hobbes1020
2013-03-13, 07:24 PM
For various RP reasons I've decided to build a human wizard necromancer for a Pathfinder campaign I'm playing in. I realize a wizard isn't the most efficient necromancer but it's what I've got to work with so I'm trying to make the best of it. I'm starting at level 3 with 20 point buy for abilities. Here is what I have so far:
Human Wizard, Necromancer specialist (http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo---arcane-schools/classic-arcane-schools/necromancy) with the Undead variant (http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo---arcane-schools/classic-arcane-schools/necromancy/undead), opposed schools are Abjuration and Enchantment.
Base stats are as follows:
STR: 7
DEX: 14
CON: 12
INT: 18 (20 w/ the +2 racial bonus)
WIS: 8
CHA: 12
I didn't dump charisma since it helps with Command Undead but perhaps 12 is too much?
For feats I was thinking of taking Combat Casting (given that so many Necro spells are touch it seems like this might be worth taking?), Improved Initiative, and Spell Focus (Necromancy). At level 9 I was thinking of taking Opposition Research (http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wizard-archetypes/arcane-discoveries/opposition-research) (Abjuration). I looked at the Skeleton Summoner (http://www.d20pfsrd.com/feats/general-feats/skeleton-summoner) feat but it kinds of feels like a waste of a feat for just the ability to apply a skeleton template to Summon Monster I and III.
For a familiar I'm on the fence between a greensting scorpion for the +4 init or a raven for RP purposes.
My goal is for the character to have the feel and creepiness factor of a necromancer without completely killing my ability to provide utility to the group.
Does anybody have any recommendations on how I can improve this build or perhaps I'm going in the wrong direction entirely? Please keep in mind that the character will be a human wizard and I realize it's probably the poorest mechanical choice for a necromancer. I'm looking for any feedback I can to salvage as much utility as I can. Input is greatly appreciated.
Human Wizard, Necromancer specialist (http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo---arcane-schools/classic-arcane-schools/necromancy) with the Undead variant (http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo---arcane-schools/classic-arcane-schools/necromancy/undead), opposed schools are Abjuration and Enchantment.
Base stats are as follows:
STR: 7
DEX: 14
CON: 12
INT: 18 (20 w/ the +2 racial bonus)
WIS: 8
CHA: 12
I didn't dump charisma since it helps with Command Undead but perhaps 12 is too much?
For feats I was thinking of taking Combat Casting (given that so many Necro spells are touch it seems like this might be worth taking?), Improved Initiative, and Spell Focus (Necromancy). At level 9 I was thinking of taking Opposition Research (http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wizard-archetypes/arcane-discoveries/opposition-research) (Abjuration). I looked at the Skeleton Summoner (http://www.d20pfsrd.com/feats/general-feats/skeleton-summoner) feat but it kinds of feels like a waste of a feat for just the ability to apply a skeleton template to Summon Monster I and III.
For a familiar I'm on the fence between a greensting scorpion for the +4 init or a raven for RP purposes.
My goal is for the character to have the feel and creepiness factor of a necromancer without completely killing my ability to provide utility to the group.
Does anybody have any recommendations on how I can improve this build or perhaps I'm going in the wrong direction entirely? Please keep in mind that the character will be a human wizard and I realize it's probably the poorest mechanical choice for a necromancer. I'm looking for any feedback I can to salvage as much utility as I can. Input is greatly appreciated.