bobthe6th
2013-03-12, 10:45 PM
Ok, so we aknowledge 2+int skill points is never enough(except for int focused non skill monkey classes... looking at you psion). But more then that, I found the mechanic weird... what seemed to be a great way to customize a character, turned into seeing how much of a class role you could fill.
A skill monkey needs every skill point to get all the skills they need maxed. All other classes just want to snag some important skills and qualify for prerequisites.
Then their is the idea of just taking x number of skills that are maxed from level 1. This also leaves a bad taste in our mouths, as often we don't need to max all skills and have to spread them out a bit.
So my idea is a combination of the above. Each class has a set number of class skills. These are things the character needs to have maxed mechanically. Like a rogue getting search, spot, listen, move silently, and hide. These skills get max ranks every level in the class that has them as class skills.
Characters also have their own skill points. Like 4+int mod(grabbing a number out of the air), that can be spent on whatever skill strikes their fancy. These are cross class skill ranks, but they are bought the same as the current system of class skills. They can even be spent on class skills if they are not maximized(like if you are multiclassing).
This sound at all reasonable?
A skill monkey needs every skill point to get all the skills they need maxed. All other classes just want to snag some important skills and qualify for prerequisites.
Then their is the idea of just taking x number of skills that are maxed from level 1. This also leaves a bad taste in our mouths, as often we don't need to max all skills and have to spread them out a bit.
So my idea is a combination of the above. Each class has a set number of class skills. These are things the character needs to have maxed mechanically. Like a rogue getting search, spot, listen, move silently, and hide. These skills get max ranks every level in the class that has them as class skills.
Characters also have their own skill points. Like 4+int mod(grabbing a number out of the air), that can be spent on whatever skill strikes their fancy. These are cross class skill ranks, but they are bought the same as the current system of class skills. They can even be spent on class skills if they are not maximized(like if you are multiclassing).
This sound at all reasonable?