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Xaragos
2013-03-14, 02:17 PM
I was wondering what craft skills would be required and the DC for the following items:

Hilt Hollow (Weapon): This modification
is simply a hollow container hidden
inside a weapon, usually in the hilt. Creatures that
are unaware of the hollow must make a successful
DC 30 Search check to find it. While holding
the weapon, you merely press a tiny button hidden
on the crosspiece, and the hollow springs open,
depositing its contents into your other hand. If
your other hand is full, you can simultaneously
drop your weapon (as a free action) as the hollow’s
contents are ejected, leaving you holding them
instead of the weapon. Either way, emptying the
hollow is a swift action, and loading it is a fullround
action.
The hollow is about 6 inches long
and 1 inch in diameter, making it large
enough for a single vial of potion.
Spellcasters often store material components
in hilt hollows, allowing them
to eject the components into their hand if they
are grappled.

and

Triple weapon capsule retainer that states crafting (alchemy) but gives the DC as n/a?????
I was kind of hoping to make one and a set of capsules so I could put poisons and such in there.

Eric Scott
2013-03-14, 07:53 PM
I would think DC 25 for the Hilt Hollow and maybe a DC 20 for a single weapon capsule retainer and just make it take 3 times as long for the total of 3...

As for the actual crafts I would think the Hilt Hollow would be Weaponsmithing...

That's just what I think though, meaning it by no means is correct...