Koji
2006-11-14, 03:55 PM
Cat Swarm
Size/Type: Tiny Animal (Swarm)
Hit Die: 5d8 (20 hp)
Initiative: +2
Speed: 30ft
Armor Class: 14 (+2 size +2 dex), touch 14, ff 12
BaB/Grapple: +3/-
Attack: Swarm 2d6
Full Attack: Swarm 2d6
Space/Reach: 10ft/-
Special Attacks: Distraction
Special Qualities: Half damage from slashing and piercing, low-light vision, scent, swarm traits
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3
Feats: Stealthy, Weapon Finesse
Challenge Rating: 2
Alignment: Always Neutral
Catstorm
Level: Sor/Wiz 4, Bard 4
Conjuration (Summoning)
Components: V,S,M/DF
Casting Time: 1 round
Range: Close (25 ft. +5 ft./2 levels)
Area: 10ft.-radius spread
Effect: 1 swarm of cats/5 levels
Duration: Special
Saving Throw: Reflex Partial
Spell Resistance: No
You summon a swarm (or more) of cats which appears as a mass of felines caught in a strong wind, swirling in circles within the designated area. The cats deal 2d6 damage to targets in the area who fail their reflex saves, grasping and raking with their claws. This effect occurs when the spell is completed, and afterwards the cats immediately settle to the ground and form into a mewling mass (or masses, depending on caster level) at a location within the effect designated by the caster. The cats remain for a duration of concentration+2 rounds. The swarm will attack any creatures within its area and generally pursues the nearest available creature as best it can. The caster has no control over its target or direction of travel.
Arcane material component: A small bit of catnip.
The only question remaining is whether or not it should have the [evil] descriptor :D
Size/Type: Tiny Animal (Swarm)
Hit Die: 5d8 (20 hp)
Initiative: +2
Speed: 30ft
Armor Class: 14 (+2 size +2 dex), touch 14, ff 12
BaB/Grapple: +3/-
Attack: Swarm 2d6
Full Attack: Swarm 2d6
Space/Reach: 10ft/-
Special Attacks: Distraction
Special Qualities: Half damage from slashing and piercing, low-light vision, scent, swarm traits
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3
Feats: Stealthy, Weapon Finesse
Challenge Rating: 2
Alignment: Always Neutral
Catstorm
Level: Sor/Wiz 4, Bard 4
Conjuration (Summoning)
Components: V,S,M/DF
Casting Time: 1 round
Range: Close (25 ft. +5 ft./2 levels)
Area: 10ft.-radius spread
Effect: 1 swarm of cats/5 levels
Duration: Special
Saving Throw: Reflex Partial
Spell Resistance: No
You summon a swarm (or more) of cats which appears as a mass of felines caught in a strong wind, swirling in circles within the designated area. The cats deal 2d6 damage to targets in the area who fail their reflex saves, grasping and raking with their claws. This effect occurs when the spell is completed, and afterwards the cats immediately settle to the ground and form into a mewling mass (or masses, depending on caster level) at a location within the effect designated by the caster. The cats remain for a duration of concentration+2 rounds. The swarm will attack any creatures within its area and generally pursues the nearest available creature as best it can. The caster has no control over its target or direction of travel.
Arcane material component: A small bit of catnip.
The only question remaining is whether or not it should have the [evil] descriptor :D