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Cranthis
2013-03-13, 01:33 AM
Ok, so, I am attempting to join a game at epic level 50. System 3.5

First of all, I need to learn how epic level works, which I can do on my own time. What I need to know is how the heck do I build such an amazing character?

Also Epic Spellcasting is Banned.

I just have no idea what to do with so many levels, although I do so want to do this.

I believe I might go for Some sort of Warlock or Duskblade or both or I just don't know, I'm so excited.

Houserules:
Open ended rolls (attacks and saves)
If you roll a 1, you roll again and -20 to the result.
If you roll a 20, you roll again and +20 to the result.
You keep on rolling if you roll another 1 or 20.

Extended Deaths door
Your character dies at negative HP's equal to 1 + his level. (-51 for this game)

Time Stop Spell Resistance
Spell resistance applies to any spell you cast while in Time stop that would effect a creature after the Time stop. If you fail to penetrate the Spell resistance, the creature is pulled into your time stream and your Time stop turns into a Time start. (it ends)

No double down
No stat can be applied as a bonus to the same secondary stat(Ac, saves, HP's, etc...) more than once.

Immunities no more
Immunities are no longer a flat immunity, instead they grant an untyped bonus to your saves based on your level vs anything of your immunity.
If the immunity is for an energy type, it grants you an enhanced version of resistance based on your level, which does not stack with resistances.
(See table)

Custom Items
Custom items are fine, the 150% price for additional effects is in play. No new items with new spells.

Misc
Gate can work on the same plane as the Royals Royce of traveling.
Force effects pretty much stop anything.
retroactive skill points
1 flaw
2 traits
Fractional saves/BAB
Psionic-Magic Transparency
No leadership
No crafting XP
No LA buy-off

Seer_of_Heart
2013-03-13, 01:46 AM
Even without LA buyoff you may want to grab a template or 2 that you find fun, you have 50 levels :smallcool:. It also might be good to either get levels of factotum for action economy breaking(10? levels of factotum anything else 40) or dual/triple/quad 9ths.

Arcanist
2013-03-13, 01:54 AM
Play a Sarrukh with a Snake Familiar... :smallconfused:

22 levels is honestly just a drop in the ocean (to get 9th level... Everything) at 50th level :smalltongue:

Wizard 4 / StPErudite 3 / Mind Bender 1 / Mind Mage 20 (for +20 bonus to Caster and Manifester level)

You can now do EVERYTHING (twice, maybe trice or quite possibly FICE!) :smallamused:

SowZ
2013-03-13, 01:58 AM
Ok, so, I am attempting to join a game at epic level 50. System 3.5

First of all, I need to learn how epic level works, which I can do on my own time. What I need to know is how the heck do I build such an amazing character?

Also Epic Spellcasting is Banned.

I just have no idea what to do with so many levels, although I do so want to do this.

I believe I might go for Some sort of Warlock or Duskblade or both or I just don't know, I'm so excited.

Houserules:
Open ended rolls (attacks and saves)
If you roll a 1, you roll again and -20 to the result.
If you roll a 20, you roll again and +20 to the result.
You keep on rolling if you roll another 1 or 20.

Extended Deaths door
Your character dies at negative HP's equal to 1 + his level. (-51 for this game)

Time Stop Spell Resistance
Spell resistance applies to any spell you cast while in Time stop that would effect a creature after the Time stop. If you fail to penetrate the Spell resistance, the creature is pulled into your time stream and your Time stop turns into a Time start. (it ends)

No double down
No stat can be applied as a bonus to the same secondary stat(Ac, saves, HP's, etc...) more than once.

Immunities no more
Immunities are no longer a flat immunity, instead they grant an untyped bonus to your saves based on your level vs anything of your immunity.
If the immunity is for an energy type, it grants you an enhanced version of resistance based on your level, which does not stack with resistances.
(See table)

Custom Items
Custom items are fine, the 150% price for additional effects is in play. No new items with new spells.

