PDA

View Full Version : Cheap Way to Combat Poison



RolandDeschain
2013-03-13, 05:06 PM
I'm sure this question has been asked and answered several times, and I'm just being lazy. However, I need an item(no higher than CL 5) for my character to deal with poison. The poisons we've encountered in this adventure don't have terribly high DC saves, but the effects are ridiculous.

Kuulvheysoon
2013-03-13, 05:36 PM
Anti-toxins (PHB) give a +5 alchemical bonus to saves (against poisons) for an hour for only 50gp.

sleepyphoenixx
2013-03-13, 05:43 PM
Scorpion Bracers:
+5 resistance bonus fort saves vs. poison
3,000 gp, arms slot
Dragon Compendium 140, Dragon #325

Stamina:
+1, +3, or +5 resistance bonus fort saves
+500 gp, +4,500 gp, or +12,500 gp, armor ability
Magic Item Compendium 15

Auran Mask:
+5 circumstance bonus fort saves vs. inhaled toxins (single use, 1 hour)
60 gp, alchemical item
Complete Mage 134
Notes: Water breathing (single use, 10 minutes)

Breathing Hood:
+8 circumstance bonus saves vs. inhaled poison
70 gp, mundane gear
Drow of the Underdark 91

Breathing Mask:
+1 circumstance bonus saves vs. inhaled poison
6 gp, mundane gear
Dragon #334 – Age of Worms: Wormfood 66

Sewer Mask:
+5 circumstance bonus saves vs. airborne disease, inhaled toxins, & non-magical sickening/nauseating (2 hours of use)
30 gp, alchemical item
Urban Tools – A Web Enhancement for Cityscape

Cat's-Eye Brooch:
+1 luck bonus saves, extra +4 vs. disease
9,000 gp, throat slot
Magic Item Compendium 84, Races of Faerun 172


Fortunate:
+1 luck bonus saves
+1 bonus, weapon ability
Arms and Equipment Guide 97

Circlet of Solace:
+5 morale bonus saves vs. disease, fear, & poison (target of spell, 1 minute, 3/day)
3,000 gp, head slot
Magic Item Compendium 87

Jack_Simth
2013-03-13, 05:50 PM
Get enough potions of Delay Poison (http://www.d20srd.org/srd/spells/delayPoison.htm) (1 hour/level, it's a 1st or 2nd level spell, depending on the caster), to get you through, and then pop a Druid-made potion of Neutralize Poison (http://www.d20srd.org/srd/spells/neutralizePoison.htm) when you're done (removes the effects of all the poisons, and keeps you immune for almost an hour).

RolandDeschain
2013-03-14, 08:57 AM
Good tips fellas! Are there any other magic items that anyone knows of other than potions...

Darrin
2013-03-14, 09:51 AM
Potion of Neutralize Poison (750 GP, DMG). If you can find a Nentyar Hunter, they can make a cheaper potion (2nd level spell, 300 GP). Wand is a bit more efficient... 21000 GP, or 420 per charge.

Keoghtom's Ointment (4000 GP, DMG). 5 applications, 3 different uses, one of which is neutralize poison.

Periapt of Proof Against Poison (27000 GP, DMG). Although this is horrendously expensive, it's only a CL 5 magic item.

Cornucopia of the Needful (6000 GP, MIC). 1/day pull out a fruit. Apple (15%) provides heal effect, lemon (10%) provides neutralize poison. If you can activate the relic power, provides 1d4+1 fruits per day.

Ring of Antivenom (8000 GP, MIC). Neutralize poison 1/day.

Snakeblood Tooth (1350 GP, MIC). +5 alchemical bonus against any ingested poisons. Also has 3 charges/day with three different options, and if you spend all three charges, you gain immunity to poison for 1 round.

Talisman of Undying Fortitude (8000 GP, MIC). Immunity to poison, among a lot of other immunities.

Unicorn Pendant (6000 GP, MIC). Cure moderate wounds and neutralize poison, each 1/day.

Serpent Ring (5000 GP, Serpent Kingdoms). Immunity to all serpent venom, +3 bonus on saves against any other poison or acid damage.

Teeth of Dahlver-Nar: Buer (5400 GP, Tome of Magic). Neutralize poison 1/day.

Whiteshiver Elixir (1500 GP, Expedition to the Ruins of Greyhawk). For 10 minutes, gives you all the advantages and immunities of the plant type, including immunity to poison.

Telonius
2013-03-14, 10:03 AM
If you have a Cleric in the group, Guidance of the Avatar (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010504a) is only a 2nd-level spell. +20 competence bonus to any check; pick Heal, and use it to Treat the poison. If you even have a rank or two of Heal, you'll be able to neutralize pretty much any poison in the book.

RolandDeschain
2013-03-14, 10:24 AM
If you have a Cleric in the group, Guidance of the Avatar (http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010504a) is only a 2nd-level spell. +20 competence bonus to any check; pick Heal, and use it to Treat the poison. If you even have a rank or two of Heal, you'll be able to neutralize pretty much any poison in the book.

THANK YOU! Perfect!

To all those that contributed to this thread, I thank you. Picked up a few tibits I hadn't considered.