathless, see below) will do so. It also negates any mundane requirements (such as burial in a coffin, but not burial on cursed ground). The reduction is one day per caster level, but if the resulting undead would have more than twice the caster level in hitdice, or a CR greater than the caster level, then the spell fails, and the experience points are wasted. Note that the caster does not know if the spell truly failed, or if there is merely some duration remaining.
This spell may also be cast on the remains of any undead that self-reanimates after destruction with the same restrictions on negating mundane requirements. It also functions on corpses that would become deathless or remains of as deathless provided both the pre-death/destruction and post re-animation deathless are non-good. Lastly, it can instantly return a vampire reduced to 0 hitpoints and forced into mist form to solidity as if they had rested in their coffin, but with only 1 hitpoint. This last use requires no XP expenditure.
In the case of undead/deathless that self-reanimate, but which leave no remains (such as Ghosts and Undying Devotions (http://www.giantitp.com/forums/showpost.php?p=5750889&postcount=5)*), any point in space that the undead/deathless occupied at the moment of its destruction may be substituted for the corpse.
*But note that these are Good Aligned.
The effectiveness of this spell varies based on the difference in alignments between the target when they died and what it will be when they return.
Alignment ChangeSave and SR Bonus
NoneNo Save, No SR
1 step +0
2 steps +5
3 steps +10*
4 steps Spell fails(XP wasted)
*In addition, a natural 1 is not an automatic failure on save, nor is a natural 20 an auto-success on check to overcome spell resistance (if it ever is).
XP cost: 20 per HD the undead/deathless will have when it forms.
Hasten Deathlessness
Necromancer [Good]
Level: Clr 4, Sor/Wiz 4
This spell functions as per Hasten Undeath except that instead of functioning only on some deathless, it functions on all deathless, and only on self-reanimating undead/corpse that would become undead that have no alignment alterations and if both the original and post-undeath creature would be non-evil.
Questions:
Are the levels good? Should I raise the levels, but remove the XP cost? Should Dread Necromancers even get Hasten Deathlessness?
Hasten Undeath
Necromancer [Evil]
Level: Clr 4, Sor/Wiz 4, Dread Necromancer 4
Components: V, S, DF, XP
Casting Time: 1 round
Range: Touch
Target: One Corpse or Location (See Below)
Duration: Instantaneous
Saving Throw: See Below
Spell Resistance: See Below
This spell reduces the amount of time that must pass before a given corpse (including the remains of an undead that self-reanimates) that would rise as undead, (or some deathless, see below) will do so. It also negates any mundane requirements (such as burial in a coffin, but not burial on cursed ground). The reduction is one day per caster level, but if the resulting undead would have more than twice the caster level in hitdice, or a CR greater than the caster level, then the spell fails, and the experience points are wasted. Note that the caster does not know if the spell truly failed, or if there is merely some duration remaining.
This spell may also be cast on the remains of any undead that self-reanimates after destruction with the same restrictions on negating mundane requirements. It also functions on corpses that would become deathless or remains of as deathless provided both the pre-death/destruction and post re-animation deathless are non-good. Lastly, it can instantly return a vampire reduced to 0 hitpoints and forced into mist form to solidity as if they had rested in their coffin, but with only 1 hitpoint. This last use requires no XP expenditure.
In the case of undead/deathless that self-reanimate, but which leave no remains (such as Ghosts and Undying Devotions (http://www.giantitp.com/forums/showpost.php?p=5750889&postcount=5)*), any point in space that the undead/deathless occupied at the moment of its destruction may be substituted for the corpse.
*But note that these are Good Aligned.
The effectiveness of this spell varies based on the difference in alignments between the target when they died and what it will be when they return.
Alignment ChangeSave and SR Bonus
NoneNo Save, No SR
1 step +0
2 steps +5
3 steps +10*
4 steps Spell fails(XP wasted)
*In addition, a natural 1 is not an automatic failure on save, nor is a natural 20 an auto-success on check to overcome spell resistance (if it ever is).
XP cost: 20 per HD the undead/deathless will have when it forms.
Hasten Deathlessness
Necromancer [Good]
Level: Clr 4, Sor/Wiz 4
This spell functions as per Hasten Undeath except that instead of functioning only on some deathless, it functions on all deathless, and only on self-reanimating undead/corpse that would become undead that have no alignment alterations and if both the original and post-undeath creature would be non-evil.
Questions:
Are the levels good? Should I raise the levels, but remove the XP cost? Should Dread Necromancers even get Hasten Deathlessness?