Misc
Gate can work on the same plane as the Royals Royce of traveling.
Force effects pretty much stop anything.
retroactive skill points
1 flaw
2 traits
Fractional saves/BAB
Psionic-Magic Transparency
No leadership
No crafting XP
No LA buy-off


I'd go Unbodied Thrallherd/Psion. I'd take practiced manifester for an ML of 50. At that point, I could cast Psionic Dominate on dozens of creatures at once with a save close to a hundred if I wanted to. Plus I know pretty much every Psion power I could possibly want.

Cranthis
2013-03-13, 01:58 AM
I'm not sure where this Sarrukh is, or what it is.

I'd also like to avoid psionics (although psionic races are fine)

Arcanist
2013-03-13, 02:16 AM
I'm not sure where this Sarrukh is, or what it is.

Serpent Kingdom (Page 80). How much Cheese is allowed exactly? This race can potentially, in the wrong hands, lead to Pun-Pun.

Emperor Tippy
2013-03-13, 02:25 AM
The no more immunities rule screws you over royally.

Dark (if LA buy off is allowed) Grey Elf Factotum 1/ Monk 2/ Factotum 18/Wizard 3/Psion 3/ Cerebremancer 16/ Cosmic Descryer 7 (improving Cerebremancer).

You want Faerie Mysteries Initiate (Dragon #319) for Int to HP.

You want Darkstalker, Kung Fu Genius, Exceptional Deflection, Infinite Deflection, Improved Spell Capacity (three times for Factotum), Improved Metamagic five times.

Permanent Emanation (Widened Otiluke's Suppressing Field) with the CL pushed as high as possible. Get one for each school of magic it's 8 feats but now you force a CL check (DC equal to 11 plus your CL) on anyone who wants to cast a spell of that school within a 40 foot radius of you.

Permanent Emanation (Temporal Repair), this stops people from using Celerity or Time Stop within 50 feet of you.

If your DM is still using the SRD versions of Auto Still/Silent/Quicken then take each of those three times.

Create an Ice Assassin or Simulacrum of yourself and use Psychic Reformation+ Psychic Chirurgery on it to gain every power on the Psion power list as a power known for you.

Take Font of Inspiration ten times or so for an additional 55 IP.

The reason for Cosmic Descryer is it's capstone. Specifically the fact that for 7 minutes per day you can improve everyone of your attack rolls, damage rolls, saves, skill checks, ability checks, and CL to , oh, 10 million or so. Sure you first need to make yourself immune to taking (or dying from at least) HP damage but that's fairly easy. If you don't want to self buff with absurd CL's just cast Timeless Body.

Oh yeah, remember the Factotum ability to negate SR. That is a god send in Epic.

Cranthis
2013-03-13, 02:26 AM
Serpent Kingdom (Page 80). How much Cheese is allowed exactly? This race can potentially, in the wrong hands, lead to Pun-Pun.

Sarrukh's look cool, I'll think about them. And some cheese may be allowed, but lets try and keep it to a minimum

Edit: It would also help if you guys would read some of these posts, most importantly the one about my unwillingness to use Psionics.

Feralventas
2013-03-13, 02:31 AM
Okay, I know you said that you're planning to read over the epic level handbook, but I really think you should carefully consider Why you are playing at 50th level when the game tends to break down without careful moderation after 5th level and Especially so after 20th.

Even without epic-spellcsating, the crafting capacity of someone past 20 is astounding.

At this point, there is much less point in mechanics because your gear can pretty much negate the need for class levels by 30.

Started writing a suggestion, it wound up writing itself. Consider this before you read it; What kind of character do you want to play? You have 50 levels to build it; even 50 levels of nothing but Fighter could work; take every feat in the books and rotate fighting styles like they're going out of style if you use the same weapon more than a round. Cap it off with 10 levels of ToB to Fighter40/Swordsage10 and you'll be hitting like a ton of bricks while stabbing people with sewing needles. The world's greatest thief? Rogue20+Bard20(Gained enough appreciation of the art they stole to make their own, regularly sells and then retrieves their own works) and cap it off with Cloaked Dancer.

1, take or get at least 20 levels' worth of casting.
2, consider dipping a few in the Tome of Battle classes, as they count your non-initiator levels as 1/2 initiator level for the purpose of dealing with IL dependent features (IL=Caster Level for martial maneuvers.)


So, here's my suggestion; after 20th level you don't get any more iterative attacks, so grab at least +16 BAB before 20. Additionally, after 20, your BAB goes up 1 at every Odd level, and all 3 of your saves go up each Even level, so as long as you don't completely neglect one of your saves, or otherwise boost it with items/gear and such after that, you should be all set as far as the basic stuff goes.

You have 50HD, or at least near that, so HP will be based more off your Con modifier than by your HD; don't take classes for high HD thinking you'll have more HP than someone who just stat-boosted like mad.

My suggestion is
20 levels Gish of some sort to get your +16 or more BAB. Swashbuckler3/Fighter2/Wizard1/Abjurant Champion5/Eldritch Knight will net you +19 and CL13.
At 21, finish up your caster levels to 20 on any full-casting PrC you quallify for, don't worry about BAB anymore as it's all locked down to a 1-per-2 level system. Things like Initiate of the Seven-fold Veil, Master Specialist, or Unseen Seer. After you've hit 20th CL, you should have another 20 or so levels to go. Warblade works nicely with Wizard due to the amount of features you get to add your INT to (In addition to the swashbuckler's Int to Damage) and your prior 30 levels mean you start at initiator level 15.

So, 40th level, Int to almost everything, so now you add in your Gimic class levels. Want to round out your Int focus to boost your AC too? Cerebrex out of the Dragon Magazine Compendium. Want to do something wacky and just say "Heck with it, made it this far, let's gamble"? Fortune's Friend, Magical Trickster and Uncanny Trickster from Complete Scoundrel.

Emperor Tippy
2013-03-13, 02:32 AM
Edit: It would also help if you guys would read some of these posts, most importantly the one about my unwillingness to use Psionics.

Factotum/Monk/Wizard/Archivist/Mystic Theuge/Cosmic Descryer then.

Drop Cosmic Descryer for more Mystic Theuge if you aren't willing to take full advantage of it's capstone.

Deathra13
2013-03-13, 02:47 AM
Ok so Im aware this probably has next to no optimization but if I were you Id go straight wizard 50 even without or maybe a dip in geometer if the dm is strict on spellbooks. Even without epic spellcasting the auto feats and permanent emanation can make for one really fun bit of madness. Especially if you can find room for extra quickened spell or whatever it was that lets you cast another spell each round. Just my two cents, anyhow have fun with it.

Arcanist
2013-03-13, 03:13 AM
It would also help if you guys would read some of these posts, most importantly the one about my unwillingness to use Psionics.

Didn't see it in the first post, sorry. The reason so many people are suggesting Psionics is that:


In Epic, Theurgy is invited whole heartedly.
Psionics is one the best Arts to Theurge with.

Figgin of Chaos
2013-03-13, 03:25 AM
Listen not to these people with their spellcasting and their prestige classes. You have 50 levels; take 50 levels of Barbarian. When you can crush the skulls of gods and survive jumping down from clouds, what more do you need? Nothing.

Feralventas
2013-03-13, 03:38 AM
Sarrukh's look cool, I'll think about them. And some cheese may be allowed, but lets try and keep it to a minimum

Edit: It would also help if you guys would read some of these posts, most importantly the one about my unwillingness to use Psionics.

Well, going off your 1st post,
Warlock+Duskblade: Why not both?


Duskblade20 to get lots of arcane combat options, full BAB and a good solid basis for your character's combat options.
Warlock3 to qualify for Eldritch Theurge, which will scale your Invocations along with your Duskblade casting, so you can continue getting higher level spell slots via Improved Spell Capacity (unless you meant All epic spellcasting options are null and void as opposed to just the feat-granted options in the ELH.). That gets you up to 33, at which point your character finds redemption, or maybe already was an okay person and got religion, taking either UA's Paladin of Freedom (CG) or just switching to LG and waving farewell to normal Warlock progression. Take 7 levels for Charisma to Saves, several nifty auras, fear immunity and so on as well as 2nd level Divine spells, then start into Eldritch Disciple at 41-50 t round it out as a LG (or CG) Warlock turned bane of all things unholy. Enlightened soul also advances Warlock only, while granting some other, more fluff-based bonuses.
Duskblade20, Warlock3,Eldritch Theurge10,Paladin7,Enlightened Soul 10.
Duskblade casts at 30th level.
Paladin Casts at 15th (7th if Enlightened Soul instead of Eldritch Disc)
Warlock casts at 23rd level.
Invocations, Healing, Fighting, Smiting Evil with spell-empowered eldritch blasts.

Sith_Happens
2013-03-13, 04:05 AM
Basically, go Factotum 8/Full-caster 20/Whatever-the-heck-you-want 22 and you're probably good.

For the next step up in phenomenal cosmic power (http://www.youtube.com/watch?v=breF23LFDV4), go Factotum 8/Full-caster 10/Other-full-caster-or-other-subsystem 10/Appropriate-theurge-class 10/Whatever-the-heck-you-want 12.

Actually, now I'm just curious, how many different types of casting and/or other subsystems can you get to 20th effective level (17th will do in a pinch) along with Cunning Surge in the same build with 50 character levels to work with?


Sarrukh's look cool, I'll think about them. And some cheese may be allowed, but lets try and keep it to a minimum

WARNING: Do NOT play a Sarrukh. Seriously. Any suggestions you may have read to play a Sarrukh were made entirely in jest. If you do play a Sarrukh, pretend at all costs that the Manipulate Form ability does not exist. Barring that, use Manipulate Form to give yourself the (Ex) ability to remove the Manipulate Form ability from yourself, and promptly use that ability.

-------------------

Actually, I just realized, you can almost definitely get Cunning Surge, 20th level Wu Jen casting, and 20th level all-three-martial-adepts initiating into the same build. With Incantatrix, of course.

In other words, at any given time there could be five of you, each the size of the Tarrasque, all spamming D&D-super-Kung-Fu like it's going out of style.

DO IT!!! DO IT NOW!!!!!

Arcanist
2013-03-13, 04:12 AM
WARNING: Do NOT play a Sarrukh. Seriously. Any suggestions you may have read to play a Sarrukh were made entirely in jest. If you do play a Sarrukh, pretend at all costs that the Manipulate Form ability does not exist. Barring that, use Manipulate Form to give yourself the (Ex) ability to remove the Manipulate Form ability from yourself, and promptly use that ability.

Hey! Someone gets me :smallbiggrin:

rockdeworld
2013-03-13, 05:39 AM
survive jumping down from clouds
I don't think you can. Even factoring in high HP from Con and Mighty Rage, you only have about 1200hp. Clouds are 10000ft high at lowest (IRL, not RAW), meaning 1000d6 fall damage.
Edit: my mistake, jump away.

Now I'm considering creative uses of teleport on a wizard...

On topic, I can't really add anything Tippy hasn't. I'm curious what the WBL for that level is though, and what would actually be worth buying.

hamishspence
2013-03-13, 06:06 AM
Falling damage maxes-out at 20d6.

CardCaptor
2013-03-13, 06:08 AM
I don't think you can. Even factoring in high HP from Con and Mighty Rage, you only have about 1200hp. Clouds are 10000ft high at lowest (IRL, not RAW), meaning 1000d6 fall damage.


There's a hard limit for falling damage in the rules since after a certain point, you just can't fall any faster, the limit being 20d6.

Edit: And I got ninja'd.

limejuicepowder
2013-03-13, 06:10 AM
I don't think you can. Even factoring in high HP from Con and Mighty Rage, you only have about 1200hp. Clouds are 10000ft high at lowest (IRL, not RAW), meaning 1000d6 fall damage.

Now I'm considering creative uses of teleport on a wizard...

On topic, I can't really add anything Tippy hasn't. I'm curious what the WBL for that level is though, and what would actually be worth buying.

Falling damage maxes at 20d6. Terminal velocity and all that. Unless new falling rules are being used, which is kind of silly. A level 50 barb should be able to do an impression of a extinction-level meteor if he wants. Bullrush the planet or something.

But I second the barb idea. Grab all of the good barb PrCs, like bear warrior, runescar berserker, frenzied beserker, and maybe even black blood cultist. You'll be the angriest, biggest bear in the universe, and you can grab and shred to pieces anything in your path. Plus you'll have awesome tats. Definitely the way to go.

The Shadowmind
2013-03-13, 06:33 AM
I'd go for something like a Epic Binder, with Wild-shape ranger into Master of Many forms. Won't be the strongest thing, but will be unique. Grab assume supernatural ability for the best ones you find.

strider24seven
2013-03-13, 07:06 AM
Now I'm considering creative uses of teleport on a wizard...



[An object or creature] must arrive in an open location on a surface capable of supporting it.

People always forget that rule.

Talderas
2013-03-13, 07:16 AM
People always forget that rule.

Epic Skill Usage

Balance
Cloud: DC120.

Clouds are capable of supporting people. If they can't make the DC120 balance check that's their problem. However, 20d6 damage is uninspiring in epic.

Belial_the_Leveler
2013-03-13, 07:16 AM
Air is a surface capable of supporting you if you're flying. :smalltongue:

strider24seven
2013-03-13, 07:45 AM
Epic Skill Usage

Balance
Cloud: DC120.

Clouds are capable of supporting people. If they can't make the DC120 balance check that's their problem. However, 20d6 damage is uninspiring in epic.

I approve heartily.

Krobar
2013-03-13, 08:10 AM
If you're playing a caster with Permanent Emanations this thread will be a handy resource:

http://brilliantgameologists.com/boards/index.php?topic=10762.0

Permanent Emanations are awesome. My personal favorites are Aura of Terror together with Adoration of the Frightful, and Control Temperature (you can raise or decrease it up to 10 bands at 50th level, with a radius of 1000 feet, at will). Greater Consumptive Field and Field of Ghouls makes for much hilarity, too (I think I'll go for a walk around town! LOL).

If you go with a sorcerer, Spell Knowledge will be important, since sorcerers are extremely limited in their spells known (you pick up two more spells of any level you can cast each time), and Improved Spell Capacity in case you want to metamagic some higher level spells into 10th, 11th, 12th level slots, etc. A Flashfrost / Fell Drain Fimbulwinter has a 50 mile radius at your level, and is even more lulz than the Greater Consumptive Field+Field of Ghouls.


I have a 48th level sorcerer as an epic level villain that does these things. Why? Because he can.

Fouredged Sword
2013-03-13, 08:22 AM
Wizard 20 / factotum 20 / Red wizard 10

Use the factotum ability to ignore SR and the red wizard ability of circle magic to cast 1000th level heightened widened wail of the banshee. It kills everything in 80ft spread.

Yes, everything, even that.

Do this 10 - 20 times per turn.

Callin
2013-03-13, 09:03 AM
I would honestly try to figure out how to optimize the most worthless PoS i could think of. Like Commoner 1 and 20 different templates lol. Add in some Godhood and have fun.

I mean its 50 levels. How often will you get the chance to have fun like this. People cheese the heck outta the normal stuff all time with tier this and tier that builds. Take the lowest of the low and kick the DM in the teeth with it. Much more satisfying.

strider24seven
2013-03-13, 09:05 AM
Wizard 20 / factotum 20 / Red wizard 10

Use the factotum ability to ignore SR and the red wizard ability of circle magic to cast 1000th level heightened widened wail of the banshee. It kills everything in 80ft spread.

Yes, everything, even that.

Do this 10 - 20 times per turn.

It kills everything, except:
Undead
Constructs
Anything that knows Death Ward or equivalent (read: everything at this level).

So this strategy actually kills "everything, even that", as long as "everything" is described as the following:
{Null}.

I would like to vouch for the "Stuffy Doll" technique.
Shrink a commoner down to Fine-sized (or small enough to carry at least). Use Mindrape on the commoner, making him love whomever you order him to (if this doesn't fly, just use Mindrape whenever you need a new target- you're epic, what's a 9th and 3rd level slot and 1d6 INT damage to you?). If allowed, Reserves of Strength makes this absolutely silly, dealing CL/2*d6 damage, untyped, no saving throw, no SR to whatever you choose.

JoshuaZ
2013-03-13, 09:15 AM
Not a full build suggestion, but the immunity house rules sound like it may be very helpful to get mettle and evasion, since those aren't immunities, and some of the luck feats from Complete Scoundrel.

Mishkov
2013-03-13, 09:22 AM
I posted this in another thread about lvl 50, but you can with a few feats wild shape into almost anything, this is beyond the scope of Shapeshift even.

Because you don't have epic casting, druid 50 probably isn't the best thing, but you can piece together classes like nature's warrior, planar Shepard, arcane hierophant, master of many forms, druid 20, hopefully warshaper.

You'll end up being able to shift into anything, including the tarrasque.

Fouredged Sword
2013-03-13, 09:39 AM
Also, consider being a warforged juggernaut with trollblooded and fire/acid immunity. Immortality is nice.

drax75
2013-03-13, 10:28 AM
Look at the race Black Ethergaunt from the Fiend Folio. Its a really beastly race that comes with Arcane spell casting included.

Ethergaunt, Black
Medium aberration(extraplanar)
Hit Dice: 16
Alignment: NE
Environment: Any Land/Underground
Home plane: Ethereal
Challenge Rating: 17
Found in Fiend Folio, page 65
LA+4

But for what you get it may be well worth it. The thing is a beast, then you put 30 more levels of class on top of it....

Eldariel
2013-03-13, 10:32 AM
Also, consider being a warforged juggernaut with trollblooded and fire/acid immunity. Immortality is nice.

Well, the immunity rework plus built-in stuff like Searing Spell makes that far less impressive than it looks.

Really, the Immunity Rework is the most important question here since it changes power considerations greatly. How far does it go; can a Mindless creature be affected by Mind-Affecting abilities? Say Irresistible Dance; is there any way to stop it if you can ignore Spell Resistance?

Fouredged Sword
2013-03-13, 11:25 AM
There is also a strong argument for a half ilithid beholder for both ilithid savant and beholder mage applied to the same character.

Slipperychicken
2013-03-13, 11:34 AM
It kills everything, except:
Undead
Constructs
Anything that knows Death Ward or equivalent (read: everything at this level).


DM houseruled away immunity, now it only grants a bonus on saves against equal to level. Read the OP.

Actually, many strategies become viable with that houserule, notably those normally countered by immunities, or for which the only defense is immunity. Irresistible Dance (http://www.d20srd.org/srd/spells/irresistibleDance.htm) (cast by a Factotum or other character who ignores SR) may become very attractive, since it will be extremely difficult to counter, and works on damn near everything under the houserule.

Belial_the_Leveler
2013-03-13, 11:40 AM
There's also a strong argument for taking Improved Spell Capacity 8-9 times, Innate Spell for Time Stop and Miracle (cleric with the travel or time domain) and Supernatural transformation for both. There's something to be said about being able to cast unlimited Time Stops and Miracles that ignore spell resistance and can't be dispelled by level 35 or so.

You could potentially add Improved Metamagic 3 times, Improved Spell Capacity one more time and Multispell 4, with your Innate Spell taken for quickened Miracle/Timestop instead.
Unlimited Timestop 6 times/round, during which you can cast 6 miracles of your unlimited supply per timestopped round gives you an average of 126 miracles per round.


Have fun!

Cranthis
2013-03-13, 12:34 PM
You guys are all Factotum crazy fanatics, haha.
I do apreciate the advice, But I think I will not be taking Factotum.

Also, someone asked "how many casting things can you get to 20 by level 50?"
The answer is 4. Wizard, Archivist, Probably Sorcerer, and Druid, without psionics. With: alot more.

I'm still thinking going Duskblade and Warlock, what do you guys think about that?

Fouredged Sword
2013-03-13, 12:43 PM
Duskblade 20 / wizard 20 / abjurent champion x / archmage x would be cool and powerful. Full attacking energy drain into targets with wraithstrike would be cool.

Get the party cleric to persist divine power you for 50 bab, bypassing epic attack bonus issues.

Belial_the_Leveler
2013-03-13, 12:46 PM
Well, it's a sub-par choice. Though a Warlock 46, Monk 2, Paladin of Freedom 2 with Supernatural Transformation and Eldritch Sculptor, Lord of Essences, Paragon Visionary, Shadowmaster, Improved Eldritch Blast a few times and wielding an Eldritch Glaive could get a double full attack in which all attacks are touch attacks and deal 30d6 damage and force a double saving throw or suck each. Plus you could give him Exceptional Infinite Deflection and he'd also have good AC and saves.

Eldariel
2013-03-13, 12:55 PM
Well, it's a sub-par choice. Though a Warlock 46, Monk 2, Paladin of Freedom 2 with Supernatural Transformation and Eldritch Sculptor, Lord of Essences, Paragon Visionary, Shadowmaster, Improved Eldritch Blast a few times and wielding an Eldritch Glaive could get a double full attack in which all attacks are touch attacks and deal 30d6 damage and force a double saving throw or suck each. Plus you could give him Exceptional Infinite Deflection and he'd also have good AC and saves.

Might as well Hellfire it up to actually deal some damage. I mean, 30d6*10 (average 1050 assuming everything hits) is hardly enough to expect to kill any level 50 challenges with stat boosting gear or magic.

Fouredged Sword
2013-03-13, 01:04 PM
Just hellfire 3 / uncanny trickster 3 / legacy champion 10 for an extra 26d6 damage per attack. Binder 1 will take care of the ability damage.

drax75
2013-03-13, 01:21 PM
Just hellfire 3 / uncanny trickster 3 / legacy champion 10 for an extra 26d6 damage per attack. Binder 1 will take care of the ability damage.

Dont even need binder, just take the extra binding feat. no pre reqs....

mregecko
2013-03-13, 03:30 PM
Why not throw in some levels of Bard with DFI for moar d6's???

strider24seven
2013-03-13, 03:42 PM
DM houseruled away immunity, now it only grants a bonus on saves against equal to level. Read the OP.

Actually, many strategies become viable with that houserule, notably those normally countered by immunities, or for which the only defense is immunity. Irresistible Dance (http://www.d20srd.org/srd/spells/irresistibleDance.htm) (cast by a Factotum or other character who ignores SR) may become very attractive, since it will be extremely difficult to counter, and works on damn near everything under the houserule.

Did you read the OP?
Immunity grants a untyped save bonus based on level (read: large). And since Circle Magic caps out at Spell Level 20 (i.e. one would know one can't simply heighten a spell to 1000th level if one actually bothered to learn how Circle Magic works), it's pretty safe to say that your DC's will cap out somewhere in the upper double digits, making the save relatively trivial for something that gets a level-based bonus at ECL 50. For example, a 50 HD creature with 10's in all stats and all bad saves and no immunities has base saves of 25, giving a non-zero chance to make a save vs any 20th level spell cast by any caster with less than 42 (+16 bonus) in their casting stat and no other DC bonuses. It's also far easier to boost saves than it is to boost DC's (Tainted Scholar excluded).

So, as stated previously, wail of the banshee will do nothing*.
Unless of course you add Irresistible Spell from Kingdoms of Kalamar and find a way to add it for free to Wail. In which case it actually does kill everything.
Unless you use the errata'd version, in which case it might actually kill something.

*Nothing in this case is an abbreviation for "almost always nothing, except against creatures on whom you probably shouldn't bother wasting an inspiration point, a 9th level spell, and 11 other spell levels."

CockroachTeaParty
2013-03-13, 04:56 PM
I'm going to be a realist/killjoy here and say that whatever you build, this game won't last. In order to challenge level 50 characters, the DM is going to have to make up a slew of off-the-cuff nonsense, such that you all might as well be playing a free-form game or something.

Honestly, I'd like to see a live-recording of this game in-session, and see it in action, because I guarantee you it's no longer D&D by that point.

Emperor Tippy
2013-03-13, 07:34 PM
I'm still thinking going Duskblade and Warlock, what do you guys think about that?
It will be horribly underpowered, it might possibly be fun. The problem is that Warlock is not an Int based class.

Duskblade also lacks epic support.

You would likely need to grab 9th level spells from somewhere.


Anyways, what type of character do you want? Not what class but what type. Do you want a master of magic? The ultimate spy? A Juggernaut? A performer who can convince anyone of anything and take over an empire with nothing more than his non magical skills five minutes after arriving?